Player Matchup

Ares
Ares
 
Ares
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Killerbone1066
Jing Wei
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 19L
1,230 Elo+
Solo
Freya
Freya
O0hh my Goth
Freya
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,392 Elo+
Solo
Bacchus
Bacchus
PlutonierCapsuna
Bacchus
Level 18
God Stats
2W - 2L
1,554 SR
Queue Stats
70W - 77L
1,460 Elo+
Solo
Neith
Neith
musical-wolf25
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,218 Elo+
Solo
Team Averages
Level 14
1,511 SR
1,360 Elo+

VS

Team Averages
Level 11
1,462 SR
1,393 Elo+
Morgan Le Fay
Morgan Le Fay
Devil De123
Morgan Le Fay
Level 13
God Stats
2W - 2L
1,548 SR
Queue Stats
4W - 5L
1,260 Elo+
Solo
Tiamat
Tiamat
ImNotMadonna
Tiamat
Level 10
God Stats
6W - 4L
1,519 SR
Queue Stats
25W - 24L
1,329 Elo+
Solo
Hun Batz
Hun Batz
Khurvash
Hun Batz
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
103W - 63L
1,582 Elo+
Solo
Chiron
Chiron
dfnxy657
Chiron
Level 13
God Stats
2W - 0L
1,245 SR
Queue Stats
13W - 28L
1,148 Elo+
Solo
Ymir
Ymir
あほマン
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
16
1 / 4 / 7
9,497
950
8,261
19,267
24,943
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jing Wei
15
2 / 12 / 2
8,914
891
2,758
15,797
5,357
15
1 / 4 / 2
8,912
891
2,720
13,091
7,008
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
6 / 3 / 2
10,704
1,070
11,837
19,156
27,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
0 / 9 / 7
9,476
948
8,162
20,778
8,474
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

67

VS

Team 2 Tickets

322

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Devil De123
Morgan Le Fay
17
1 / 3 / 14
9,943
994
12,776
8,880
3,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
17
4 / 1 / 10
10,354
1,035
15,689
8,069
5,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hun Batz
Khurvash
Hun Batz
19
24 / 1 / 7
14,412
1,441
38,818
10,577
4,701
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
dfnxy657
Chiron
16
3 / 3 / 9
9,487
949
7,575
8,554
3,188
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
0 / 2 / 15
10,109
1,011
5,648
8,666
6,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
87
10
Kills
32
32
Deaths
10
20
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
4
7
1.13
W
Morgan Le Fay
Devil De123
Morgan Le Fay
1
3
14
2.67
W
Tiamat
4
1
10
9
W
Hun Batz
Khurvash
Hun Batz
24
1
7
27.5
L
Jing Wei
2
12
2
0.25
L
1
4
2
0.5
L
6
3
2
2.33
W
Chiron
dfnxy657
Chiron
3
3
9
2.5
L
0
9
7
0.39
W
0
2
15
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,738
Damage
80,506
88,089
Taken
44,746
72,835
Mitigated
23,081
5,503
Healing
10,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
8,261
1,224
904
1,192
19,267
24,943
0
8,116
10,490
26,119
0
W
Morgan Le Fay
Devil De123
Morgan Le Fay
12,776
1,787
362
1,090
8,880
3,642
0
3,851
5,029
26,010
0
W
Tiamat
15,689
3,805
322
2,914
8,069
5,469
0
5,393
2,676
26,737
0
W
Hun Batz
Khurvash
Hun Batz
38,818
17,856
0
1,259
10,577
4,701
0
4,456
6,121
0
65,962
L
Jing Wei
2,758
1,939
0
0
15,797
5,357
0
4,125
11,390
0
8,878
L
2,720
1,546
270
749
13,091
7,008
0
5,004
7,905
5,177
0
L
11,837
2,350
0
806
19,156
27,053
0
9,087
9,436
19,590
0
W
Chiron
dfnxy657
Chiron
7,575
3,782
1,042
1,398
8,554
3,188
0
5,339
3,215
0
16,014
L
8,162
5,171
0
1,582
20,778
8,474
0
5,829
14,755
0
26,464
W
5,648
777
0
1,928
8,666
6,081
0
3,779
4,887
18,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,503
Gold Earned
54,305
106
Minions Killed
178
2
Camps Cleared
8
711,291
Distance Traveled
847,771
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,497
950
20
2
1
168,742
0
W
Morgan Le Fay
9,943
994
35
4
0
157,881
4
W
Tiamat
10,354
1,035
29
3
1
186,434
3
W
Hun Batz
14,412
1,441
72
7
7
205,818
1
L
Jing Wei
8,914
891
10
1
1
141,930
1
L
Freya
8,912
891
3
0
0
95,649
3
L
Bacchus
10,704
1,070
19
2
0
166,736
1
W
Chiron
9,487
949
19
2
0
144,674
0
L
Neith
9,476
948
54
5
0
138,234
0
W
Ymir
10,109
1,011
23
2
0
152,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role