Player Matchup

Neith
Neith
Bowerssss
Neith
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 46L
1,271 Elo+
Party 1
Bellona
Bellona
DOAFLIPBOY237
Bellona
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 43L
1,238 Elo+
Party 1
Anubis
Anubis
Decebal93
Anubis
Level 28
God Stats
17W - 12L
1,611 SR
Queue Stats
63W - 76L
1,372 Elo+
Solo
Cthulhu
Cthulhu
Niroyu69
Cthulhu
Level 28
God Stats
4W - 4L
1,487 SR
Queue Stats
114W - 123L
1,344 Elo+
Solo
Nemesis
Nemesis
vauban01
Nemesis
Level 25
God Stats
2W - 1L
1,683 SR
Queue Stats
19W - 16L
1,405 Elo+
Solo
Team Averages
Level 23
1,556 SR
1,326 Elo+

VS

Team Averages
Level 13
1,470 SR
1,464 Elo+
Arachne
Arachne
BLACKXTREMCAT
Arachne
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,640 Elo+
Party 2
Ymir
Ymir
ZarkCarillian
Ymir
Level 27
God Stats
19W - 16L
1,508 SR
Queue Stats
69W - 83L
1,348 Elo+
Solo
Sun Wukong
Sun Wukong
Zucundez
Sun Wukong
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
emil69jegosu
Neith
Level 14
God Stats
6W - 13L
1,342 SR
Queue Stats
12W - 19L
1,333 Elo+
Solo
Tiamat
Tiamat
limajonslim
Tiamat
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bowerssss
Neith
17
11 / 3 / 23
11,465
546
23,782
10,125
4,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
17
4 / 1 / 14
10,657
507
10,588
15,417
15,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Decebal93
Anubis
16
13 / 7 / 15
11,184
533
26,799
22,929
11,190
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Niroyu69
Cthulhu
17
13 / 2 / 6
10,918
520
10,766
12,166
11,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
vauban01
Nemesis
16
10 / 5 / 16
10,673
508
15,385
14,986
7,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
12
3 / 13 / 4
8,795
419
10,518
20,148
6,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 3 / 6
8,936
426
6,839
21,473
21,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
Zucundez
Sun Wukong
13
3 / 18 / 6
9,062
432
11,165
27,889
17,725
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

14
7 / 8 / 7
10,088
480
18,904
19,482
6,411
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
14
3 / 9 / 7
8,854
422
7,467
14,367
6,706
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
48
51
Kills
18
18
Deaths
51
74
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Arachne
3
13
4
0.38
W
Neith
Bowerssss
Neith
11
3
23
7.5
W
Bellona
4
1
14
11
W
Anubis
Decebal93
Anubis
13
7
15
2.93
W
Cthulhu
Niroyu69
Cthulhu
13
2
6
8
L
2
3
6
1.67
L
Sun Wukong
Zucundez
Sun Wukong
3
18
6
0.33
L
7
8
7
1.31
L
Tiamat
3
9
7
0.72
W
Nemesis
vauban01
Nemesis
10
5
16
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,320
Damage
54,893
75,623
Taken
103,359
50,315
Mitigated
59,190
23,270
Healing
15,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
10,518
7,273
0
2,435
20,148
6,602
27
5,568
14,539
0
35,682
W
Neith
Bowerssss
Neith
23,782
11,847
0
2,765
10,125
4,786
577
585
9,540
0
66,529
W
Bellona
10,588
1,756
0
2,333
15,417
15,398
1,023
2,737
12,680
13,123
61,648
W
Anubis
Decebal93
Anubis
26,799
3,191
0
11,865
22,929
11,190
888
6,337
16,592
70,824
0
W
Cthulhu
Niroyu69
Cthulhu
10,766
1,324
813
2,622
12,166
11,158
336
2,559
9,607
48,738
0
L
6,839
880
0
3,693
21,473
21,746
35
8,046
13,179
25,600
0
L
Sun Wukong
Zucundez
Sun Wukong
11,165
2,379
0
2,632
27,889
17,725
52
8,668
18,833
0
33,012
L
18,904
7,372
0
4,205
19,482
6,411
161
8,060
10,781
0
36,374
L
Tiamat
7,467
984
0
2,466
14,367
6,706
412
8,105
6,171
40,147
0
W
Nemesis
vauban01
Nemesis
15,385
7,193
0
2,872
14,986
7,783
593
2,088
12,898
0
56,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,897
Gold Earned
45,735
477
Minions Killed
243
0
Camps Cleared
0
1,905,495
Distance Traveled
1,674,602
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,795
419
56
3
0
314,168
0
W
Neith
11,465
546
95
5
0
347,622
0
W
Bellona
10,657
507
135
6
0
437,824
0
W
Anubis
11,184
533
90
4
0
302,182
3
W
Cthulhu
10,918
520
73
3
0
410,478
0
L
Ymir
8,936
426
38
2
0
351,233
2
L
Sun Wukong
9,062
432
37
2
0
327,069
2
L
Neith
10,088
480
47
2
0
326,460
2
L
Tiamat
8,854
422
65
3
0
355,672
0
W
Nemesis
10,673
508
84
4
0
407,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role