Player Matchup

Hou Yi
Hou Yi
DethPK
Hou Yi
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
207W - 203L
1,619 Elo+
Solo
Bastet
Bastet
Melaysia
Bastet
Level 158
God Stats
2W - 1L
1,703 SR
Queue Stats
19W - 15L
1,601 Elo+
Party 2
Sun Wukong
Sun Wukong
Romance12B
Sun Wukong
Level 68
God Stats
101W - 70L
1,603 SR
Queue Stats
496W - 475L
1,556 Elo+
Solo
Vulcan
Vulcan
ThisMatchNOGOOD
Vulcan
Level 80
God Stats
32W - 18L
1,775 SR
Queue Stats
511W - 446L
1,600 Elo+
Solo
Sobek
Sobek
тяαмρz
Sobek
Level 160
God Stats
3W - 4L
1,537 SR
Queue Stats
158W - 109L
1,648 Elo+
Party 2
Team Averages
Level 114
1,624 SR
1,605 Elo+

VS

Team Averages
Level 113
1,634 SR
1,587 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Angelochang
Sobek
Level 105
God Stats
16W - 17L
1,564 SR
Queue Stats
563W - 417L
1,669 Elo+
Party 1
Awilix
Awilix
Killatim99
Awilix
Level 119
God Stats
5W - 5L
1,704 SR
Queue Stats
154W - 146L
1,568 Elo+
Solo
Zeus
Zeus
Slayerwon
Zeus
Level 125
God Stats
28W - 19L
1,679 SR
Queue Stats
348W - 331L
1,605 Elo+
Solo
Bellona
Bellona
TheStooge1013
Bellona
Level 88
God Stats
255W - 176L
1,722 SR
Queue Stats
492W - 436L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DethPK
Hou Yi
13
0 / 5 / 0
7,483
468
3,088
9,953
3,032
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
Melaysia
Bastet
14
1 / 0 / 2
8,022
501
6,190
8,450
2,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Romance12B
Sun Wukong
12
0 / 8 / 0
7,446
465
5,010
14,262
6,228
11
2 / 0 / 1
7,118
445
6,556
2,507
768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 1 / 1
6,917
432
3,527
14,328
11,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
0 / 0 / 1
8,401
525
3,000
4,143
1,925
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 0 / 3
8,825
552
3,380
14,210
14,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
Killatim99
Awilix
15
2 / 3 / 2
8,818
551
3,888
9,748
3,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Zeus
16
4 / 0 / 1
10,325
645
8,870
7,169
2,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
16
5 / 0 / 3
10,246
640
10,090
11,866
10,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
3
Kills
14
14
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
0
0
1
0.5
W
3
0
3
4.5
L
Hou Yi
DethPK
Hou Yi
0
5
0
0
W
Awilix
Killatim99
Awilix
2
3
2
1
L
Bastet
Melaysia
Bastet
1
0
2
2
L
Sun Wukong
Romance12B
Sun Wukong
0
8
0
0
W
Zeus
4
0
1
4.5
W
Bellona
5
0
3
6.5
L
2
0
1
2.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,371
Damage
29,228
49,500
Taken
47,136
24,743
Mitigated
32,396
14,813
Healing
20,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
3,000
206
0
935
4,143
1,925
0
2,111
1,884
59,148
0
W
3,380
259
2,015
3,978
14,210
14,497
0
3,361
10,731
16,392
0
L
Hou Yi
DethPK
Hou Yi
3,088
919
0
2,086
9,953
3,032
0
4,688
5,265
0
50,844
W
Awilix
Killatim99
Awilix
3,888
1,108
0
3,979
9,748
3,388
0
2,814
6,803
0
63,371
L
Bastet
Melaysia
Bastet
6,190
1,592
0
5,086
8,450
2,909
0
1,964
6,486
0
57,757
L
Sun Wukong
Romance12B
Sun Wukong
5,010
1,096
0
2,133
14,262
6,228
0
1,940
12,277
0
51,372
W
Zeus
8,870
1,903
0
4,098
7,169
2,158
0
762
6,407
81,324
0
W
Bellona
10,090
5,623
0
5,418
11,866
10,428
960
769
11,065
0
71,552
L
6,556
1,289
0
590
2,507
768
0
944
1,517
35,711
0
L
3,527
140
0
4,918
14,328
11,806
0
5,679
8,454
21,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,986
Gold Earned
46,615
434
Minions Killed
565
0
Camps Cleared
0
1,596,553
Distance Traveled
1,653,776
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,401
525
121
8
0
331,877
10
W
Sobek
8,825
552
28
2
0
338,247
5
L
Hou Yi
7,483
468
99
6
0
301,964
2
W
Awilix
8,818
551
116
7
0
359,871
1
L
Bastet
8,022
501
109
7
0
398,820
3
L
Sun Wukong
7,446
465
105
7
0
296,505
0
W
Zeus
10,325
645
152
10
0
302,888
4
W
Bellona
10,246
640
148
9
0
320,893
2
L
Vulcan
7,118
445
86
5
0
296,557
3
L
Sobek
6,917
432
35
2
0
302,707
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role