Player Matchup

Charybdis
Charybdis
Frostmave
Charybdis
Level 160
God Stats
1W - 3L
1,457 SR
Queue Stats
37W - 23L
1,597 Elo+
Solo
Cthulhu
Cthulhu
Trained2kill14
Cthulhu
Level 95
God Stats
1W - 0L
1,534 SR
Queue Stats
1W - 2L
1,218 Elo+
Party 2
Baron Samedi
Baron Samedi
YaBoiKG
Baron Samedi
Level 125
God Stats
12W - 5L
1,846 SR
Queue Stats
129W - 99L
1,613 Elo+
Solo
Ne Zha
Ne Zha
coolchanman
Ne Zha
Level 142
God Stats
1W - 0L
1,716 SR
Queue Stats
7W - 5L
1,623 Elo+
Party 2
Team Averages
Level 131
1,638 SR
1,513 Elo+

VS

Team Averages
Level 93
1,627 SR
1,474 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
AbyssalExtract
Merlin
Level 26
God Stats
0W - 1L
1,743 SR
Queue Stats
12W - 32L
1,212 Elo+
Party 1
Geb
Geb
Jiren_-0
Geb
Level 160
God Stats
17W - 8L
1,622 SR
Queue Stats
240W - 240L
1,685 Elo+
Solo
Ares
Ares
RAGEDEMON78
Ares
Level 29
God Stats
0W - 1L
1,641 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Frostmave
Charybdis
15
6 / 0 / 2
9,281
928
9,028
6,354
2,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 1 / 7
9,171
917
6,635
7,155
5,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
YaBoiKG
Baron Samedi
15
3 / 0 / 2
9,105
911
9,311
6,357
2,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
14
2 / 0 / 3
8,162
816
4,192
8,101
4,465
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
0 / 2 / 0
7,682
768
6,457
7,553
2,754
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 5 / 1
6,867
687
2,172
6,908
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 0 / 0
7,285
729
6,222
6,453
2,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 7 / 1
7,026
703
1,325
13,861
12,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
14
Kills
1
1
Deaths
14
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
2
0
0
L
0
5
1
0.1
W
Charybdis
Frostmave
Charybdis
6
0
2
7
L
1
0
0
1
L
0
7
1
0.07
W
3
1
7
6.5
W
Baron Samedi
YaBoiKG
Baron Samedi
3
0
2
4
W
Ne Zha
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,166
Damage
16,176
27,967
Taken
34,775
15,516
Mitigated
19,831
11,873
Healing
5,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
6,457
788
0
2,636
7,553
2,754
0
5,533
1,800
0
35,816
L
2,172
176
207
383
6,908
2,303
117
2,949
3,913
15,858
0
W
Charybdis
Frostmave
Charybdis
9,028
5,129
0
2,385
6,354
2,258
4,252
2,939
3,291
0
33,225
L
6,222
285
0
1,540
6,453
2,414
0
2,686
3,593
21,335
0
L
1,325
497
0
376
13,861
12,360
297
4,496
9,215
10,565
0
W
6,635
309
595
1,034
7,155
5,972
288
2,624
4,328
18,060
0
W
Baron Samedi
YaBoiKG
Baron Samedi
9,311
562
865
4,141
6,357
2,821
571
1,510
4,633
43,027
0
W
Ne Zha
4,192
547
0
2,853
8,101
4,465
128
2,537
5,298
0
22,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,719
Gold Earned
28,860
230
Minions Killed
160
12
Camps Cleared
6
815,650
Distance Traveled
694,522
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,682
768
72
7
4
194,704
4
L
Merlin
6,867
687
41
4
1
118,743
1
W
Charybdis
9,281
928
76
8
4
195,523
1
L
Geb
7,285
729
32
3
1
228,046
2
L
Ares
7,026
703
15
2
0
153,029
0
W
Cthulhu
9,171
917
34
3
3
194,430
3
W
Baron Samedi
9,105
911
102
10
4
196,771
4
W
Ne Zha
8,162
816
18
2
1
228,926
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role