Player Matchup

Bellona
Bellona
Lugerr
Bellona
Level 54
God Stats
11W - 7L
1,461 SR
Queue Stats
50W - 36L
1,480 Elo+
Party 2
Hercules
Hercules
farfarfunk
Hercules
Level 88
God Stats
12W - 4L
1,806 SR
Queue Stats
50W - 36L
1,480 Elo+
Party 2
He Bo
He Bo
tdi6
He Bo
Level 47
God Stats
3W - 4L
1,279 SR
Queue Stats
50W - 36L
1,480 Elo+
Party 2
Team Averages
Level 63
1,515 SR
1,480 Elo+

VS

Team Averages
Level 45
1,471 SR
1,319 Elo+
Jormungandr
Jormungandr
Gudvin2033
Jormungandr
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 106L
1,397 Elo+
Party 1
Jing Wei
Jing Wei
Lorendrake
Jing Wei
Level 87
God Stats
2W - 5L
1,412 SR
Queue Stats
186W - 230L
1,416 Elo+
Party 1
The Morrigan
The Morrigan
berto19ale
The Morrigan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,142 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Lugerr
Bellona
15
3 / 2 / 11
11,126
654
12,616
11,077
12,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
farfarfunk
Hercules
16
4 / 0 / 13
12,279
722
12,717
19,573
20,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
tdi6
He Bo
16
12 / 3 / 3
12,410
730
17,801
9,887
3,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Gudvin2033
Jormungandr
14
3 / 3 / 1
11,529
678
12,408
19,091
20,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Lorendrake
Jing Wei
14
2 / 5 / 3
10,500
618
12,707
15,924
5,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
berto19ale
The Morrigan
11
0 / 11 / 2
8,698
512
2,136
13,682
5,031
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
19
Kills
5
5
Deaths
19
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Gudvin2033
Jormungandr
3
3
1
1.17
L
Jing Wei
Lorendrake
Jing Wei
2
5
3
0.7
W
Bellona
Lugerr
Bellona
3
2
11
4.25
L
The Morrigan
berto19ale
The Morrigan
0
11
2
0.09
W
Hercules
farfarfunk
Hercules
4
0
13
10.5
W
He Bo
tdi6
He Bo
12
3
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,134
Damage
27,251
40,537
Taken
48,697
36,709
Mitigated
31,031
18,245
Healing
3,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Gudvin2033
Jormungandr
12,408
2,273
0
1,065
19,091
20,178
0
6,546
11,749
34,296
0
L
Jing Wei
Lorendrake
Jing Wei
12,707
10,989
0
2,260
15,924
5,822
0
7,637
8,140
0
31,287
W
Bellona
Lugerr
Bellona
12,616
4,739
0
2,431
11,077
12,249
451
4,879
6,198
0
49,205
L
The Morrigan
berto19ale
The Morrigan
2,136
1,503
103
383
13,682
5,031
0
4,048
9,338
12,603
0
W
Hercules
farfarfunk
Hercules
12,717
5,391
0
14,415
19,573
20,532
779
6,820
12,753
432
32,565
W
He Bo
tdi6
He Bo
17,801
1,250
0
1,399
9,887
3,928
343
3,411
6,476
60,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,815
Gold Earned
30,727
201
Minions Killed
109
13
Camps Cleared
2
947,609
Distance Traveled
781,279
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,529
678
35
2
0
271,982
1
L
Jing Wei
10,500
618
50
3
1
294,959
3
W
Bellona
11,126
654
73
4
6
300,915
7
L
The Morrigan
8,698
512
24
1
1
214,338
4
W
Hercules
12,279
722
37
2
3
331,012
7
W
He Bo
12,410
730
91
5
4
315,682
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role