Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Kizuroo
Anhur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 103L
1,363 Elo+
Party 1
Horus
Horus
MalaikatMaut
Horus
Level 26
God Stats
10W - 5L
1,395 SR
Queue Stats
41W - 40L
1,365 Elo+
Solo
Anubis
Anubis
Olvika
Anubis
Level 24
God Stats
5W - 9L
1,403 SR
Queue Stats
42W - 65L
1,314 Elo+
Solo
Ymir
Ymir
юпиів23215
Ymir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,020 Elo+
Solo
Team Averages
Level 21
1,460 SR
1,313 Elo+

VS

Team Averages
Level 15
1,660 SR
1,454 Elo+
Ra
Ra
BurntMack
Ra
Level 5
God Stats
1W - 0L
1,311 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
CaliMorte
Xbalanque
Level 29
God Stats
3W - 0L
1,834 SR
Queue Stats
92W - 126L
1,353 Elo+
Solo
Geb
Geb
KingcraftTnT
Geb
Level 16
God Stats
3W - 1L
1,861 SR
Queue Stats
3W - 1L
1,726 Elo+
Solo
Kali
Kali
LOLwastooez4me
Kali
Level 18
God Stats
13W - 2L
1,796 SR
Queue Stats
45W - 34L
1,483 Elo+
Solo
Erlang Shen
Erlang Shen
w1ntiq
Erlang Shen
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,206 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
5 / 6 / 3
8,418
468
7,933
14,775
4,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Kizuroo
Anhur
15
8 / 2 / 4
9,675
538
9,546
10,662
3,579
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 4 / 3
8,763
487
4,432
14,793
9,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
Olvika
Anubis
13
2 / 7 / 6
7,813
434
8,616
15,304
6,854
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
3 / 2 / 8
9,007
500
3,627
16,785
15,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 10 / 6
8,165
454
6,768
11,671
2,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
CaliMorte
Xbalanque
14
2 / 6 / 3
8,639
480
10,480
11,742
2,766
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
2 / 1 / 8
9,109
506
5,295
8,605
7,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
15 / 0 / 1
11,654
647
20,389
16,632
6,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
w1ntiq
Erlang Shen
11
1 / 7 / 1
7,521
418
6,605
10,828
8,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
40
22
Kills
21
21
Deaths
24
24
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
5
6
3
1.08
W
1
10
6
0.4
W
Xbalanque
CaliMorte
Xbalanque
2
6
3
0.58
W
2
1
8
6
L
Anhur
Kizuroo
Anhur
8
2
4
5
W
15
0
1
15.5
L
4
4
3
1.38
L
Anubis
Olvika
Anubis
2
7
6
0.71
W
Erlang Shen
w1ntiq
Erlang Shen
1
7
1
0.21
L
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,154
Damage
49,537
72,319
Taken
59,478
40,745
Mitigated
27,659
18,697
Healing
15,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
7,933
1,567
0
1,456
14,775
4,896
424
1,553
13,168
0
42,934
W
6,768
1,800
54
808
11,671
2,759
1,026
4,011
7,660
28,952
0
W
Xbalanque
CaliMorte
Xbalanque
10,480
4,810
0
1,596
11,742
2,766
319
1,162
10,580
0
48,917
W
5,295
1,048
0
1,109
8,605
7,500
772
2,008
6,597
31,769
0
L
Anhur
Kizuroo
Anhur
9,546
4,700
0
2,896
10,662
3,579
2,271
1,848
8,710
0
58,518
W
20,389
7,989
0
10,134
16,632
6,581
1,497
3,118
13,514
0
86,667
L
4,432
2,105
2,384
3,619
14,793
9,879
683
2,303
12,410
0
27,872
L
Anubis
Olvika
Anubis
8,616
873
0
5,089
15,304
6,854
807
4,315
10,685
35,717
0
W
Erlang Shen
w1ntiq
Erlang Shen
6,605
3,355
0
1,966
10,828
8,053
1,423
1,944
8,884
924
29,509
L
3,627
1,021
0
3,253
16,785
15,537
132
2,035
14,608
28,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,676
Gold Earned
45,088
304
Minions Killed
375
0
Camps Cleared
0
1,499,712
Distance Traveled
1,647,617
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,418
468
75
4
0
358,027
1
W
Ra
8,165
454
64
4
0
309,075
1
W
Xbalanque
8,639
480
78
4
0
287,320
0
W
Geb
9,109
506
64
4
0
336,798
2
L
Anhur
9,675
538
101
6
0
292,371
6
W
Kali
11,654
647
119
7
0
387,979
1
L
Horus
8,763
487
41
2
0
318,068
5
L
Anubis
7,813
434
58
3
0
253,621
1
W
Erlang Shen
7,521
418
50
3
0
326,445
0
L
Ymir
9,007
500
29
2
0
277,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role