Player Matchup

Bastet
Bastet
 
Bastet
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
DraugrWeebLord
Hera
Level 158
God Stats
13W - 3L
1,752 SR
Queue Stats
395W - 410L
1,619 Elo+
Solo
Chronos
Chronos
Сaveman
Chronos
Level 160
God Stats
3W - 2L
1,536 SR
Queue Stats
59W - 66L
1,577 Elo+
Solo
Team Averages
Level 155
1,557 SR
1,539 Elo+

VS

Team Averages
Level 106
1,516 SR
1,561 Elo+
Da Ji
Da Ji
 
Da Ji
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
HotBread
Ymir
Level 147
God Stats
3W - 3L
1,515 SR
Queue Stats
146W - 117L
1,654 Elo+
Solo
Chang'e
Chang'e
MS-KingJo
Chang'e
Level 84
God Stats
1W - 4L
1,464 SR
Queue Stats
290W - 317L
1,496 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Polydaimes
Ah Muzen Cab
Level 146
God Stats
7W - 5L
1,800 SR
Queue Stats
263W - 217L
1,701 Elo+
Solo
Cu Chulainn
Cu Chulainn
xShoro
Cu Chulainn
Level 44
God Stats
4W - 8L
1,303 SR
Queue Stats
157W - 197L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
9 / 0 / 5
7,980
665
6,286
7,046
2,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
 
Ullr
13
4 / 2 / 1
7,701
642
5,149
5,412
1,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
 
Baron Samedi
10
2 / 0 / 7
6,525
544
6,975
6,631
4,932
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

12
2 / 1 / 9
7,303
609
5,757
5,146
1,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos
Сaveman
Chronos
14
1 / 0 / 3
8,015
668
3,097
5,495
2,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
3 / 5 / 0
6,029
502
2,404
7,916
2,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
9
0 / 3 / 3
5,568
464
3,931
10,851
6,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
MS-KingJo
Chang'e
10
0 / 4 / 1
5,247
437
1,924
8,620
2,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Polydaimes
Ah Muzen Cab
11
0 / 4 / 2
5,993
499
5,170
8,215
2,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
xShoro
Cu Chulainn
11
0 / 2 / 0
6,045
504
547
5,048
2,265
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
18
Kills
3
3
Deaths
18
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
9
0
5
11.5
W
Ullr
 
Ullr
4
2
1
2.25
W
Baron Samedi
 
Baron Samedi
2
0
7
5.5
L
Da Ji
 
Da Ji
3
5
0
0.6
W
2
1
9
6.5
L
Ymir
0
3
3
0.5
L
Chang'e
MS-KingJo
Chang'e
0
4
1
0.13
L
Ah Muzen Cab
Polydaimes
Ah Muzen Cab
0
4
2
0.25
L
Cu Chulainn
xShoro
Cu Chulainn
0
2
0
0
W
Chronos
Сaveman
Chronos
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,264
Damage
13,976
29,730
Taken
40,650
12,400
Mitigated
15,872
15,785
Healing
13,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,286
1,606
0
5,038
7,046
2,209
22
896
6,150
0
43,253
W
Ullr
 
Ullr
5,149
2,472
0
1,747
5,412
1,258
654
322
5,090
0
47,451
W
Baron Samedi
 
Baron Samedi
6,975
381
602
4,127
6,631
4,932
80
1,914
4,717
18,199
0
L
Da Ji
 
Da Ji
2,404
893
0
2,080
7,916
2,576
0
3,117
4,693
0
21,913
W
5,757
2,132
0
846
5,146
1,781
154
2,456
2,690
43,097
0
L
Ymir
3,931
932
0
2,219
10,851
6,478
0
6,344
4,436
19,591
0
L
Chang'e
MS-KingJo
Chang'e
1,924
132
299
2,947
8,620
2,396
0
3,936
4,592
28,717
0
L
Ah Muzen Cab
Polydaimes
Ah Muzen Cab
5,170
2,688
0
3,393
8,215
2,157
0
801
7,414
0
45,243
L
Cu Chulainn
xShoro
Cu Chulainn
547
222
0
2,240
5,048
2,265
0
956
4,070
0
28,587
W
Chronos
Сaveman
Chronos
3,097
1,619
0
3,425
5,495
2,220
1,855
267
5,228
57,844
5,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,524
Gold Earned
28,882
458
Minions Killed
307
0
Camps Cleared
0
1,257,999
Distance Traveled
1,119,960
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,980
665
76
6
0
303,793
2
W
Ullr
7,701
642
123
10
0
231,075
2
W
Baron Samedi
6,525
544
19
2
0
250,445
5
L
Da Ji
6,029
502
54
5
0
252,826
3
W
Hera
7,303
609
102
9
0
237,831
4
L
Ymir
5,568
464
33
3
0
211,588
2
L
Chang'e
5,247
437
51
4
0
222,865
1
L
Ah Muzen Cab
5,993
499
86
7
0
206,260
3
L
Cu Chulainn
6,045
504
83
7
0
226,421
3
W
Chronos
8,015
668
138
12
0
234,855
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role