Player Matchup

Set
Set
ClownCannon
Set
Level 29
God Stats
2W - 4L
1,500 SR
Queue Stats
21W - 21L
1,518 Elo+
Solo
Hun Batz
Hun Batz
Helais
Hun Batz
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,489 Elo+
Party 2
Ra
Ra
Iktrix
Ra
Level 15
God Stats
1W - 1L
1,694 SR
Queue Stats
23W - 20L
1,492 Elo+
Party 2
Kukulkan
Kukulkan
Uzumaki5577
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
nomack1313
Anhur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 39L
1,372 Elo+
Solo
Team Averages
Level 16
1,539 SR
1,474 Elo+

VS

Team Averages
Level 21
1,489 SR
1,497 Elo+
Baron Samedi
Baron Samedi
AlbinoRabbit107
Baron Samedi
Level 26
God Stats
7W - 2L
1,500 SR
Queue Stats
96W - 78L
1,483 Elo+
Solo
Horus
Horus
MentalMentor
Horus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 33L
1,397 Elo+
Party 1
Bellona
Bellona
Pibs420
Bellona
Level 6
God Stats
6W - 5L
1,669 SR
Queue Stats
10W - 7L
1,552 Elo+
Party 1
Chernobog
Chernobog
x0Void0x
Chernobog
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 85L
1,485 Elo+
Solo
Nemesis
Nemesis
РусскийМолот
Nemesis
Level 28
God Stats
3W - 1L
1,277 SR
Queue Stats
74W - 62L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 14 / 1
9,028
903
11,817
22,111
10,117
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hun Batz
Helais
Hun Batz
15
1 / 6 / 4
9,094
909
9,330
18,240
7,292
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ra
15
3 / 3 / 3
10,122
1,012
11,687
12,570
5,018
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kukulkan
Uzumaki5577
Kukulkan
15
1 / 10 / 2
8,838
884
13,640
14,006
5,541
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
15
0 / 9 / 5
8,660
866
5,731
14,958
5,599
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

309

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AlbinoRabbit107
Baron Samedi
18
7 / 1 / 22
10,929
1,093
14,952
9,934
4,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
4 / 2 / 31
11,640
1,164
8,539
13,857
15,843
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bellona
Pibs420
Bellona
19
15 / 1 / 19
13,114
1,311
21,525
15,971
15,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
x0Void0x
Chernobog
17
6 / 1 / 22
10,782
1,078
20,247
9,656
3,111
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
10 / 2 / 12
11,369
1,137
12,052
11,276
5,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
148
7
Kills
42
42
Deaths
7
15
Assists
106
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AlbinoRabbit107
Baron Samedi
7
1
22
18
L
2
14
1
0.18
L
Hun Batz
Helais
Hun Batz
1
6
4
0.5
L
Ra
3
3
3
1.5
W
4
2
31
9.75
W
Bellona
Pibs420
Bellona
15
1
19
24.5
L
Kukulkan
Uzumaki5577
Kukulkan
1
10
2
0.2
L
Anhur
0
9
5
0.28
W
Chernobog
x0Void0x
Chernobog
6
1
22
17
W
10
2
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,205
Damage
77,315
81,885
Taken
60,694
33,567
Mitigated
44,556
5,322
Healing
25,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AlbinoRabbit107
Baron Samedi
14,952
613
3,132
3,526
9,934
4,732
0
5,379
4,555
38,735
0
L
11,817
3,911
0
972
22,111
10,117
0
2,534
19,577
0
19,025
L
Hun Batz
Helais
Hun Batz
9,330
1,785
0
380
18,240
7,292
0
3,263
14,977
0
23,173
L
Ra
11,687
1,077
2,384
763
12,570
5,018
0
3,826
8,744
41,183
0
W
8,539
4,500
6,577
6,013
13,857
15,843
0
5,118
8,739
0
13,749
W
Bellona
Pibs420
Bellona
21,525
7,737
2,044
2,369
15,971
15,582
0
6,714
9,257
0
42,128
L
Kukulkan
Uzumaki5577
Kukulkan
13,640
1,547
0
506
14,006
5,541
0
2,407
11,599
18,068
0
L
Anhur
5,731
4,281
0
317
14,958
5,599
0
2,922
12,036
0
11,816
W
Chernobog
x0Void0x
Chernobog
20,247
15,214
0
460
9,656
3,111
0
2,864
6,792
0
41,188
W
12,052
5,872
0
1,415
11,276
5,288
0
5,252
6,024
0
23,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,742
Gold Earned
57,834
139
Minions Killed
196
3
Camps Cleared
10
779,969
Distance Traveled
989,622
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,929
1,093
61
6
2
193,518
0
L
Set
9,028
903
12
1
2
160,216
1
L
Hun Batz
9,094
909
19
2
0
189,157
2
L
Ra
10,122
1,012
81
8
0
185,538
0
W
Horus
11,640
1,164
8
1
0
208,572
0
W
Bellona
13,114
1,311
46
5
2
215,715
0
L
Kukulkan
8,838
884
15
2
0
125,977
0
L
Anhur
8,660
866
12
1
1
119,081
1
W
Chernobog
10,782
1,078
62
6
3
169,842
1
W
Nemesis
11,369
1,137
19
2
3
201,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role