Player Matchup

Anubis
Anubis
AbNaqi
Anubis
Level 86
God Stats
13W - 18L
1,429 SR
Queue Stats
475W - 600L
1,389 Elo+
Party 2
Artemis
Artemis
Culprit26
Artemis
Level 29
God Stats
1W - 3L
1,108 SR
Queue Stats
104W - 122L
1,401 Elo+
Party 2
Vamana
Vamana
Tadesky
Vamana
Level 46
God Stats
86W - 82L
1,482 SR
Queue Stats
148W - 154L
1,465 Elo+
Party 3
Mercury
Mercury
ZIKNS
Mercury
Level 106
God Stats
21W - 41L
1,390 SR
Queue Stats
156W - 154L
1,464 Elo+
Party 3
Geb
Geb
vicim
Geb
Level 34
God Stats
7W - 0L
1,527 SR
Queue Stats
207W - 147L
1,575 Elo+
Solo
Team Averages
Level 60
1,387 SR
1,459 Elo+

VS

Team Averages
Level 58
1,456 SR
1,469 Elo+
Ullr
Ullr
 
Ullr
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Da Ji
Da Ji
FreezeFlow
Da Ji
Level 49
God Stats
1W - 3L
1,316 SR
Queue Stats
274W - 325L
1,438 Elo+
Party 1
Yemoja
Yemoja
FussiA
Yemoja
Level 35
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 19L
1,517 Elo+
Party 4
Neith
Neith
СлепойГлаз
Neith
Level 59
God Stats
40W - 40L
1,462 SR
Queue Stats
154W - 179L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AbNaqi
Anubis
16
2 / 1 / 4
10,051
558
6,536
11,982
6,196
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
Culprit26
Artemis
16
3 / 1 / 5
9,511
528
6,233
9,862
3,553
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
Tadesky
Vamana
16
6 / 1 / 3
9,803
545
11,625
14,692
11,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
ZIKNS
Mercury
15
8 / 2 / 5
9,924
551
6,409
11,782
3,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Geb
vicim
Geb
14
2 / 1 / 12
9,237
513
9,008
12,456
10,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
1 / 1 / 1
8,774
487
6,740
6,433
2,498
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
 
Merlin
14
1 / 5 / 0
8,702
483
11,154
11,525
4,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
13
3 / 6 / 1
8,447
469
7,916
12,845
5,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
FussiA
Yemoja
11
0 / 5 / 4
7,429
413
6,191
13,736
11,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 4 / 1
8,393
466
3,800
9,615
3,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
21
Kills
6
6
Deaths
21
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
1
1
1.5
L
Merlin
 
Merlin
1
5
0
0.2
W
Anubis
AbNaqi
Anubis
2
1
4
4
W
Artemis
Culprit26
Artemis
3
1
5
5.5
L
Da Ji
3
6
1
0.58
L
Yemoja
FussiA
Yemoja
0
5
4
0.4
W
Vamana
Tadesky
Vamana
6
1
3
7.5
W
Mercury
ZIKNS
Mercury
8
2
5
5.25
W
Geb
vicim
Geb
2
1
12
8
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,811
Damage
35,801
60,774
Taken
54,154
35,851
Mitigated
27,068
31,130
Healing
13,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
6,740
2,361
0
1,501
6,433
2,498
0
1,109
5,324
0
61,092
L
Merlin
 
Merlin
11,154
438
0
2,916
11,525
4,172
0
4,614
6,911
63,629
0
W
Anubis
AbNaqi
Anubis
6,536
228
0
7,572
11,982
6,196
164
6,352
5,630
77,356
0
W
Artemis
Culprit26
Artemis
6,233
1,957
0
6,267
9,862
3,553
996
1,390
8,472
0
70,539
L
Da Ji
7,916
1,352
0
2,074
12,845
5,054
0
4,517
8,328
0
55,353
L
Yemoja
FussiA
Yemoja
6,191
553
244
2,800
13,736
11,996
0
3,403
10,333
25,061
0
W
Vamana
Tadesky
Vamana
11,625
4,487
0
7,730
14,692
11,562
345
3,748
10,944
0
57,180
W
Mercury
ZIKNS
Mercury
6,409
3,154
0
5,348
11,782
3,886
398
2,269
9,513
0
58,718
W
Geb
vicim
Geb
9,008
1,022
0
4,213
12,456
10,654
0
3,820
8,636
37,743
0
L
3,800
1,662
795
2,984
9,615
3,348
0
1,901
7,714
0
47,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,526
Gold Earned
41,745
528
Minions Killed
476
0
Camps Cleared
0
1,678,037
Distance Traveled
1,566,928
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,774
487
118
7
0
248,256
4
L
Merlin
8,702
483
127
7
0
330,167
4
W
Anubis
10,051
558
148
8
0
287,534
1
W
Artemis
9,511
528
133
7
0
288,442
1
L
Da Ji
8,447
469
90
5
0
355,057
2
L
Yemoja
7,429
413
27
2
0
317,943
7
W
Vamana
9,803
545
119
7
0
339,606
4
W
Mercury
9,924
551
96
5
0
419,078
0
W
Geb
9,237
513
32
2
0
343,377
4
L
Neith
8,393
466
114
6
0
315,505
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role