Player Matchup

Jing Wei
Jing Wei
Connorbyrne16167
Jing Wei
Level 37
God Stats
1W - 2L
1,788 SR
Queue Stats
29W - 14L
1,668 Elo+
Party 1
Cthulhu
Cthulhu
DatCrunoke
Cthulhu
Level 28
God Stats
3W - 2L
1,250 SR
Queue Stats
94W - 110L
1,337 Elo+
Solo
He Bo
He Bo
PaEErupT
He Bo
Level 16
God Stats
0W - 1L
1,266 SR
Queue Stats
8W - 8L
1,423 Elo+
Party 1
Team Averages
Level 27
1,435 SR
1,476 Elo+

VS

Team Averages
Level 91
1,420 SR
1,417 Elo+
Sylvanus
Sylvanus
Weffles101
Sylvanus
Level 68
God Stats
2W - 3L
1,397 SR
Queue Stats
117W - 136L
1,408 Elo+
Solo
Izanami
Izanami
huusl
Izanami
Level 48
God Stats
3W - 2L
1,369 SR
Queue Stats
7W - 8L
1,317 Elo+
Solo
Scylla
Scylla
rezmajom
Scylla
Level 156
God Stats
3W - 0L
1,495 SR
Queue Stats
72W - 82L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 1
7,940
662
5,094
8,794
3,084
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
DatCrunoke
Cthulhu
11
0 / 3 / 3
7,122
594
4,786
12,469
11,247
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
PaEErupT
He Bo
11
2 / 4 / 2
7,526
627
4,671
9,303
3,406
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Weffles101
Sylvanus
13
1 / 3 / 7
8,412
701
5,418
8,914
7,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
huusl
Izanami
12
2 / 2 / 4
8,365
697
10,014
8,354
2,551
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
rezmajom
Scylla
15
8 / 0 / 2
9,766
814
9,938
4,211
1,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
5
Kills
11
11
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
L
Cthulhu
DatCrunoke
Cthulhu
0
3
3
0.5
L
He Bo
PaEErupT
He Bo
2
4
2
0.75
W
Sylvanus
Weffles101
Sylvanus
1
3
7
1.5
W
Izanami
huusl
Izanami
2
2
4
2
W
Scylla
rezmajom
Scylla
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,551
Damage
25,370
30,566
Taken
21,479
17,737
Mitigated
11,382
5,616
Healing
8,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,094
3,831
0
2,360
8,794
3,084
0
4,971
3,823
0
25,765
L
Cthulhu
DatCrunoke
Cthulhu
4,786
595
78
750
12,469
11,247
0
5,347
7,122
15,874
0
L
He Bo
PaEErupT
He Bo
4,671
384
0
2,428
9,303
3,406
0
4,609
4,694
19,682
0
W
Sylvanus
Weffles101
Sylvanus
5,418
2,135
1,391
3,945
8,914
7,193
729
4,841
4,073
17,495
5,312
W
Izanami
huusl
Izanami
10,014
4,867
0
1,322
8,354
2,551
0
3,469
4,885
0
34,719
W
Scylla
rezmajom
Scylla
9,938
955
0
1,460
4,211
1,638
1,762
1,833
2,378
35,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,588
Gold Earned
26,543
126
Minions Killed
159
3
Camps Cleared
7
603,460
Distance Traveled
657,113
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,940
662
58
5
0
201,408
3
L
Cthulhu
7,122
594
29
2
1
205,530
1
L
He Bo
7,526
627
39
3
2
196,522
3
W
Sylvanus
8,412
701
37
3
4
202,202
2
W
Izanami
8,365
697
55
5
0
216,036
2
W
Scylla
9,766
814
67
6
3
238,875
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role