Player Matchup

Achilles
Achilles
Masters
KingxAntoine
Achilles
Masters
Level 126
God Stats
23W - 25L
1,560 SR
Queue Stats
631W - 629L
2,801 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
NoKnownProfile
Tsukuyomi
Masters
Level 135
God Stats
27W - 19L
1,677 SR
Queue Stats
749W - 722L
2,874 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Masters
Poohys
Ah Muzen Cab
Masters
Level 156
God Stats
0W - 2L
1,772 SR
Queue Stats
425W - 416L
2,648 MMR
Party 1
Pele
Pele
Diamond I
RankedChad
Pele
Diamond I
Level 125
God Stats
7W - 1L
2,064 SR
Queue Stats
88W - 31L
2,902 MMR
Solo
Chang'e
Chang'e
Masters
Rize Kahnum
Chang'e
Masters
Level 160
God Stats
54W - 39L
1,735 SR
Queue Stats
235W - 231L
2,862 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 140
1,762 SR
2,817 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,648 SR
2,268 MMR
Rama
Rama
Diamond I
 
Rama
Diamond I
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Xing Tian
Xing Tian
Diamond I
Gollic
Xing Tian
Diamond I
Level 149
God Stats
50W - 50L
1,663 SR
Queue Stats
782W - 763L
2,742 MMR
Solo
Artio
Artio
Masters
Sintro
Artio
Masters
Level 160
God Stats
14W - 8L
1,766 SR
Queue Stats
255W - 233L
2,876 MMR
Party 2
Sol
Sol
Diamond I
cole1424
Sol
Diamond I
Level 160
God Stats
5W - 1L
1,810 SR
Queue Stats
77W - 46L
2,721 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
KingxAntoine
Achilles
8
0 / 3 / 1
4,887
489
2,907
6,307
2,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
NoKnownProfile
Tsukuyomi
8
0 / 3 / 0
4,598
460
1,517
6,100
1,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Muzen Cab
Poohys
Ah Muzen Cab
8
0 / 2 / 0
4,638
464
1,529
3,484
1,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

1
0 / 0 / 0
3,375
338
0
0
0
Chang'e
Rize Kahnum
Chang'e
10
1 / 1 / 0
5,434
543
2,360
4,245
1,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
OdinLokiGeb

VS

Bans
CliodhnaTiamatGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
2 / 0 / 1
7,047
705
2,831
5,412
1,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
 
Fenrir
12
2 / 0 / 5
6,684
668
2,020
3,908
1,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Xing Tian
Gollic
Xing Tian
10
1 / 0 / 3
5,834
583
611
6,157
4,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Artio
Sintro
Artio
11
4 / 0 / 1
6,781
678
5,034
7,741
7,448
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 1 / 3
6,006
601
2,421
4,574
1,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
9
9
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
0
1
2.5
W
Fenrir
 
Fenrir
2
0
5
4.5
W
Xing Tian
Gollic
Xing Tian
1
0
3
2.5
L
Achilles
KingxAntoine
Achilles
0
3
1
0.17
L
Tsukuyomi
NoKnownProfile
Tsukuyomi
0
3
0
0
L
Ah Muzen Cab
Poohys
Ah Muzen Cab
0
2
0
0
L
0
0
0
0
L
Chang'e
Rize Kahnum
Chang'e
1
1
0
1
W
Artio
Sintro
Artio
4
0
1
4.5
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,313
Damage
12,917
20,136
Taken
27,792
7,007
Mitigated
16,022
7,100
Healing
15,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
2,831
2,482
0
3,407
5,412
1,458
0
0
5,412
0
45,246
W
Fenrir
 
Fenrir
2,020
313
0
2,690
3,908
1,471
0
408
3,490
0
37,123
W
Xing Tian
Gollic
Xing Tian
611
61
0
1,962
6,157
4,057
234
555
5,518
13,659
0
L
Achilles
KingxAntoine
Achilles
2,907
907
0
2,058
6,307
2,886
0
1,504
4,803
0
21,319
L
Tsukuyomi
NoKnownProfile
Tsukuyomi
1,517
347
0
1,967
6,100
1,817
0
4,327
1,773
0
20,418
L
Ah Muzen Cab
Poohys
Ah Muzen Cab
1,529
566
0
779
3,484
1,094
0
441
3,043
0
23,679
L
0
0
0
0
0
0
0
0
0
0
0
L
Chang'e
Rize Kahnum
Chang'e
2,360
20
98
2,198
4,245
1,210
0
1,511
2,734
29,789
0
W
Artio
Sintro
Artio
5,034
806
158
4,528
7,741
7,448
618
577
7,130
33,415
0
W
2,421
966
0
2,548
4,574
1,588
0
630
3,882
44,238
6,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,932
Gold Earned
32,352
203
Minions Killed
410
0
Camps Cleared
0
715,483
Distance Traveled
997,683
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,047
705
116
12
0
179,540
2
W
Fenrir
6,684
668
88
9
0
232,060
1
W
Xing Tian
5,834
583
24
2
0
189,529
2
L
Achilles
4,887
489
52
5
0
179,914
0
L
Tsukuyomi
4,598
460
36
4
0
190,212
3
L
Ah Muzen Cab
4,638
464
44
4
0
149,260
0
L
Pele
3,375
338
0
0
0
1,964
0
L
Chang'e
5,434
543
71
7
0
194,133
1
W
Artio
6,781
678
75
8
0
212,194
2
W
Sol
6,006
601
107
11
0
184,360
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role