Player Matchup

Fenrir
Fenrir
Gror115
Fenrir
Level 28
God Stats
13W - 11L
1,617 SR
Queue Stats
121W - 121L
1,391 Elo+
Solo
Jormungandr
Jormungandr
MotherFlexer
Jormungandr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,189 Elo+
Solo
Loki
Loki
ashy-wing1
Loki
Level 18
God Stats
6W - 12L
1,276 SR
Queue Stats
48W - 82L
1,237 Elo+
Solo
Jing Wei
Jing Wei
hotnood1es
Jing Wei
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,347 Elo+
Solo
Nu Wa
Nu Wa
spiceandwolf20
Nu Wa
Level 15
God Stats
3W - 5L
1,412 SR
Queue Stats
22W - 31L
1,291 Elo+
Solo
Team Averages
Level 21
1,461 SR
1,291 Elo+

VS

Team Averages
Level 17
1,408 SR
1,293 Elo+
Merlin
Merlin
AndyReese210
Merlin
Level 15
God Stats
4W - 4L
1,460 SR
Queue Stats
36W - 53L
1,230 Elo+
Solo
Rama
Rama
Oohwee40
Rama
Level 23
God Stats
1W - 2L
1,156 SR
Queue Stats
14W - 24L
1,212 Elo+
Solo
Zeus
Zeus
PharoahJones39
Zeus
Level 23
God Stats
54W - 43L
1,484 SR
Queue Stats
107W - 112L
1,338 Elo+
Solo
Fenrir
Fenrir
boxhead5006
Fenrir
Level 15
God Stats
24W - 21L
1,442 SR
Queue Stats
49W - 55L
1,353 Elo+
Solo
Freya
Freya
ninja052voraz
Freya
Level 10
God Stats
10W - 3L
1,500 SR
Queue Stats
26W - 12L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gror115
Fenrir
20
20 / 13 / 7
17,993
1,285
37,179
29,821
15,694
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jormungandr
MotherFlexer
Jormungandr
20
0 / 7 / 17
14,172
1,012
8,668
23,933
12,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
1 / 10 / 8
11,861
847
12,011
16,362
5,630
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
hotnood1es
Jing Wei
17
0 / 1 / 1
10,218
730
315
791
215
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
10 / 12 / 15
17,296
1,235
40,398
24,539
8,317
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

72

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
2 / 4 / 19
13,926
995
5,054
19,283
4,693
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rama
20
2 / 10 / 23
13,637
974
10,630
22,990
4,764
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
14 / 7 / 21
16,721
1,194
36,191
18,061
4,540
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
20
20 / 6 / 14
17,381
1,242
23,096
25,048
9,977
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
5 / 4 / 26
14,262
1,019
16,342
21,146
5,613
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
146
31
Kills
43
43
Deaths
31
48
Assists
103
Player
Kills
Deaths
Assists
KDA
W
Merlin
2
4
19
2.88
L
Fenrir
Gror115
Fenrir
20
13
7
1.81
L
Jormungandr
MotherFlexer
Jormungandr
0
7
17
1.21
W
Rama
2
10
23
1.35
W
14
7
21
3.5
L
1
10
8
0.5
W
Fenrir
20
6
14
4.5
L
Jing Wei
hotnood1es
Jing Wei
0
1
1
0.5
W
5
4
26
4.5
L
10
12
15
1.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,571
Damage
91,313
95,446
Taken
106,528
41,905
Mitigated
29,587
7,521
Healing
12,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
5,054
631
0
1,197
19,283
4,693
0
10,815
8,230
30,904
0
L
Fenrir
Gror115
Fenrir
37,179
12,156
0
4,386
29,821
15,694
0
15,990
13,490
0
52,634
L
Jormungandr
MotherFlexer
Jormungandr
8,668
1,950
0
0
23,933
12,049
0
17,766
5,785
34,134
0
W
Rama
10,630
6,895
0
2,847
22,990
4,764
0
6,635
16,141
194
54,106
W
36,191
7,529
0
753
18,061
4,540
0
9,683
8,094
75,451
0
L
12,011
3,128
0
0
16,362
5,630
0
8,451
7,759
0
22,617
W
Fenrir
23,096
6,754
0
2,967
25,048
9,977
0
9,933
14,795
0
53,030
L
Jing Wei
hotnood1es
Jing Wei
315
119
0
0
791
215
0
472
319
0
495
W
16,342
6,872
0
4,663
21,146
5,613
0
10,556
10,202
34,580
0
L
40,398
9,964
189
2,946
24,539
8,317
0
14,126
10,259
93,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,540
Gold Earned
75,927
220
Minions Killed
304
2
Camps Cleared
11
986,697
Distance Traveled
1,178,478
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,926
995
56
4
0
231,086
0
L
Fenrir
17,993
1,285
25
2
0
282,452
1
L
Jormungandr
14,172
1,012
57
4
2
246,840
1
W
Rama
13,637
974
90
6
1
185,924
0
W
Zeus
16,721
1,194
87
6
0
228,074
0
L
Loki
11,861
847
21
2
0
213,789
0
W
Fenrir
17,381
1,242
42
3
9
275,529
0
L
Jing Wei
10,218
730
0
0
0
24,471
0
W
Freya
14,262
1,019
29
2
1
257,865
3
L
Nu Wa
17,296
1,235
117
8
0
219,145
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role