Player Matchup

Yemoja
Yemoja
Aka_Nerviaa
Yemoja
Level 6
God Stats
4W - 8L
1,333 SR
Queue Stats
19W - 41L
1,202 Elo+
Party 2
Cthulhu
Cthulhu
K1LLERx17
Cthulhu
Level 18
God Stats
11W - 8L
1,497 SR
Queue Stats
87W - 91L
1,333 Elo+
Party 3
Da Ji
Da Ji
MadPace
Da Ji
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 166L
1,453 Elo+
Solo
The Morrigan
The Morrigan
PDC_4SI3R_777
The Morrigan
Level 27
God Stats
4W - 5L
1,413 SR
Queue Stats
66W - 88L
1,338 Elo+
Party 2
Fenrir
Fenrir
SHADEx03
Fenrir
Level 27
God Stats
2W - 6L
1,445 SR
Queue Stats
62W - 65L
1,356 Elo+
Party 3
Team Averages
Level 21
1,438 SR
1,336 Elo+

VS

Team Averages
Level 46
1,635 SR
1,466 Elo+
Baron Samedi
Baron Samedi
DerWubbler
Baron Samedi
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,437 Elo+
Solo
Odin
Odin
MeinKonto
Odin
Level 7
God Stats
5W - 7L
1,500 SR
Queue Stats
8W - 12L
1,248 Elo+
Party 1
Ymir
Ymir
Ruflox09
Ymir
Level 28
God Stats
4W - 0L
1,912 SR
Queue Stats
103W - 90L
1,562 Elo+
Solo
Neith
Neith
ShootingArcher7
Neith
Level 24
God Stats
1W - 0L
1,683 SR
Queue Stats
5W - 1L
1,528 Elo+
Solo
Tsukuyomi
Tsukuyomi
manimaker2009
Tsukuyomi
Level 160
God Stats
40W - 37L
1,582 SR
Queue Stats
751W - 720L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
19
1 / 12 / 1
12,985
433
1,994
23,540
15,515
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
K1LLERx17
Cthulhu
18
4 / 8 / 7
13,072
436
10,129
23,600
15,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
MadPace
Da Ji
20
12 / 7 / 2
17,918
597
27,919
36,776
15,984
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
PDC_4SI3R_777
The Morrigan
20
2 / 15 / 0
13,824
461
9,290
19,325
6,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
SHADEx03
Fenrir
19
7 / 10 / 2
13,891
463
16,240
21,197
7,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DerWubbler
Baron Samedi
20
12 / 3 / 3
16,867
562
24,113
16,081
7,324
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Odin
20
2 / 9 / 8
13,308
444
7,005
20,127
22,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Ymir
20
16 / 2 / 8
18,097
603
17,331
27,555
23,526
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

8
0 / 5 / 2
9,035
301
1,402
4,442
721
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tsukuyomi
manimaker2009
Tsukuyomi
20
22 / 7 / 8
18,696
623
38,238
23,427
8,748
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
81
26
Kills
52
52
Deaths
26
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
12
1
0.13
W
Baron Samedi
DerWubbler
Baron Samedi
12
3
3
4.5
L
Cthulhu
K1LLERx17
Cthulhu
4
8
7
0.94
L
Da Ji
MadPace
Da Ji
12
7
2
1.86
W
Odin
2
9
8
0.67
L
The Morrigan
PDC_4SI3R_777
The Morrigan
2
15
0
0.13
W
Ymir
16
2
8
10
L
Fenrir
SHADEx03
Fenrir
7
10
2
0.8
W
0
5
2
0.2
W
Tsukuyomi
manimaker2009
Tsukuyomi
22
7
8
3.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,572
Damage
88,089
124,438
Taken
91,632
60,832
Mitigated
62,754
20,276
Healing
19,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
1,994
276
252
0
23,540
15,515
921
13,635
9,036
48,001
0
W
Baron Samedi
DerWubbler
Baron Samedi
24,113
1,601
1,112
6,397
16,081
7,324
3,631
3,272
12,724
112,690
0
L
Cthulhu
K1LLERx17
Cthulhu
10,129
1,333
165
1,840
23,600
15,134
877
4,419
18,451
64,743
0
L
Da Ji
MadPace
Da Ji
27,919
6,599
0
14,099
36,776
15,984
1,883
9,029
27,320
0
162,454
W
Odin
7,005
1,534
0
1,773
20,127
22,435
422
4,112
16,015
0
49,891
L
The Morrigan
PDC_4SI3R_777
The Morrigan
9,290
2,303
0
1,100
19,325
6,694
2,178
8,875
9,608
77,066
2,311
W
Ymir
17,331
1,819
0
3,058
27,555
23,526
836
7,193
19,810
142,144
0
L
Fenrir
SHADEx03
Fenrir
16,240
7,645
0
2,820
21,197
7,505
3,287
3,702
16,863
0
64,338
W
1,402
779
0
230
4,442
721
363
351
4,055
0
11,292
W
Tsukuyomi
manimaker2009
Tsukuyomi
38,238
11,252
0
7,092
23,427
8,748
4,144
3,614
19,691
0
155,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,690
Gold Earned
76,003
623
Minions Killed
712
0
Camps Cleared
0
2,470,477
Distance Traveled
2,334,117
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
12,985
433
89
3
0
448,087
0
W
Baron Samedi
16,867
562
179
6
0
517,738
0
L
Cthulhu
13,072
436
92
3
0
531,323
3
L
Da Ji
17,918
597
205
7
0
510,726
7
W
Odin
13,308
444
101
3
0
463,807
6
L
The Morrigan
13,824
461
145
5
0
425,075
0
W
Ymir
18,097
603
207
7
0
536,223
3
L
Fenrir
13,891
463
92
3
0
555,266
0
W
Neith
9,035
301
20
1
0
209,924
0
W
Tsukuyomi
18,696
623
205
7
0
606,425
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role