Player Matchup

Olorun
Olorun
ErPolloRuben
Olorun
Level 102
God Stats
4W - 1L
1,714 SR
Queue Stats
71W - 68L
1,487 Elo+
Solo
Nike
Nike
SnippierCross8
Nike
Level 108
God Stats
49W - 53L
1,597 SR
Queue Stats
129W - 111L
1,532 Elo+
Party 1
Achilles
Achilles
TheDeadpool_1
Achilles
Level 86
God Stats
41W - 22L
1,640 SR
Queue Stats
610W - 541L
1,524 Elo+
Party 1
Team Averages
Level 99
1,650 SR
1,514 Elo+

VS

Team Averages
Level 81
1,420 SR
1,461 Elo+
Geb
Geb
Ayox_exe
Geb
Level 107
God Stats
29W - 17L
1,629 SR
Queue Stats
310W - 232L
1,585 Elo+
Solo
Cupid
Cupid
KneeGroow88
Cupid
Level 40
God Stats
3W - 15L
1,205 SR
Queue Stats
143W - 274L
1,228 Elo+
Solo
Merlin
Merlin
xSamyp
Merlin
Level 97
God Stats
6W - 7L
1,427 SR
Queue Stats
217W - 219L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
1 / 0 / 5
6,891
766
3,435
3,497
1,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 0 / 6
7,187
799
3,300
7,718
4,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
TheDeadpool_1
Achilles
11
5 / 0 / 2
7,356
817
7,037
9,996
6,518
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
5,523
614
2,333
6,671
3,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 5 / 0
5,481
609
2,050
6,449
1,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
xSamyp
Merlin
9
0 / 0 / 0
5,601
622
7,454
2,939
815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
7
Kills
0
0
Deaths
7
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Olorun
1
0
5
3.5
L
0
5
0
0
W
1
0
6
4
W
Achilles
TheDeadpool_1
Achilles
5
0
2
6
L
Merlin
xSamyp
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,772
Damage
11,837
21,211
Taken
16,059
12,132
Mitigated
5,949
10,057
Healing
2,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,333
421
515
1,650
6,671
3,151
0
1,680
4,991
5,296
0
W
Olorun
3,435
1,428
274
1,258
3,497
1,187
1,596
1,909
1,422
29,414
2,985
L
2,050
1,258
0
0
6,449
1,983
0
2,251
4,198
0
7,222
W
3,300
308
760
3,624
7,718
4,427
315
2,597
4,781
0
10,022
W
Achilles
TheDeadpool_1
Achilles
7,037
1,929
0
4,141
9,996
6,518
518
4,635
4,931
4,728
21,544
L
Merlin
xSamyp
Merlin
7,454
160
0
250
2,939
815
0
602
2,337
23,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,434
Gold Earned
16,605
103
Minions Killed
63
6
Camps Cleared
2
544,632
Distance Traveled
448,770
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,523
614
2
0
0
132,818
2
W
Olorun
6,891
766
60
7
2
166,466
0
L
Cupid
5,481
609
21
2
0
168,660
0
W
Nike
7,187
799
18
2
0
188,218
1
W
Achilles
7,356
817
25
3
4
189,948
3
L
Merlin
5,601
622
40
4
2
147,292
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role