Player Matchup

Susano
Susano
Gilgamesh0821
Susano
Level 40
God Stats
2W - 8L
1,369 SR
Queue Stats
78W - 77L
1,474 Elo+
Solo
Bellona
Bellona
I23-cry
Bellona
Level 35
God Stats
258W - 228L
1,509 SR
Queue Stats
385W - 348L
1,481 Elo+
Solo
Janus
Janus
KOOLLIK-
Janus
Level 47
God Stats
2W - 1L
1,680 SR
Queue Stats
47W - 48L
1,469 Elo+
Solo
Merlin
Merlin
Makikills
Merlin
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,409 Elo+
Solo
Medusa
Medusa
Zenianzo
Medusa
Level 43
God Stats
9W - 10L
1,686 SR
Queue Stats
397W - 430L
1,476 Elo+
Solo
Team Averages
Level 40
1,549 SR
1,462 Elo+

VS

Team Averages
Level 75
1,623 SR
1,480 Elo+
Hades
Hades
Jamieson_92
Hades
Level 133
God Stats
20W - 11L
1,698 SR
Queue Stats
173W - 193L
1,455 Elo+
Solo
Chiron
Chiron
RapidPupCam
Chiron
Level 114
God Stats
50W - 47L
1,529 SR
Queue Stats
1,157W - 1,098L
1,506 Elo+
Solo
Da Ji
Da Ji
crustysweatboi
Da Ji
Level 42
God Stats
64W - 45L
1,526 SR
Queue Stats
303W - 253L
1,462 Elo+
Solo
Hercules
Hercules
daemonking23
Hercules
Level 40
God Stats
4W - 1L
1,861 SR
Queue Stats
92W - 84L
1,515 Elo+
Solo
Ah Puch
Ah Puch
unstoppable1222
Ah Puch
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 143L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 9 / 5
10,413
868
9,674
15,431
5,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
I23-cry
Bellona
17
3 / 3 / 5
11,456
955
11,391
31,933
19,181
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
KOOLLIK-
Janus
17
2 / 9 / 7
11,413
951
13,398
16,053
8,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
Makikills
Merlin
17
1 / 12 / 7
11,024
919
13,535
27,156
10,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Zenianzo
Medusa
19
3 / 4 / 6
12,605
1,050
15,198
17,565
6,435
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Team 1 Tickets

0

VS

Team 2 Tickets

220

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 2 / 8
13,401
1,117
22,890
15,668
11,149
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
19
6 / 0 / 9
12,609
1,051
16,501
9,998
4,725
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
11 / 1 / 12
13,062
1,089
24,434
10,959
4,601
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
daemonking23
Hercules
20
4 / 4 / 13
12,548
1,046
15,749
20,929
28,360
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

20
4 / 3 / 19
13,368
1,114
22,693
12,118
4,760
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
98
10
Kills
37
37
Deaths
10
30
Assists
61
Player
Kills
Deaths
Assists
KDA
L
1
9
5
0.39
L
Bellona
I23-cry
Bellona
3
3
5
1.83
W
12
2
8
8
L
Janus
KOOLLIK-
Janus
2
9
7
0.61
L
Merlin
Makikills
Merlin
1
12
7
0.38
W
Chiron
6
0
9
10.5
L
Medusa
Zenianzo
Medusa
3
4
6
1.5
W
11
1
12
17
W
Hercules
daemonking23
Hercules
4
4
13
2.63
W
4
3
19
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,196
Damage
102,267
108,138
Taken
69,672
50,317
Mitigated
53,595
6,176
Healing
23,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,674
610
0
547
15,431
5,492
0
6,076
9,355
0
18,754
L
Bellona
I23-cry
Bellona
11,391
4,864
0
2,578
31,933
19,181
0
11,838
20,095
0
31,848
W
22,890
701
860
5,428
15,668
11,149
0
5,859
9,809
45,093
0
L
Janus
KOOLLIK-
Janus
13,398
1,105
82
568
16,053
8,739
0
6,595
9,458
28,510
0
L
Merlin
Makikills
Merlin
13,535
715
444
1,263
27,156
10,470
0
12,822
14,334
30,012
0
W
Chiron
16,501
3,975
1,282
3,406
9,998
4,725
0
2,089
7,909
0
55,311
L
Medusa
Zenianzo
Medusa
15,198
6,258
0
694
17,565
6,435
0
8,307
9,258
0
58,366
W
24,434
10,639
0
3,374
10,959
4,601
0
5,783
5,176
0
34,666
W
Hercules
daemonking23
Hercules
15,749
3,300
0
7,888
20,929
28,360
0
8,486
12,443
61
24,571
W
22,693
1,439
0
1,585
12,118
4,760
0
4,716
7,402
46,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,911
Gold Earned
64,988
254
Minions Killed
244
8
Camps Cleared
10
1,091,039
Distance Traveled
1,211,126
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
10,413
868
22
2
2
154,795
0
L
Bellona
11,456
955
50
4
1
281,680
0
W
Hades
13,401
1,117
66
6
4
249,033
0
L
Janus
11,413
951
35
3
0
224,389
1
L
Merlin
11,024
919
49
4
1
199,813
1
W
Chiron
12,609
1,051
70
6
0
213,165
0
L
Medusa
12,605
1,050
98
8
4
230,362
0
W
Da Ji
13,062
1,089
31
3
2
243,307
2
W
Hercules
12,548
1,046
27
2
1
257,022
0
W
Ah Puch
13,368
1,114
50
4
3
248,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role