Player Matchup

Osiris
Osiris
FailLot
Osiris
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 128L
1,619 Elo+
Solo
King Arthur
King Arthur
JULIOLATAMX3
King Arthur
Level 58
God Stats
41W - 49L
1,573 SR
Queue Stats
319W - 318L
1,539 Elo+
Solo
Izanami
Izanami
JuavezLeblanco
Izanami
Level 101
God Stats
24W - 20L
1,577 SR
Queue Stats
394W - 368L
1,511 Elo+
Solo
Sobek
Sobek
Trustar34
Sobek
Level 102
God Stats
5W - 5L
1,524 SR
Queue Stats
132W - 140L
1,498 Elo+
Solo
Ra
Ra
hapster
Ra
Level 124
God Stats
5W - 10L
1,487 SR
Queue Stats
482W - 519L
1,532 Elo+
Solo
Team Averages
Level 87
1,532 SR
1,540 Elo+

VS

Team Averages
Level 101
1,406 SR
1,526 Elo+
Chang'e
Chang'e
InsanityFy
Chang'e
Level 106
God Stats
3W - 0L
1,591 SR
Queue Stats
51W - 54L
1,498 Elo+
Solo
Odin
Odin
JUANKOSSA
Odin
Level 117
God Stats
10W - 6L
1,680 SR
Queue Stats
521W - 499L
1,492 Elo+
Solo
Athena
Athena
SadaRyder
Athena
Level 109
God Stats
2W - 4L
1,355 SR
Queue Stats
81W - 92L
1,528 Elo+
Solo
Sol
Sol
TripleBBB27
Sol
Level 129
God Stats
1W - 0L
1,248 SR
Queue Stats
21W - 19L
1,545 Elo+
Solo
Pele
Pele
cellerystick
Pele
Level 46
God Stats
4W - 6L
1,157 SR
Queue Stats
259W - 244L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
FailLot
Osiris
9
2 / 6 / 2
6,147
473
4,652
10,257
5,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
JULIOLATAMX3
King Arthur
12
1 / 2 / 2
7,103
546
6,835
8,069
3,716
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

12
1 / 3 / 0
7,031
541
4,241
7,818
1,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sobek
Trustar34
Sobek
9
1 / 3 / 2
6,371
490
4,369
11,438
5,186
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 6 / 1
7,199
554
6,027
8,097
2,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
InsanityFy
Chang'e
13
1 / 2 / 9
7,441
572
7,226
8,359
2,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Odin
13
3 / 1 / 2
7,392
569
6,438
7,059
3,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Athena
SadaRyder
Athena
11
2 / 2 / 6
7,070
544
2,981
8,763
4,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
4 / 0 / 0
8,218
632
6,843
5,620
1,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
10 / 3 / 2
8,111
624
8,085
10,500
2,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
8
Kills
20
20
Deaths
8
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Osiris
FailLot
Osiris
2
6
2
0.5
W
Chang'e
InsanityFy
Chang'e
1
2
9
2.75
W
Odin
3
1
2
4
L
King Arthur
JULIOLATAMX3
King Arthur
1
2
2
1
L
1
3
0
0.33
W
Athena
SadaRyder
Athena
2
2
6
2.5
W
4
0
0
4
L
Sobek
Trustar34
Sobek
1
3
2
0.67
W
10
3
2
3.67
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,124
Damage
31,573
45,679
Taken
40,301
18,411
Mitigated
14,859
11,995
Healing
16,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
FailLot
Osiris
4,652
2,365
0
2,066
10,257
5,031
0
1,679
8,185
0
27,507
W
Chang'e
InsanityFy
Chang'e
7,226
417
937
3,833
8,359
2,508
600
2,795
5,269
49,188
0
W
Odin
6,438
640
0
1,237
7,059
3,685
198
839
6,220
2,293
35,682
L
King Arthur
JULIOLATAMX3
King Arthur
6,835
821
0
1,952
8,069
3,716
36
1,739
5,818
1,616
40,088
L
4,241
3,652
0
2,528
7,818
1,996
617
4,253
3,565
0
57,332
W
Athena
SadaRyder
Athena
2,981
1,092
0
1,698
8,763
4,168
0
3,620
4,922
14,003
0
W
6,843
3,698
0
4,227
5,620
1,523
2,459
514
5,076
55,488
6,956
L
Sobek
Trustar34
Sobek
4,369
711
1,196
2,708
11,438
5,186
0
5,293
5,958
11,267
0
W
8,085
2,549
0
4,158
10,500
2,975
116
2,158
8,056
0
42,704
L
6,027
838
414
1,131
8,097
2,482
0
3,089
4,858
48,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,851
Gold Earned
38,232
399
Minions Killed
424
0
Camps Cleared
0
1,190,090
Distance Traveled
1,339,209
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,147
473
50
4
0
218,221
0
W
Chang'e
7,441
572
90
7
0
268,643
1
W
Odin
7,392
569
108
8
0
271,996
1
L
King Arthur
7,103
546
99
8
0
251,814
3
L
Izanami
7,031
541
125
10
0
223,756
1
W
Athena
7,070
544
27
2
0
267,314
4
W
Sol
8,218
632
122
9
0
238,748
6
L
Sobek
6,371
490
12
1
0
263,018
1
W
Pele
8,111
624
77
6
0
292,508
2
L
Ra
7,199
554
113
9
0
233,281
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role