Player Matchup

Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Khorph
Nu Wa
Level 57
God Stats
2W - 0L
1,820 SR
Queue Stats
3W - 0L
1,778 Elo+
Solo
Bakasura
Bakasura
Zephyronian
Bakasura
Level 160
God Stats
3W - 0L
1,972 SR
Queue Stats
429W - 343L
1,738 Elo+
Solo
Team Averages
Level 134
1,698 SR
1,629 Elo+

VS

Team Averages
Level 53
1,581 SR
1,443 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Hydrogenus
Guan Yu
Level 27
God Stats
3W - 4L
1,556 SR
Queue Stats
8W - 9L
1,424 Elo+
Party 1
Scylla
Scylla
Tobeyus
Scylla
Level 84
God Stats
0W - 2L
1,460 SR
Queue Stats
8W - 11L
1,424 Elo+
Party 1
Vulcan
Vulcan
xXSnake6Xx
Vulcan
Level 51
God Stats
0W - 1L
1,807 SR
Queue Stats
7W - 9L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
4 / 1 / 2
7,652
1,093
4,786
6,218
2,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
 
Jormungandr
12
1 / 1 / 4
7,588
1,084
5,312
6,011
3,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nu Wa
Khorph
Nu Wa
12
1 / 2 / 6
7,586
1,084
7,487
4,714
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
Zephyronian
Bakasura
13
7 / 1 / 0
8,553
1,222
6,141
5,774
1,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
5 / 3 / 0
6,931
990
4,672
9,105
6,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
Hydrogenus
Guan Yu
10
0 / 3 / 1
5,454
779
2,553
8,448
6,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Scylla
Tobeyus
Scylla
10
0 / 3 / 0
5,531
790
1,219
4,582
1,143
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Vulcan
xXSnake6Xx
Vulcan
11
0 / 4 / 1
5,855
836
2,129
5,719
1,510
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
13
Kills
5
5
Deaths
13
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
1
2
5
W
Jormungandr
 
Jormungandr
1
1
4
3
L
Amaterasu
 
Amaterasu
5
3
0
1.67
L
Guan Yu
Hydrogenus
Guan Yu
0
3
1
0.17
W
Nu Wa
Khorph
Nu Wa
1
2
6
2
L
Scylla
Tobeyus
Scylla
0
3
0
0
W
Bakasura
Zephyronian
Bakasura
7
1
0
7
L
Vulcan
xXSnake6Xx
Vulcan
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,726
Damage
10,573
22,717
Taken
27,854
9,363
Mitigated
15,952
5,641
Healing
4,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,786
3,123
0
2,096
6,218
2,624
1,581
1,189
4,905
0
18,355
W
Jormungandr
 
Jormungandr
5,312
698
0
612
6,011
3,413
752
1,777
4,150
27,890
0
L
Amaterasu
 
Amaterasu
4,672
2,044
0
990
9,105
6,449
0
3,942
4,485
0
17,089
L
Guan Yu
Hydrogenus
Guan Yu
2,553
625
865
1,992
8,448
6,850
235
3,784
4,164
0
5,669
W
Nu Wa
Khorph
Nu Wa
7,487
1,846
0
616
4,714
1,391
1,040
190
4,480
22,301
0
L
Scylla
Tobeyus
Scylla
1,219
184
0
0
4,582
1,143
40
2,055
2,170
14,811
0
W
Bakasura
Zephyronian
Bakasura
6,141
4,187
0
2,317
5,774
1,935
1,976
420
5,266
0
24,899
L
Vulcan
xXSnake6Xx
Vulcan
2,129
136
0
442
5,719
1,510
74
2,664
2,756
18,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,379
Gold Earned
23,771
166
Minions Killed
112
10
Camps Cleared
5
641,205
Distance Traveled
539,343
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,652
1,093
34
5
2
131,365
1
W
Jormungandr
7,588
1,084
51
7
0
180,789
3
L
Amaterasu
6,931
990
37
5
2
137,079
2
L
Guan Yu
5,454
779
5
1
0
153,308
1
W
Nu Wa
7,586
1,084
34
5
2
162,122
0
L
Scylla
5,531
790
34
5
2
114,280
1
W
Bakasura
8,553
1,222
47
7
6
166,929
2
L
Vulcan
5,855
836
36
5
1
134,676
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role