Player Matchup

Hercules
Hercules
 
Hercules
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Jellytots04
Danzaburou
Level 89
God Stats
9W - 5L
1,579 SR
Queue Stats
104W - 77L
1,549 Elo+
Party 1
Kuzenbo
Kuzenbo
Likeaboss403_
Kuzenbo
Level 109
God Stats
2W - 1L
1,446 SR
Queue Stats
48W - 28L
1,578 Elo+
Party 1
Bakasura
Bakasura
NoodleFlakes
Bakasura
Level 87
God Stats
10W - 6L
1,637 SR
Queue Stats
467W - 416L
1,558 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
glenn2k13
Morgan Le Fay
Level 43
God Stats
8W - 8L
1,531 SR
Queue Stats
103W - 71L
1,523 Elo+
Party 1
Team Averages
Level 75
1,539 SR
1,541 Elo+

VS

Team Averages
Level 80
1,559 SR
1,402 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
Phillsy
Athena
Level 107
God Stats
22W - 21L
1,510 SR
Queue Stats
755W - 791L
1,442 Elo+
Party 3
Chang'e
Chang'e
Trey_Slickzz
Chang'e
Level 103
God Stats
0W - 1L
1,706 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
eatyodinner
Danzaburou
Level 45
God Stats
89W - 84L
1,476 SR
Queue Stats
141W - 166L
1,390 Elo+
Party 3
Tyr
Tyr
lcyLord
Tyr
Level 106
God Stats
0W - 1L
1,605 SR
Queue Stats
8W - 12L
1,180 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
14 / 0 / 7
10,930
607
15,031
12,549
14,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
Jellytots04
Danzaburou
15
4 / 3 / 14
10,336
574
12,949
15,121
6,512
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
16
2 / 3 / 7
10,087
560
10,045
12,730
14,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
NoodleFlakes
Bakasura
18
8 / 3 / 3
10,975
610
9,117
15,060
7,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
glenn2k13
Morgan Le Fay
16
7 / 6 / 8
10,487
583
12,769
13,207
5,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
15
4 / 4 / 2
9,142
508
8,475
14,549
4,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
Phillsy
Athena
11
1 / 9 / 3
7,301
406
4,156
21,720
15,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
Trey_Slickzz
Chang'e
11
2 / 8 / 1
7,328
407
5,599
12,710
4,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
eatyodinner
Danzaburou
13
4 / 10 / 2
8,144
452
9,719
14,860
4,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
13
2 / 5 / 2
8,160
453
7,092
13,664
11,600
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
23
35
Kills
13
15
Deaths
36
39
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
14
0
7
17.5
L
Cliodhna
 
Cliodhna
4
4
2
1.25
W
Danzaburou
Jellytots04
Danzaburou
4
3
14
3.67
W
Kuzenbo
2
3
7
1.83
W
Bakasura
NoodleFlakes
Bakasura
8
3
3
3.17
L
Athena
Phillsy
Athena
1
9
3
0.28
L
Chang'e
Trey_Slickzz
Chang'e
2
8
1
0.31
L
Danzaburou
eatyodinner
Danzaburou
4
10
2
0.5
W
Morgan Le Fay
glenn2k13
Morgan Le Fay
7
6
8
1.83
L
Tyr
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,911
Damage
35,041
68,667
Taken
77,503
48,220
Mitigated
41,117
27,073
Healing
13,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
15,031
4,555
154
6,311
12,549
14,310
330
2,663
9,836
4,216
35,149
L
Cliodhna
 
Cliodhna
8,475
463
0
3,481
14,549
4,977
43
3,577
10,258
0
71,541
W
Danzaburou
Jellytots04
Danzaburou
12,949
5,323
0
5,312
15,121
6,512
2,511
2,473
12,648
0
82,043
W
Kuzenbo
10,045
1,630
0
3,158
12,730
14,145
282
1,019
11,630
48,688
0
W
Bakasura
NoodleFlakes
Bakasura
9,117
6,426
0
8,226
15,060
7,337
1,025
1,937
12,989
0
62,643
L
Athena
Phillsy
Athena
4,156
1,043
265
2,730
21,720
15,938
0
3,055
17,357
16,894
0
L
Chang'e
Trey_Slickzz
Chang'e
5,599
144
694
2,418
12,710
4,125
832
7,384
4,617
27,032
0
L
Danzaburou
eatyodinner
Danzaburou
9,719
3,258
0
1,914
14,860
4,477
0
2,160
12,006
0
41,962
W
Morgan Le Fay
glenn2k13
Morgan Le Fay
12,769
1,304
0
3,912
13,207
5,916
314
3,827
9,120
63,501
0
L
Tyr
7,092
929
0
1,639
13,664
11,600
0
7,550
5,775
0
34,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,815
Gold Earned
40,075
510
Minions Killed
331
0
Camps Cleared
0
1,748,397
Distance Traveled
1,605,524
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,930
607
58
3
0
365,260
2
L
Cliodhna
9,142
508
115
6
0
392,778
4
W
Danzaburou
10,336
574
106
6
0
290,860
6
W
Kuzenbo
10,087
560
101
6
0
330,352
1
W
Bakasura
10,975
610
146
8
0
444,618
0
L
Athena
7,301
406
30
2
0
315,298
4
L
Chang'e
7,328
407
62
3
0
293,867
0
L
Danzaburou
8,144
452
58
3
0
284,372
0
W
Morgan Le Fay
10,487
583
99
6
0
317,307
1
L
Tyr
8,160
453
66
4
0
319,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role