Player Matchup

Ah Muzen Cab
Ah Muzen Cab
POISONGUMMIEZ
Ah Muzen Cab
Level 107
God Stats
19W - 13L
1,595 SR
Queue Stats
52W - 70L
1,407 Elo+
Solo
Merlin
Merlin
SHDW TRACKER
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,433 Elo+
Solo
Jormungandr
Jormungandr
misty185ca
Jormungandr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,169 Elo+
Solo
Team Averages
Level 47
1,532 SR
1,336 Elo+

VS

Team Averages
Level 23
1,569 SR
1,300 Elo+
Loki
Loki
fungusMag
Loki
Level 22
God Stats
2W - 0L
1,669 SR
Queue Stats
18W - 50L
1,115 Elo+
Solo
Ares
Ares
gusseted-buff0
Ares
Level 20
God Stats
1W - 0L
1,631 SR
Queue Stats
17W - 18L
1,404 Elo+
Solo
Zhong Kui
Zhong Kui
urbanthug9898
Zhong Kui
Level 26
God Stats
4W - 4L
1,406 SR
Queue Stats
71W - 77L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
POISONGUMMIEZ
Ah Muzen Cab
11
3 / 6 / 1
7,954
663
8,791
9,550
3,205
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
10
1 / 7 / 2
7,282
607
7,777
8,207
2,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
misty185ca
Jormungandr
8
1 / 9 / 3
7,090
591
1,921
11,175
3,961

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
5 / 3 / 8
8,442
704
3,717
7,418
2,674
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 2 / 15
9,446
787
6,884
13,173
12,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
urbanthug9898
Zhong Kui
14
12 / 0 / 7
9,848
821
13,484
7,598
6,484
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
51
5
Kills
21
22
Deaths
5
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
POISONGUMMIEZ
Ah Muzen Cab
3
6
1
0.58
L
Merlin
1
7
2
0.29
W
Loki
5
3
8
3
W
4
2
15
5.75
L
Jormungandr
misty185ca
Jormungandr
1
9
3
0.28
W
Zhong Kui
urbanthug9898
Zhong Kui
12
0
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,489
Damage
24,085
28,932
Taken
28,189
9,870
Mitigated
21,871
2,499
Healing
7,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
POISONGUMMIEZ
Ah Muzen Cab
8,791
3,906
0
2,178
9,550
3,205
0
6,969
2,581
0
23,546
L
Merlin
7,777
1,143
0
321
8,207
2,704
0
7,002
1,205
14,392
0
W
Loki
3,717
510
374
680
7,418
2,674
181
2,208
4,959
0
15,621
W
6,884
1,062
248
3,016
13,173
12,713
111
5,060
7,705
22,642
0
L
Jormungandr
misty185ca
Jormungandr
1,921
789
0
0
11,175
3,961
0
6,609
4,566
5,089
0
W
Zhong Kui
urbanthug9898
Zhong Kui
13,484
2,838
567
2,195
7,598
6,484
646
2,451
4,900
39,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,326
Gold Earned
27,736
66
Minions Killed
136
1
Camps Cleared
8
531,981
Distance Traveled
655,578
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,954
663
28
2
0
200,170
3
L
Merlin
7,282
607
30
3
1
162,738
0
W
Loki
8,442
704
33
3
1
221,126
0
W
Ares
9,446
787
36
3
3
221,408
0
L
Jormungandr
7,090
591
8
1
0
169,073
0
W
Zhong Kui
9,848
821
67
6
4
213,044
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role