Player Matchup

Artio
Artio
 
Artio
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
ALEJAANDRO_99
Fenrir
Level 26
God Stats
2W - 1L
1,495 SR
Queue Stats
168W - 185L
1,361 Elo+
Solo
Jing Wei
Jing Wei
Danweeelll
Jing Wei
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 67L
1,382 Elo+
Solo
Hera
Hera
dodedi11
Hera
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 77L
1,313 Elo+
Party 1
Yemoja
Yemoja
natsu100drake
Yemoja
Level 28
God Stats
27W - 35L
1,511 SR
Queue Stats
63W - 90L
1,408 Elo+
Solo
Team Averages
Level 25
1,501 SR
1,393 Elo+

VS

Team Averages
Level 19
1,455 SR
1,351 Elo+
Bakasura
Bakasura
ANGELshooterHUN
Bakasura
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Solo
Agni
Agni
Dante--Knight
Agni
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 82L
1,254 Elo+
Solo
Neith
Neith
SoDepLukas
Neith
Level 14
God Stats
0W - 4L
1,425 SR
Queue Stats
31W - 31L
1,435 Elo+
Solo
Set
Set
llFlachll
Set
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
58W - 77L
1,291 Elo+
Solo
Sun Wukong
Sun Wukong
slmklla08
Sun Wukong
Level 16
God Stats
18W - 24L
1,351 SR
Queue Stats
43W - 57L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
8
2 / 0 / 4
4,662
583
2,434
3,476
2,115
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 0 / 0
4,914
614
959
3,232
908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
Danweeelll
Jing Wei
8
3 / 0 / 0
5,209
651
2,411
3,189
658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
8
2 / 1 / 0
4,689
586
2,230
2,134
488
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
2 / 0 / 2
4,653
582
1,129
3,407
945
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
3
0 / 4 / 0
3,278
410
1,009
3,208
808
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
1 / 2 / 0
4,036
505
921
3,350
1,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
1
0 / 0 / 0
3,103
388
64
86
32
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
0 / 3 / 0
3,814
477
1,343
3,847
1,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
slmklla08
Sun Wukong
6
0 / 1 / 0
3,692
462
2,213
3,368
2,083
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
10
Kills
1
1
Deaths
10
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
0
4
4
W
1
0
0
1
L
Bakasura
0
4
0
0
L
1
2
0
0.5
W
Jing Wei
Danweeelll
Jing Wei
3
0
0
3
L
Neith
0
0
0
0
W
Hera
2
1
0
2
L
0
3
0
0
W
2
0
2
3
L
Sun Wukong
slmklla08
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,163
Damage
5,550
15,438
Taken
13,859
5,114
Mitigated
4,977
5,587
Healing
1,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
2,434
410
253
1,510
3,476
2,115
812
239
2,899
10,481
0
W
959
44
0
580
3,232
908
0
0
3,232
0
29,249
L
Bakasura
1,009
455
0
155
3,208
808
0
957
2,251
0
4,572
L
921
336
0
379
3,350
1,024
0
2,317
1,033
8,004
0
W
Jing Wei
Danweeelll
Jing Wei
2,411
1,984
0
1,185
3,189
658
1,123
0
3,189
0
16,489
L
Neith
64
0
0
22
86
32
0
56
30
0
899
W
Hera
2,230
628
0
0
2,134
488
420
538
1,488
11,811
0
L
1,343
908
0
429
3,847
1,030
78
601
3,246
0
9,560
W
1,129
317
360
1,699
3,407
945
831
0
3,169
14,051
0
L
Sun Wukong
slmklla08
Sun Wukong
2,213
74
0
676
3,368
2,083
0
1,862
1,506
0
11,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,127
Gold Earned
17,923
176
Minions Killed
67
0
Camps Cleared
0
734,361
Distance Traveled
631,544
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
4,662
583
23
3
0
152,356
0
W
Fenrir
4,914
614
68
9
0
185,519
2
L
Bakasura
3,278
410
11
1
0
181,678
0
L
Agni
4,036
505
17
2
0
108,166
1
W
Jing Wei
5,209
651
36
5
0
139,699
0
L
Neith
3,103
388
2
0
0
25,200
0
W
Hera
4,689
586
24
3
0
147,189
1
L
Set
3,814
477
19
2
0
158,043
0
W
Yemoja
4,653
582
25
3
0
109,598
1
L
Sun Wukong
3,692
462
18
2
0
158,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role