Player Matchup

Xbalanque
Xbalanque
Chaotic-Godling
Xbalanque
Level 63
God Stats
8W - 6L
1,607 SR
Queue Stats
345W - 476L
1,353 Elo+
Solo
Kukulkan
Kukulkan
liv4themoment89
Kukulkan
Level 66
God Stats
40W - 56L
1,386 SR
Queue Stats
167W - 236L
1,297 Elo+
Solo
Ra
Ra
slayer765
Ra
Level 5
God Stats
0W - 3L
1,375 SR
Queue Stats
0W - 3L
1,274 Elo+
Solo
Team Averages
Level 45
1,456 SR
1,308 Elo+

VS

Team Averages
Level 97
1,673 SR
1,346 Elo+
Merlin
Merlin
portsunpiece
Merlin
Level 141
God Stats
114W - 125L
1,555 SR
Queue Stats
882W - 1,151L
1,453 Elo+
Party 1
Chaac
Chaac
skillerbado_123
Chaac
Level 25
God Stats
20W - 16L
1,902 SR
Queue Stats
78W - 118L
1,182 Elo+
Solo
Bellona
Bellona
theryosukef
Bellona
Level 124
God Stats
117W - 107L
1,561 SR
Queue Stats
551W - 759L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Chaotic-Godling
Xbalanque
15
4 / 8 / 5
12,077
604
14,645
18,415
6,261
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
16
3 / 3 / 5
12,625
631
12,623
13,876
4,785
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 13 / 5
11,978
599
6,946
19,015
6,193
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
8 / 2 / 9
13,727
686
15,745
13,563
4,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 4 / 7
12,907
645
12,529
18,063
20,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
theryosukef
Bellona
17
10 / 4 / 10
14,655
733
16,055
24,123
28,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
50
9
Kills
24
24
Deaths
10
15
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
Chaotic-Godling
Xbalanque
4
8
5
0.81
L
Kukulkan
3
3
5
1.83
W
Merlin
8
2
9
6.25
W
6
4
7
2.38
L
2
13
5
0.35
W
Bellona
theryosukef
Bellona
10
4
10
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,214
Damage
44,329
51,306
Taken
55,749
17,239
Mitigated
54,246
5,983
Healing
14,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
Chaotic-Godling
Xbalanque
14,645
4,278
0
1,380
18,415
6,261
104
5,126
12,832
0
29,245
L
Kukulkan
12,623
451
429
3,109
13,876
4,785
0
8,128
5,519
47,451
0
W
Merlin
15,745
210
683
2,679
13,563
4,937
1,074
6,248
7,315
72,809
0
W
12,529
1,748
0
4,802
18,063
20,849
1,051
7,399
10,664
0
49,572
L
6,946
871
545
520
19,015
6,193
88
5,763
12,889
32,347
0
W
Bellona
theryosukef
Bellona
16,055
629
382
6,293
24,123
28,460
381
7,493
16,630
3,215
36,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,680
Gold Earned
41,289
154
Minions Killed
216
3
Camps Cleared
13
892,533
Distance Traveled
1,033,219
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
12,077
604
33
2
1
268,078
5
L
Kukulkan
12,625
631
73
4
2
374,729
3
W
Merlin
13,727
686
112
6
7
341,079
2
W
Chaac
12,907
645
70
4
5
314,211
1
L
Ra
11,978
599
48
2
0
249,726
0
W
Bellona
14,655
733
34
2
1
377,929
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role