Player Matchup

Sun Wukong
Sun Wukong
AngLLe
Sun Wukong
Level 22
God Stats
1W - 2L
1,896 SR
Queue Stats
1W - 4L
1,680 Elo+
Party 2
Ra
Ra
LmxxJD
Ra
Level 16
God Stats
0W - 1L
1,724 SR
Queue Stats
4W - 6L
1,563 Elo+
Party 2
Ares
Ares
kehcoin
Ares
Level 19
God Stats
2W - 2L
1,934 SR
Queue Stats
6W - 7L
1,563 Elo+
Party 2
Team Averages
Level 19
1,851 SR
1,602 Elo+

VS

Team Averages
Level 23
1,547 SR
1,441 Elo+
Chaac
Chaac
RaiKO98
Chaac
Level 28
God Stats
4W - 5L
1,503 SR
Queue Stats
87W - 84L
1,492 Elo+
Solo
Loki
Loki
frederikklo
Loki
Level 18
God Stats
2W - 2L
1,586 SR
Queue Stats
16W - 19L
1,404 Elo+
Party 1
Ah Puch
Ah Puch
rockcheese69420
Ah Puch
Level 22
God Stats
5W - 4L
1,552 SR
Queue Stats
18W - 19L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AngLLe
Sun Wukong
12
5 / 7 / 5
9,568
736
10,340
11,393
9,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ra
13
3 / 12 / 6
9,238
711
4,251
12,614
5,873
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
kehcoin
Ares
12
4 / 6 / 7
9,718
748
13,689
18,546
19,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
RaiKO98
Chaac
14
5 / 4 / 17
9,965
767
9,471
15,704
17,506
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
13 / 4 / 10
11,123
856
13,761
10,747
3,888
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
7 / 4 / 14
10,250
788
15,849
12,226
4,381
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
66
12
Kills
25
25
Deaths
12
18
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AngLLe
Sun Wukong
5
7
5
1.07
L
Ra
3
12
6
0.5
W
Chaac
RaiKO98
Chaac
5
4
17
3.38
W
13
4
10
4.5
L
Ares
kehcoin
Ares
4
6
7
1.25
W
7
4
14
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,280
Damage
39,081
42,553
Taken
38,677
34,701
Mitigated
25,775
5,881
Healing
12,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AngLLe
Sun Wukong
10,340
3,189
0
1,707
11,393
9,402
0
4,437
6,956
0
23,248
L
Ra
4,251
935
495
934
12,614
5,873
0
4,585
8,029
27,002
0
W
Chaac
RaiKO98
Chaac
9,471
2,677
379
4,913
15,704
17,506
708
8,251
7,188
338
26,479
W
13,761
3,786
0
297
10,747
3,888
269
4,907
5,627
0
21,083
L
Ares
kehcoin
Ares
13,689
1,016
0
2,745
18,546
19,426
0
7,277
11,269
19,886
0
W
15,849
1,269
1,224
5,238
12,226
4,381
327
5,064
6,944
48,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,524
Gold Earned
31,338
114
Minions Killed
131
1
Camps Cleared
7
533,471
Distance Traveled
664,320
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,568
736
37
3
1
149,725
0
L
Ra
9,238
711
67
5
0
163,069
0
W
Chaac
9,965
767
33
3
3
240,532
1
W
Loki
11,123
856
21
2
2
217,468
0
L
Ares
9,718
748
10
1
0
220,677
4
W
Ah Puch
10,250
788
77
6
2
206,320
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role