Player Matchup

Ra
Ra
BrashDuckling38
Ra
Level 14
God Stats
15W - 15L
1,457 SR
Queue Stats
18W - 22L
1,384 Elo+
Solo
Izanami
Izanami
Fuego_dela_Muert
Izanami
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 32L
1,351 Elo+
Solo
Danzaburou
Danzaburou
SirMintBunny
Danzaburou
Level 26
God Stats
3W - 2L
1,227 SR
Queue Stats
64W - 83L
1,372 Elo+
Party 1
Neith
Neith
SmokeyPrince
Neith
Level 25
God Stats
5W - 3L
1,378 SR
Queue Stats
41W - 53L
1,346 Elo+
Party 1
Medusa
Medusa
w-m-silva11
Medusa
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 24L
1,320 Elo+
Solo
Team Averages
Level 20
1,412 SR
1,354 Elo+

VS

Team Averages
Level 15
1,400 SR
1,353 Elo+
Olorun
Olorun
AntisocialXE
Olorun
Level 23
God Stats
3W - 3L
1,486 SR
Queue Stats
44W - 51L
1,538 Elo+
Solo
Geb
Geb
DaGMacster
Geb
Level 6
God Stats
0W - 2L
1,239 SR
Queue Stats
3W - 9L
1,245 Elo+
Solo
Charybdis
Charybdis
MaonazOG
Charybdis
Level 26
God Stats
42W - 41L
1,417 SR
Queue Stats
61W - 93L
1,315 Elo+
Solo
Artemis
Artemis
MomoPazolo
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,311 Elo+
Solo
Bellona
Bellona
queenturkeygirl
Bellona
Level 17
God Stats
3W - 9L
1,357 SR
Queue Stats
42W - 67L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 4 / 18
15,217
1,171
20,652
18,787
7,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
7 / 6 / 13
12,401
954
11,868
16,335
9,130
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
SirMintBunny
Danzaburou
19
2 / 5 / 18
12,484
960
10,479
13,029
4,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
11 / 1 / 15
15,173
1,167
30,142
17,111
7,079
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
17
2 / 6 / 9
10,847
834
7,667
10,848
3,560
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

150

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
20
9 / 7 / 7
15,033
1,156
28,975
23,400
21,932
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

18
1 / 10 / 7
11,622
894
2,383
16,636
7,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charybdis
MaonazOG
Charybdis
20
11 / 6 / 5
14,773
1,136
29,655
22,921
10,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artemis
MomoPazolo
Artemis
15
0 / 1 / 0
9,393
723
86
687
197
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
1 / 9 / 7
12,450
958
8,186
26,867
26,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
48
33
Kills
22
22
Deaths
33
73
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Olorun
9
7
7
1.79
W
11
4
18
5
L
1
10
7
0.45
W
7
6
13
2.25
L
Charybdis
MaonazOG
Charybdis
11
6
5
2.25
L
Artemis
MomoPazolo
Artemis
0
1
0
0
W
Danzaburou
SirMintBunny
Danzaburou
2
5
18
2.2
W
11
1
15
18.5
L
1
9
7
0.5
W
Medusa
2
6
9
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,808
Damage
69,285
76,110
Taken
90,511
32,210
Mitigated
67,771
15,235
Healing
11,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
28,975
18,510
203
6,158
23,400
21,932
0
2,719
20,681
58,384
0
W
20,652
4,467
2,786
5,728
18,787
7,870
0
9,405
9,382
51,352
0
L
2,383
371
0
210
16,636
7,969
0
5,811
10,205
5,685
0
W
11,868
9,222
0
1,069
16,335
9,130
0
7,663
8,672
0
21,825
L
Charybdis
MaonazOG
Charybdis
29,655
18,520
0
377
22,921
10,724
0
4,952
17,969
0
53,424
L
Artemis
MomoPazolo
Artemis
86
86
0
0
687
197
0
243
444
0
391
W
Danzaburou
SirMintBunny
Danzaburou
10,479
6,258
0
1,499
13,029
4,571
0
4,320
8,709
0
25,048
W
30,142
15,125
0
3,903
17,111
7,079
0
6,330
10,781
0
78,320
L
8,186
1,283
1,628
3,047
26,867
26,949
0
6,927
19,940
0
44,498
W
Medusa
7,667
3,855
0
250
10,848
3,560
0
3,640
7,208
0
13,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,122
Gold Earned
63,271
261
Minions Killed
201
8
Camps Cleared
3
993,394
Distance Traveled
814,749
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
15,033
1,156
59
5
1
201,937
0
W
Ra
15,217
1,171
82
6
1
210,504
0
L
Geb
11,622
894
1
0
0
181,591
0
W
Izanami
12,401
954
13
1
5
195,006
0
L
Charybdis
14,773
1,136
65
5
1
218,461
0
L
Artemis
9,393
723
0
0
0
14,327
0
W
Danzaburou
12,484
960
23
2
1
193,320
1
W
Neith
15,173
1,167
123
9
1
248,624
1
L
Bellona
12,450
958
76
6
1
198,433
0
W
Medusa
10,847
834
20
2
0
145,940
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role