Player Matchup

Chang'e
Chang'e
Jacksayn
Chang'e
Level 59
God Stats
11W - 12L
1,274 SR
Queue Stats
183W - 190L
1,481 Elo+
Party 1
Zeus
Zeus
SoulSensei
Zeus
Level 123
God Stats
25W - 20L
1,574 SR
Queue Stats
236W - 278L
1,499 Elo+
Party 1
Artio
Artio
lJJohnl
Artio
Level 63
God Stats
27W - 21L
1,575 SR
Queue Stats
267W - 263L
1,526 Elo+
Party 2
Nemesis
Nemesis
ruben9874
Nemesis
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
168W - 185L
1,459 Elo+
Solo
Fenrir
Fenrir
tsbollaf
Fenrir
Level 22
God Stats
32W - 32L
1,546 SR
Queue Stats
67W - 75L
1,495 Elo+
Party 2
Team Averages
Level 62
1,494 SR
1,492 Elo+

VS

Team Averages
Level 114
1,519 SR
1,503 Elo+
Cernunnos
Cernunnos
DaisyKiller67
Cernunnos
Level 159
God Stats
16W - 15L
1,589 SR
Queue Stats
748W - 750L
1,574 Elo+
Solo
Geb
Geb
KungFuD
Geb
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 118L
1,460 Elo+
Solo
The Morrigan
The Morrigan
Machacador93
The Morrigan
Level 99
God Stats
1W - 2L
1,731 SR
Queue Stats
118W - 120L
1,502 Elo+
Party 3
Anhur
Anhur
SuperYordii
Anhur
Level 106
God Stats
0W - 2L
1,276 SR
Queue Stats
305W - 285L
1,477 Elo+
Party 3
Ganesha
Ganesha
xSerB86
Ganesha
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
737W - 762L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Jacksayn
Chang'e
20
5 / 1 / 18
13,927
1,071
15,786
16,098
5,663
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
4 / 4 / 15
12,855
989
27,589
10,082
3,182
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
lJJohnl
Artio
20
6 / 1 / 22
14,153
1,089
26,539
24,880
33,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
ruben9874
Nemesis
20
5 / 6 / 13
13,115
1,009
12,619
18,199
6,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
tsbollaf
Fenrir
20
12 / 2 / 10
14,625
1,125
13,949
18,390
14,237
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

195

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DaisyKiller67
Cernunnos
18
5 / 14 / 6
12,636
972
23,256
28,712
11,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Geb
19
1 / 7 / 8
12,350
950
19,900
26,786
23,627
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

The Morrigan
Machacador93
The Morrigan
19
5 / 6 / 8
13,748
1,058
18,874
22,211
8,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
3 / 5 / 5
12,330
948
13,911
24,278
8,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ganesha
xSerB86
Ganesha
16
0 / 0 / 1
8,331
641
0
0
0

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
42
32
Kills
14
14
Deaths
32
78
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
DaisyKiller67
Cernunnos
5
14
6
0.57
W
Chang'e
Jacksayn
Chang'e
5
1
18
14
L
Geb
1
7
8
0.71
L
The Morrigan
Machacador93
The Morrigan
5
6
8
1.5
W
4
4
15
2.88
L
3
5
5
1.1
W
Artio
lJJohnl
Artio
6
1
22
17
W
Nemesis
ruben9874
Nemesis
5
6
13
1.92
W
Fenrir
tsbollaf
Fenrir
12
2
10
8.5
L
Ganesha
xSerB86
Ganesha
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,482
Damage
75,941
87,649
Taken
101,987
63,206
Mitigated
52,402
25,966
Healing
7,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
DaisyKiller67
Cernunnos
23,256
10,289
476
1,156
28,712
11,445
0
19,000
9,146
0
34,803
W
Chang'e
Jacksayn
Chang'e
15,786
1,845
4,084
5,691
16,098
5,663
0
9,941
6,157
57,703
0
L
Geb
19,900
1,859
307
1,396
26,786
23,627
0
18,587
7,364
42,891
0
L
The Morrigan
Machacador93
The Morrigan
18,874
1,057
250
1,150
22,211
8,625
0
14,885
6,827
53,352
0
W
27,589
772
0
280
10,082
3,182
0
4,778
5,304
46,272
0
L
13,911
9,068
0
2,371
24,278
8,705
0
15,086
8,736
0
38,823
W
Artio
lJJohnl
Artio
26,539
799
4,139
7,863
24,880
33,321
0
10,700
14,180
63,463
0
W
Nemesis
ruben9874
Nemesis
12,619
4,394
0
2,322
18,199
6,803
0
6,827
10,832
0
34,038
W
Fenrir
tsbollaf
Fenrir
13,949
4,826
0
1,587
18,390
14,237
0
6,528
10,915
0
26,990
L
Ganesha
xSerB86
Ganesha
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,675
Gold Earned
59,395
271
Minions Killed
213
18
Camps Cleared
3
1,338,788
Distance Traveled
964,249
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
12,636
972
29
2
1
214,386
0
W
Chang'e
13,927
1,071
119
9
4
247,383
0
L
Geb
12,350
950
32
2
0
269,873
5
L
The Morrigan
13,748
1,058
93
7
0
254,280
1
W
Zeus
12,855
989
41
3
0
232,390
0
L
Anhur
12,330
948
59
5
2
225,710
0
W
Artio
14,153
1,089
56
4
0
271,558
0
W
Nemesis
13,115
1,009
33
3
10
279,423
0
W
Fenrir
14,625
1,125
22
2
4
308,034
0
L
Ganesha
8,331
641
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role