Player Matchup

Jormungandr
Jormungandr
ALLDAYFOREVER420
Jormungandr
Level 129
God Stats
3W - 7L
1,577 SR
Queue Stats
182W - 199L
1,445 Elo+
Party 1
Scylla
Scylla
DonKevue
Scylla
Level 114
God Stats
2W - 7L
1,255 SR
Queue Stats
317W - 464L
1,247 Elo+
Solo
Fenrir
Fenrir
RolphTheGreat
Fenrir
Level 44
God Stats
1W - 2L
1,310 SR
Queue Stats
69W - 78L
1,401 Elo+
Party 1
Team Averages
Level 96
1,381 SR
1,364 Elo+

VS

Team Averages
Level 77
1,459 SR
1,366 Elo+
Hera
Hera
Brokenmops
Hera
Level 66
God Stats
6W - 5L
1,476 SR
Queue Stats
33W - 31L
1,437 Elo+
Solo
Chaac
Chaac
II Clawzz II
Chaac
Level 106
God Stats
0W - 3L
1,468 SR
Queue Stats
43W - 44L
1,403 Elo+
Solo
Danzaburou
Danzaburou
Padywady
Danzaburou
Level 59
God Stats
7W - 11L
1,434 SR
Queue Stats
139W - 245L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ALLDAYFOREVER420
Jormungandr
13
7 / 4 / 4
8,384
838
11,273
12,368
8,018
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
DonKevue
Scylla
11
1 / 1 / 6
6,904
690
6,246
3,181
1,025
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 3 / 3
7,122
712
4,561
7,894
2,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 5
7,147
715
3,906
6,272
2,015
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
4 / 3 / 2
7,175
718
7,502
10,702
8,396
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Padywady
Danzaburou
11
1 / 3 / 6
7,412
741
5,563
7,664
2,605
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
20
11
Kills
7
8
Deaths
11
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
ALLDAYFOREVER420
Jormungandr
7
4
4
2.25
L
2
5
5
0.9
W
Scylla
DonKevue
Scylla
1
1
6
4
L
4
3
2
1.67
L
Danzaburou
Padywady
Danzaburou
1
3
6
1.33
W
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,080
Damage
16,971
23,443
Taken
24,638
11,830
Mitigated
13,016
4,801
Healing
2,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
ALLDAYFOREVER420
Jormungandr
11,273
3,531
320
3,430
12,368
8,018
4
3,006
9,362
31,345
0
L
3,906
1,264
0
0
6,272
2,015
13
4,252
2,020
10,580
0
W
Scylla
DonKevue
Scylla
6,246
390
0
413
3,181
1,025
0
778
2,403
22,241
0
L
7,502
707
139
2,092
10,702
8,396
0
7,753
2,949
0
19,196
L
Danzaburou
Padywady
Danzaburou
5,563
2,153
0
634
7,664
2,605
22
5,514
2,150
0
16,261
W
4,561
851
0
638
7,894
2,787
814
1,113
6,781
0
15,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,410
Gold Earned
21,734
98
Minions Killed
75
9
Camps Cleared
1
563,795
Distance Traveled
532,394
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,384
838
34
3
3
176,685
2
L
Hera
7,147
715
19
2
0
169,169
0
W
Scylla
6,904
690
40
4
4
180,777
1
L
Chaac
7,175
718
27
3
0
185,808
2
L
Danzaburou
7,412
741
29
3
1
177,417
1
W
Fenrir
7,122
712
24
2
2
206,333
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role