Player Matchup

Sol
Sol
 
Sol
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
The02Legends
Cliodhna
Level 26
God Stats
6W - 2L
1,610 SR
Queue Stats
64W - 46L
1,446 Elo+
Solo
Merlin
Merlin
TiroFogao
Merlin
Level 19
God Stats
5W - 1L
1,760 SR
Queue Stats
11W - 7L
1,479 Elo+
Solo
Tyr
Tyr
ToxicinePlague
Tyr
Level 17
God Stats
7W - 8L
1,659 SR
Queue Stats
22W - 21L
1,529 Elo+
Solo
Fenrir
Fenrir
chapacrasmurf
Fenrir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,545 Elo+
Solo
Team Averages
Level 17
1,606 SR
1,500 Elo+

VS

Team Averages
Level 16
1,309 SR
1,393 Elo+
Tiamat
Tiamat
Anteteq
Tiamat
Level 17
God Stats
1W - 8L
1,060 SR
Queue Stats
26W - 28L
1,356 Elo+
Solo
Rama
Rama
Bruks602
Rama
Level 25
God Stats
7W - 6L
1,508 SR
Queue Stats
49W - 58L
1,379 Elo+
Solo
Jormungandr
Jormungandr
DanflowPAN
Jormungandr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,354 Elo+
Party 1
Fenrir
Fenrir
wowot
Fenrir
Level 8
God Stats
0W - 1L
1,195 SR
Queue Stats
2W - 5L
1,301 Elo+
Party 1
Loki
Loki
xLARRAx
Loki
Level 24
God Stats
2W - 3L
1,285 SR
Queue Stats
67W - 42L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
4 / 0 / 7
9,364
624
9,932
5,676
2,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
The02Legends
Cliodhna
14
7 / 4 / 3
8,848
590
5,736
11,199
3,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
TiroFogao
Merlin
14
5 / 2 / 7
9,046
603
9,606
5,197
1,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 1 / 2
8,054
537
2,002
6,772
5,042
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
9 / 0 / 7
9,074
605
7,324
10,109
6,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Anteteq
Tiamat
10
1 / 4 / 2
6,466
431
1,351
6,712
2,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
9
0 / 10 / 1
5,950
397
2,619
11,934
3,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
DanflowPAN
Jormungandr
9
1 / 4 / 1
5,957
397
2,256
11,118
4,988
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
wowot
Fenrir
9
2 / 7 / 3
6,433
429
4,980
11,535
3,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Loki
xLARRAx
Loki
12
3 / 1 / 3
7,677
512
4,726
5,717
1,443
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
26
Kills
7
7
Deaths
26
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
7
7.5
L
Tiamat
Anteteq
Tiamat
1
4
2
0.5
L
Rama
0
10
1
0.05
L
Jormungandr
DanflowPAN
Jormungandr
1
4
1
0.38
W
Cliodhna
The02Legends
Cliodhna
7
4
3
2.13
W
Merlin
TiroFogao
Merlin
5
2
7
4.25
W
1
1
2
2
W
9
0
7
12.5
L
Fenrir
wowot
Fenrir
2
7
3
0.5
L
Loki
xLARRAx
Loki
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,600
Damage
15,932
38,953
Taken
47,016
19,179
Mitigated
15,599
15,078
Healing
6,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,932
5,268
0
4,127
5,676
2,175
5,031
769
4,907
60,834
10,489
L
Tiamat
Anteteq
Tiamat
1,351
179
0
1,211
6,712
2,646
164
2,402
4,096
25,668
0
L
Rama
2,619
2,203
0
1,315
11,934
3,011
0
4,450
7,396
0
23,159
L
Jormungandr
DanflowPAN
Jormungandr
2,256
546
0
665
11,118
4,988
0
6,377
4,577
22,124
0
W
Cliodhna
The02Legends
Cliodhna
5,736
823
0
2,676
11,199
3,498
0
801
10,332
0
57,195
W
Merlin
TiroFogao
Merlin
9,606
332
0
1,644
5,197
1,787
920
925
4,192
54,170
0
W
2,002
493
0
3,513
6,772
5,042
163
350
6,374
0
29,708
W
7,324
1,924
0
3,118
10,109
6,677
319
520
9,541
0
42,708
L
Fenrir
wowot
Fenrir
4,980
1,079
0
1,974
11,535
3,511
0
4,053
7,268
0
22,579
L
Loki
xLARRAx
Loki
4,726
975
0
1,470
5,717
1,443
0
528
5,149
0
38,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,386
Gold Earned
32,483
455
Minions Killed
273
0
Camps Cleared
0
1,426,575
Distance Traveled
1,385,138
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,364
624
121
8
0
272,693
5
L
Tiamat
6,466
431
67
4
0
270,061
3
L
Rama
5,950
397
49
3
0
232,984
0
L
Jormungandr
5,957
397
36
2
0
266,573
0
W
Cliodhna
8,848
590
94
6
0
298,498
5
W
Merlin
9,046
603
92
6
0
283,976
3
W
Tyr
8,054
537
90
6
0
279,655
0
W
Fenrir
9,074
605
58
4
0
291,753
1
L
Fenrir
6,433
429
39
3
0
322,101
1
L
Loki
7,677
512
82
5
0
293,419
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role