Player Matchup

Cupid
Cupid
Andyboy_1218
Cupid
Level 29
God Stats
1W - 3L
1,419 SR
Queue Stats
44W - 51L
1,397 Elo+
Party 2
Eset
Eset
CoCo-Sellin
Eset
Level 37
God Stats
0W - 1L
1,791 SR
Queue Stats
126W - 156L
1,422 Elo+
Solo
Artio
Artio
GreidV
Artio
Level 48
God Stats
11W - 9L
1,582 SR
Queue Stats
67W - 75L
1,407 Elo+
Solo
Fenrir
Fenrir
louiseagle
Fenrir
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 143L
1,341 Elo+
Party 2
Cerberus
Cerberus
suzuk-Qc
Cerberus
Level 44
God Stats
3W - 6L
1,321 SR
Queue Stats
131W - 138L
1,310 Elo+
Party 2
Team Averages
Level 43
1,523 SR
1,376 Elo+

VS

Team Averages
Level 92
1,562 SR
1,437 Elo+
Bakasura
Bakasura
 
Bakasura
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
DarkShadow78755
Olorun
Level 127
God Stats
2W - 0L
1,777 SR
Queue Stats
189W - 173L
1,577 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Sqwerl4REALZ
Tsukuyomi
Level 10
God Stats
2W - 0L
1,250 SR
Queue Stats
8W - 9L
1,458 Elo+
Party 1
Danzaburou
Danzaburou
Strife420inc
Danzaburou
Level 128
God Stats
71W - 63L
1,478 SR
Queue Stats
160W - 179L
1,424 Elo+
Party 1
Sol
Sol
athenamaen
Sol
Level 43
God Stats
2W - 0L
1,803 SR
Queue Stats
71W - 106L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 2
5,837
389
2,678
6,590
1,537
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
7 / 6 / 3
8,559
571
7,455
11,306
3,690
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Artio
GreidV
Artio
12
1 / 6 / 5
7,068
471
5,350
13,611
6,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
louiseagle
Fenrir
12
5 / 6 / 1
7,727
515
4,804
13,618
5,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
suzuk-Qc
Cerberus
9
0 / 3 / 6
6,402
427
3,245
18,095
12,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
8 / 1 / 3
12,661
844
9,981
13,619
7,233
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
6 / 5 / 12
8,629
575
17,501
11,577
4,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
Sqwerl4REALZ
Tsukuyomi
11
3 / 6 / 7
7,839
523
4,135
8,475
5,286
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mace

Mace

+10
Physical Power

Danzaburou
Strife420inc
Danzaburou
13
7 / 4 / 7
9,718
648
11,783
12,244
4,420
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 1 / 4
8,336
556
6,692
6,939
2,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
60
14
Kills
27
27
Deaths
17
17
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
8
1
3
9.5
L
1
6
2
0.33
L
7
6
3
1.42
W
6
5
12
2.4
L
Artio
GreidV
Artio
1
6
5
0.58
W
Tsukuyomi
Sqwerl4REALZ
Tsukuyomi
3
6
7
1.08
W
Danzaburou
Strife420inc
Danzaburou
7
4
7
2.63
W
3
1
4
5
L
Fenrir
louiseagle
Fenrir
5
6
1
0.92
L
Cerberus
suzuk-Qc
Cerberus
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,532
Damage
50,092
63,220
Taken
52,854
28,676
Mitigated
23,491
18,194
Healing
20,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
9,981
7,327
0
7,454
13,619
7,233
0
3,165
9,982
0
118,334
L
2,678
993
927
886
6,590
1,537
430
2,115
4,335
0
13,475
L
7,455
394
0
3,270
11,306
3,690
42
4,319
6,327
37,227
0
W
17,501
9,581
921
3,995
11,577
4,356
1,711
5,477
5,806
34,405
5,396
L
Artio
GreidV
Artio
5,350
664
560
4,428
13,611
6,010
0
3,527
9,526
32,731
0
W
Tsukuyomi
Sqwerl4REALZ
Tsukuyomi
4,135
1,692
0
407
8,475
5,286
82
1,541
6,884
0
16,338
W
Danzaburou
Strife420inc
Danzaburou
11,783
3,577
0
3,942
12,244
4,420
1,050
2,636
9,497
0
60,370
W
6,692
2,209
484
3,113
6,939
2,196
1,045
2,463
4,275
29,528
3,659
L
Fenrir
louiseagle
Fenrir
4,804
1,239
0
3,421
13,618
5,359
0
3,984
9,607
0
41,029
L
Cerberus
suzuk-Qc
Cerberus
3,245
152
0
4,702
18,095
12,080
282
7,293
10,732
24,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,593
Gold Earned
47,183
285
Minions Killed
444
0
Camps Cleared
0
1,383,825
Distance Traveled
1,518,620
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,661
844
219
15
0
381,183
0
L
Cupid
5,837
389
38
3
0
210,567
4
L
Eset
8,559
571
74
5
0
278,640
6
W
Olorun
8,629
575
44
3
0
252,171
3
L
Artio
7,068
471
54
4
0
299,812
0
W
Tsukuyomi
7,839
523
25
2
0
319,829
0
W
Danzaburou
9,718
648
91
6
0
263,838
2
W
Sol
8,336
556
65
4
0
301,599
3
L
Fenrir
7,727
515
80
5
0
288,854
1
L
Cerberus
6,402
427
39
3
0
305,952
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role