Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
FrEsHmEaTbOy
Athena
Level 112
God Stats
8W - 12L
1,358 SR
Queue Stats
896W - 1,062L
1,356 Elo+
Solo
Danzaburou
Danzaburou
Jaymie003
Danzaburou
Level 69
God Stats
10W - 12L
1,434 SR
Queue Stats
97W - 102L
1,394 Elo+
Solo
King Arthur
King Arthur
Leonidac69
King Arthur
Level 103
God Stats
5W - 8L
1,456 SR
Queue Stats
168W - 154L
1,466 Elo+
Solo
Sol
Sol
jhony1981669
Sol
Level 148
God Stats
2W - 3L
1,614 SR
Queue Stats
79W - 75L
1,452 Elo+
Solo
Team Averages
Level 108
1,472 SR
1,434 Elo+

VS

Team Averages
Level 78
1,470 SR
1,435 Elo+
Osiris
Osiris
Kurokumabox
Osiris
Level 106
God Stats
10W - 10L
1,538 SR
Queue Stats
452W - 498L
1,420 Elo+
Solo
Artemis
Artemis
SuperShaun23sc
Artemis
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,524 Elo+
Solo
Artio
Artio
Theminotaur65
Artio
Level 66
God Stats
3W - 1L
1,328 SR
Queue Stats
116W - 108L
1,446 Elo+
Solo
Loki
Loki
Tomiko-ha
Loki
Level 81
God Stats
27W - 29L
1,518 SR
Queue Stats
315W - 305L
1,408 Elo+
Solo
Anubis
Anubis
liam42_5
Anubis
Level 57
God Stats
34W - 39L
1,465 SR
Queue Stats
165W - 189L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
7 / 3 / 1
9,704
571
10,526
13,624
5,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
11
1 / 3 / 3
7,331
431
5,207
14,488
10,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Jaymie003
Danzaburou
14
2 / 4 / 0
8,171
481
7,078
11,757
3,914
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Leonidac69
King Arthur
14
2 / 5 / 4
8,329
490
6,911
14,198
14,557
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
3 / 2 / 3
9,555
562
9,711
13,284
3,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
4 / 2 / 1
9,049
532
8,273
14,569
11,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
1 / 2 / 4
7,385
434
11,334
9,067
3,264
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 1 / 4
7,655
450
5,844
13,385
14,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
15
7 / 7 / 2
9,309
548
11,905
13,188
4,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
liam42_5
Anubis
16
4 / 3 / 1
9,547
562
9,010
8,762
4,095
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
29
15
Kills
17
17
Deaths
15
11
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
7
3
1
2.5
L
Athena
1
3
3
0.83
L
Danzaburou
Jaymie003
Danzaburou
2
4
0
0.5
W
Osiris
4
2
1
2.25
L
King Arthur
Leonidac69
King Arthur
2
5
4
0.8
W
1
2
4
1.5
W
1
1
4
3
W
Loki
7
7
2
1.14
L
3
2
3
2.25
W
Anubis
liam42_5
Anubis
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,433
Damage
46,366
67,351
Taken
58,971
37,777
Mitigated
37,532
20,851
Healing
22,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
10,526
2,904
0
2,118
13,624
5,075
0
1,742
11,882
0
62,639
L
Athena
5,207
1,722
430
3,385
14,488
10,484
0
2,956
11,532
21,689
0
L
Danzaburou
Jaymie003
Danzaburou
7,078
2,335
0
3,505
11,757
3,914
591
2,938
8,819
0
59,688
W
Osiris
8,273
4,260
0
6,483
14,569
11,577
1,321
1,294
13,275
0
54,817
L
King Arthur
Leonidac69
King Arthur
6,911
941
0
1,750
14,198
14,557
0
1,469
12,729
0
38,934
W
11,334
4,853
0
3,624
9,067
3,264
0
2,433
6,634
0
51,050
W
5,844
565
786
5,169
13,385
14,095
0
4,529
8,856
24,937
0
W
Loki
11,905
4,016
0
3,407
13,188
4,501
0
1,510
11,678
0
63,642
L
9,711
3,305
82
9,581
13,284
3,747
1,695
5,749
7,535
76,380
0
W
Anubis
liam42_5
Anubis
9,010
42
0
2,532
8,762
4,095
38
5,152
3,610
74,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,090
Gold Earned
42,945
428
Minions Killed
497
0
Camps Cleared
0
1,494,746
Distance Traveled
1,620,697
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,704
571
90
5
0
318,597
5
L
Athena
7,331
431
29
2
0
278,951
4
L
Danzaburou
8,171
481
100
6
0
294,958
1
W
Osiris
9,049
532
115
7
0
328,636
1
L
King Arthur
8,329
490
64
4
0
294,313
6
W
Artemis
7,385
434
102
6
0
286,295
3
W
Artio
7,655
450
42
2
0
344,974
8
W
Loki
9,309
548
105
6
0
359,108
3
L
Sol
9,555
562
145
9
0
307,927
3
W
Anubis
9,547
562
133
8
0
301,684
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role