Player Matchup

Merlin
Merlin
AnoRabbioso991
Merlin
Level 66
God Stats
0W - 2L
1,205 SR
Queue Stats
23W - 51L
1,267 Elo+
Party 1
Bacchus
Bacchus
Lupus98
Bacchus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 70L
1,507 Elo+
Solo
Ullr
Ullr
luchettodj94
Ullr
Level 66
God Stats
34W - 43L
1,350 SR
Queue Stats
177W - 242L
1,350 Elo+
Party 1
Team Averages
Level 84
1,352 SR
1,375 Elo+

VS

Team Averages
Level 58
1,473 SR
1,424 Elo+
Zeus
Zeus
JDarkWolf
Zeus
Level 60
God Stats
60W - 81L
1,452 SR
Queue Stats
81W - 122L
1,431 Elo+
Solo
Chaac
Chaac
RaiKO98
Chaac
Level 28
God Stats
4W - 5L
1,440 SR
Queue Stats
87W - 84L
1,473 Elo+
Solo
Ne Zha
Ne Zha
skillmix777
Ne Zha
Level 85
God Stats
14W - 14L
1,527 SR
Queue Stats
51W - 75L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 6
11,403
543
9,589
14,553
5,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
Lupus98
Bacchus
16
3 / 1 / 4
12,415
591
9,183
21,716
32,657
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
6 / 9 / 3
13,325
635
13,831
21,782
9,740
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
6 / 6 / 8
13,388
638
17,659
12,055
3,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
RaiKO98
Chaac
18
5 / 1 / 13
13,687
652
15,767
23,816
27,855
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ne Zha
19
7 / 3 / 7
13,686
652
15,942
9,591
3,957
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
9
Kills
18
18
Deaths
10
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
8
6
0.38
W
Zeus
6
6
8
1.67
L
Bacchus
Lupus98
Bacchus
3
1
4
5
W
Chaac
RaiKO98
Chaac
5
1
13
11.5
L
6
9
3
0.83
W
Ne Zha
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,603
Damage
49,368
58,051
Taken
45,462
48,244
Mitigated
35,649
4,538
Healing
13,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,589
490
0
0
14,553
5,847
274
5,948
8,605
50,889
0
W
Zeus
17,659
1,461
0
895
12,055
3,837
873
5,367
6,524
66,299
0
L
Bacchus
Lupus98
Bacchus
9,183
1,858
0
500
21,716
32,657
0
6,110
15,606
26,667
0
W
Chaac
RaiKO98
Chaac
15,767
2,718
788
10,139
23,816
27,855
388
8,716
14,483
0
49,635
L
13,831
9,065
0
4,038
21,782
9,740
1,066
6,180
15,602
0
35,644
W
Ne Zha
15,942
2,607
0
1,422
9,591
3,957
1,635
4,384
5,007
0
51,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,143
Gold Earned
40,761
195
Minions Killed
225
6
Camps Cleared
11
1,038,014
Distance Traveled
1,108,013
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,403
543
107
5
2
332,909
2
W
Zeus
13,388
638
93
4
4
332,154
7
L
Bacchus
12,415
591
26
1
3
390,809
2
W
Chaac
13,687
652
69
3
3
397,681
3
L
Ullr
13,325
635
62
3
1
314,296
1
W
Ne Zha
13,686
652
63
3
4
378,178
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role