Player Matchup

Ares
Ares
AW_Wolfc
Ares
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 46L
1,194 Elo+
Solo
Cthulhu
Cthulhu
roccrawler2008
Cthulhu
Level 5
God Stats
1W - 0L
1,212 SR
Queue Stats
1W - 3L
1,028 Elo+
Solo
Fenrir
Fenrir
xMufasa5711
Fenrir
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 72L
1,458 Elo+
Solo
Team Averages
Level 19
1,404 SR
1,227 Elo+

VS

Team Averages
Level 16
1,514 SR
1,285 Elo+
Tiamat
Tiamat
King_Ray_0801
Tiamat
Level 8
God Stats
2W - 3L
1,605 SR
Queue Stats
31W - 37L
1,350 Elo+
Solo
Hun Batz
Hun Batz
Obelisk-9
Hun Batz
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 41L
1,148 Elo+
Solo
Hercules
Hercules
StickyFingerz5
Hercules
Level 24
God Stats
59W - 87L
1,437 SR
Queue Stats
248W - 326L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
19
10 / 2 / 14
15,629
781
22,781
33,628
20,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

8
0 / 3 / 3
9,673
484
1,937
5,187
1,959
Fenrir
19
16 / 4 / 6
14,972
749
24,346
20,917
11,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 8 / 2
13,949
697
24,479
18,552
13,286
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
Obelisk-9
Hun Batz
14
2 / 12 / 3
11,795
590
10,089
18,383
6,781
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
14
1 / 6 / 6
11,963
598
12,471
27,392
29,003
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
26
Kills
9
9
Deaths
26
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ares
10
2
14
8.5
L
6
8
2
0.88
L
Hun Batz
Obelisk-9
Hun Batz
2
12
3
0.29
L
Hercules
1
6
6
0.67
W
0
3
3
0.5
W
Fenrir
16
4
6
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,064
Damage
47,039
59,732
Taken
64,327
34,828
Mitigated
49,070
18,681
Healing
11,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
22,781
2,505
355
15,044
33,628
20,976
0
14,280
19,348
71,311
0
L
24,479
1,248
768
5,106
18,552
13,286
241
8,360
10,192
61,221
0
L
Hun Batz
Obelisk-9
Hun Batz
10,089
3,963
0
709
18,383
6,781
79
7,301
11,082
0
32,257
L
Hercules
12,471
3,955
0
4,859
27,392
29,003
221
10,058
17,334
0
30,366
W
1,937
433
0
0
5,187
1,959
0
2,253
2,934
5,647
0
W
Fenrir
24,346
7,883
0
3,282
20,917
11,893
0
9,035
11,882
0
43,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,274
Gold Earned
37,707
149
Minions Killed
161
9
Camps Cleared
6
928,060
Distance Traveled
998,546
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
15,629
781
86
4
8
363,480
3
L
Tiamat
13,949
697
88
4
5
303,963
0
L
Hun Batz
11,795
590
41
2
1
309,836
0
L
Hercules
11,963
598
32
2
0
384,747
0
W
Cthulhu
9,673
484
21
1
0
153,209
0
W
Fenrir
14,972
749
42
2
1
411,371
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role