Player Matchup

Skadi
Skadi
JonathanDarke
Skadi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,291 Elo+
Solo
Ra
Ra
SHDW TRACKER
Ra
Level 28
God Stats
2W - 1L
1,674 SR
Queue Stats
41W - 36L
1,580 Elo+
Solo
Heimdallr
Heimdallr
STHpush
Heimdallr
Level 25
God Stats
47W - 44L
1,486 SR
Queue Stats
155W - 190L
1,364 Elo+
Party 2
Pele
Pele
kidee_kat
Pele
Level 26
God Stats
28W - 49L
1,387 SR
Queue Stats
269W - 333L
1,395 Elo+
Party 2
Chaac
Chaac
yuzutaka
Chaac
Level 28
God Stats
7W - 3L
1,597 SR
Queue Stats
55W - 45L
1,496 Elo+
Solo
Team Averages
Level 22
1,529 SR
1,425 Elo+

VS

Team Averages
Level 20
1,544 SR
1,463 Elo+
Olorun
Olorun
Gameingboy_985kp
Olorun
Level 24
God Stats
2W - 1L
1,461 SR
Queue Stats
52W - 48L
1,327 Elo+
Solo
Bakasura
Bakasura
TheBestUllr
Bakasura
Level 25
God Stats
2W - 0L
1,760 SR
Queue Stats
104W - 77L
1,661 Elo+
Party 1
Anhur
Anhur
aUmRb6xD
Anhur
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 24L
1,256 Elo+
Solo
Guan Yu
Guan Yu
averageADC
Guan Yu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
207W - 126L
1,700 Elo+
Party 1
Jormungandr
Jormungandr
working_man555
Jormungandr
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 9 / 1
10,487
403
4,288
18,613
3,468
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
6 / 11 / 0
12,043
463
14,014
19,202
5,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
STHpush
Heimdallr
16
6 / 5 / 2
11,538
444
13,648
16,711
4,631
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Pele
19
2 / 7 / 2
12,375
476
5,384
18,944
4,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
yuzutaka
Chaac
20
3 / 3 / 3
14,573
561
20,899
32,129
29,860
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 6 / 4
13,677
526
14,169
20,028
9,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bakasura
TheBestUllr
Bakasura
20
12 / 3 / 13
16,039
617
25,791
27,437
13,331
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anhur
aUmRb6xD
Anhur
19
2 / 4 / 6
12,124
466
5,429
12,828
3,087
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
averageADC
Guan Yu
20
12 / 3 / 8
15,608
600
29,805
29,673
40,795
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
working_man555
Jormungandr
6
0 / 3 / 1
8,245
317
148
4,506
1,657
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
65
18
Kills
33
35
Deaths
19
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
7
6
4
1.5
L
1
9
1
0.17
L
6
11
0
0.55
L
Heimdallr
STHpush
Heimdallr
6
5
2
1.4
W
Bakasura
TheBestUllr
Bakasura
12
3
13
6.17
W
Anhur
aUmRb6xD
Anhur
2
4
6
1.25
W
Guan Yu
averageADC
Guan Yu
12
3
8
5.33
L
Pele
2
7
2
0.43
W
Jormungandr
working_man555
Jormungandr
0
3
1
0.17
L
Chaac
yuzutaka
Chaac
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,233
Damage
75,342
105,599
Taken
94,472
47,865
Mitigated
68,600
36,262
Healing
41,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,169
6,893
672
7,406
20,028
9,730
1,034
7,193
12,423
74,914
9,559
L
4,288
3,156
0
2,222
18,613
3,468
1,010
1,960
16,239
0
55,079
L
14,014
623
485
2,634
19,202
5,431
430
7,318
11,674
66,808
0
L
Heimdallr
STHpush
Heimdallr
13,648
4,554
269
4,950
16,711
4,631
2,816
2,356
13,851
0
67,967
W
Bakasura
TheBestUllr
Bakasura
25,791
18,731
0
13,979
27,437
13,331
5,594
3,474
23,855
0
111,063
W
Anhur
aUmRb6xD
Anhur
5,429
2,186
0
3,151
12,828
3,087
924
205
12,623
0
55,673
W
Guan Yu
averageADC
Guan Yu
29,805
4,567
3,556
12,848
29,673
40,795
1,997
5,044
24,424
0
121,579
L
Pele
5,384
436
0
6,100
18,944
4,475
245
1,088
17,282
0
88,745
W
Jormungandr
working_man555
Jormungandr
148
89
0
0
4,506
1,657
0
962
3,404
5,672
0
L
Chaac
yuzutaka
Chaac
20,899
2,839
0
19,602
32,129
29,860
879
1,038
30,084
15,997
115,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,016
Gold Earned
65,693
722
Minions Killed
593
0
Camps Cleared
0
2,311,888
Distance Traveled
2,033,185
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,677
526
133
5
0
477,916
0
L
Skadi
10,487
403
116
4
0
386,527
0
L
Ra
12,043
463
122
5
0
410,957
0
L
Heimdallr
11,538
444
114
4
0
518,773
2
W
Bakasura
16,039
617
169
7
0
567,511
0
W
Anhur
12,124
466
94
4
0
359,024
3
W
Guan Yu
15,608
600
186
7
0
528,909
2
L
Pele
12,375
476
130
5
0
495,479
0
W
Jormungandr
8,245
317
11
0
0
99,825
0
L
Chaac
14,573
561
240
9
0
500,152
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role