Player Matchup

Ymir
Ymir
G KillA BwaII
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,171 Elo+
Party 1
Thor
Thor
JayPMarson
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Neith
Neith
Vilholm12
Neith
Level 23
God Stats
11W - 10L
1,361 SR
Queue Stats
20W - 28L
1,255 Elo+
Party 2
Nu Wa
Nu Wa
cheescube
Nu Wa
Level 29
God Stats
10W - 10L
1,566 SR
Queue Stats
57W - 56L
1,372 Elo+
Party 2
Hun Batz
Hun Batz
sergiolemakch
Hun Batz
Level 7
God Stats
3W - 0L
1,672 SR
Queue Stats
8W - 4L
1,448 Elo+
Solo
Team Averages
Level 14
1,520 SR
1,349 Elo+

VS

Team Averages
Level 12
1,370 SR
1,250 Elo+
Ymir
Ymir
Puuvilla
Ymir
Level 25
God Stats
1W - 3L
1,228 SR
Queue Stats
17W - 28L
1,309 Elo+
Solo
The Morrigan
The Morrigan
SNP_MARASCO
The Morrigan
Level 5
God Stats
0W - 2L
1,295 SR
Queue Stats
2W - 10L
955 Elo+
Solo
Thor
Thor
SorryForTheLose
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Anhur
Anhur
letsrussia269
Anhur
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,326 Elo+
Solo
Arachne
Arachne
tot162
Arachne
Level 7
God Stats
3W - 4L
1,326 SR
Queue Stats
3W - 7L
1,163 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 9
8,156
429
4,594
14,824
11,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
2 / 11 / 3
7,212
380
2,889
12,915
4,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Neith
Vilholm12
Neith
13
5 / 1 / 8
8,837
465
14,267
7,193
2,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nu Wa
cheescube
Nu Wa
16
11 / 4 / 5
10,318
543
15,007
10,406
4,968
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hun Batz
sergiolemakch
Hun Batz
18
10 / 2 / 4
11,170
588
13,815
11,868
4,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
8 / 1 / 6
9,855
519
9,458
15,247
15,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

The Morrigan
SNP_MARASCO
The Morrigan
13
2 / 11 / 7
8,809
464
7,158
13,729
5,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 5 / 2
8,207
432
3,733
13,952
5,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
5 / 4 / 5
8,427
444
9,189
12,301
3,658
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
tot162
Arachne
12
5 / 7 / 2
8,057
424
7,940
15,174
4,845
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
44
28
Kills
22
24
Deaths
28
29
Assists
22
Player
Kills
Deaths
Assists
KDA
W
0
6
9
0.75
W
2
11
3
0.32
L
Ymir
8
1
6
11
L
The Morrigan
SNP_MARASCO
The Morrigan
2
11
7
0.5
L
2
5
2
0.6
W
Neith
Vilholm12
Neith
5
1
8
9
W
Nu Wa
cheescube
Nu Wa
11
4
5
3.38
L
5
4
5
1.88
W
Hun Batz
sergiolemakch
Hun Batz
10
2
4
6
L
Arachne
tot162
Arachne
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,572
Damage
37,478
57,206
Taken
70,403
28,562
Mitigated
34,923
15,443
Healing
14,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,594
725
0
1,840
14,824
11,641
26
4,036
10,788
26,531
0
W
2,889
1,530
0
533
12,915
4,381
108
5,620
7,295
0
15,480
L
Ymir
9,458
1,806
0
2,407
15,247
15,485
366
4,923
10,324
33,615
0
L
The Morrigan
SNP_MARASCO
The Morrigan
7,158
1,567
0
1,281
13,729
5,658
875
4,885
8,844
41,766
5,009
L
3,733
984
0
3,060
13,952
5,277
0
3,004
10,948
0
32,696
W
Neith
Vilholm12
Neith
14,267
5,564
0
3,348
7,193
2,609
361
227
6,966
0
39,120
W
Nu Wa
cheescube
Nu Wa
15,007
4,442
308
4,026
10,406
4,968
2,268
3,699
6,707
64,205
0
L
9,189
4,465
0
2,928
12,301
3,658
1,421
3,853
8,448
0
38,932
W
Hun Batz
sergiolemakch
Hun Batz
13,815
3,664
0
5,388
11,868
4,963
372
2,586
9,282
0
85,578
L
Arachne
tot162
Arachne
7,940
4,770
0
4,791
15,174
4,845
0
2,936
12,238
0
34,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,693
Gold Earned
43,355
379
Minions Killed
333
0
Camps Cleared
0
1,607,505
Distance Traveled
1,576,663
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,156
429
27
1
0
278,792
1
W
Thor
7,212
380
27
1
0
280,237
5
L
Ymir
9,855
519
48
3
0
320,438
3
L
The Morrigan
8,809
464
90
5
0
285,954
0
L
Thor
8,207
432
59
3
0
307,981
2
W
Neith
8,837
465
70
4
0
368,744
3
W
Nu Wa
10,318
543
108
6
0
310,080
0
L
Anhur
8,427
444
71
4
0
296,976
0
W
Hun Batz
11,170
588
147
8
0
369,652
2
L
Arachne
8,057
424
65
3
0
365,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role