Player Matchup

Hercules
Hercules
 
Hercules
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
 
Skadi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AlexGJ18
Anubis
Level 48
God Stats
19W - 13L
1,591 SR
Queue Stats
20W - 25L
1,502 Elo+
Party 2
Pele
Pele
RyMaNiels
Pele
Level 43
God Stats
6W - 3L
1,500 SR
Queue Stats
102W - 87L
1,442 Elo+
Solo
Team Averages
Level 92
1,518 SR
1,489 Elo+

VS

Team Averages
Level 62
1,514 SR
1,483 Elo+
Osiris
Osiris
Dreakall
Osiris
Level 83
God Stats
2W - 1L
1,820 SR
Queue Stats
257W - 265L
1,535 Elo+
Party 1
Ares
Ares
FellVarible86
Ares
Level 58
God Stats
14W - 20L
1,407 SR
Queue Stats
393W - 454L
1,431 Elo+
Solo
Thor
Thor
MatticusRemonus
Thor
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,453 Elo+
Party 3
Tiamat
Tiamat
Vólnus
Tiamat
Level 27
God Stats
0W - 1L
1,279 SR
Queue Stats
26W - 24L
1,482 Elo+
Party 3
Hou Yi
Hou Yi
kSagnax
Hou Yi
Level 101
God Stats
88W - 71L
1,564 SR
Queue Stats
499W - 453L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
5 / 1 / 6
6,434
643
5,300
6,245
4,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Skadi
 
Skadi
11
1 / 0 / 1
6,401
640
2,490
4,028
1,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
 
Guan Yu
11
3 / 0 / 0
6,378
638
3,506
7,431
4,467
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
AlexGJ18
Anubis
12
6 / 2 / 2
6,841
684
6,603
6,241
2,503
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
11
1 / 1 / 3
6,199
620
2,273
6,983
1,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Dreakall
Osiris
9
0 / 4 / 0
5,170
517
5,329
6,729
4,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 3 / 2
5,044
504
1,571
8,498
3,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
3 / 4 / 1
5,989
599
4,644
8,012
2,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
Vólnus
Tiamat
6
0 / 4 / 0
4,426
443
772
4,866
1,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
kSagnax
Hou Yi
10
1 / 1 / 1
5,803
580
2,772
4,415
1,067
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
16
Kills
4
4
Deaths
16
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
1
6
8
W
Skadi
 
Skadi
1
0
1
1.5
W
Guan Yu
 
Guan Yu
3
0
0
3
W
Anubis
AlexGJ18
Anubis
6
2
2
3.5
L
Osiris
Dreakall
Osiris
0
4
0
0
L
0
3
2
0.33
L
3
4
1
0.88
W
Pele
1
1
3
2.5
L
Tiamat
Vólnus
Tiamat
0
4
0
0
L
Hou Yi
kSagnax
Hou Yi
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,172
Damage
15,088
30,928
Taken
32,520
14,230
Mitigated
12,480
14,569
Healing
6,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,300
1,332
0
2,703
6,245
4,264
0
1,214
4,987
2,134
15,254
W
Skadi
 
Skadi
2,490
717
0
1,476
4,028
1,060
0
171
3,857
0
42,830
W
Guan Yu
 
Guan Yu
3,506
943
0
2,912
7,431
4,467
924
0
6,589
0
26,742
W
Anubis
AlexGJ18
Anubis
6,603
617
0
3,033
6,241
2,503
337
666
5,429
40,929
0
L
Osiris
Dreakall
Osiris
5,329
1,405
0
1,602
6,729
4,341
0
1,054
5,675
0
25,656
L
1,571
318
0
1,189
8,498
3,922
0
1,090
7,132
12,839
0
L
4,644
2,264
0
1,552
8,012
2,067
0
2,113
5,814
0
19,567
W
Pele
2,273
741
0
4,445
6,983
1,936
14
146
6,798
0
34,641
L
Tiamat
Vólnus
Tiamat
772
125
0
756
4,866
1,083
0
2,284
2,497
13,105
0
L
Hou Yi
kSagnax
Hou Yi
2,772
1,288
0
1,172
4,415
1,067
0
555
3,814
0
27,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,253
Gold Earned
26,432
344
Minions Killed
229
0
Camps Cleared
0
1,030,060
Distance Traveled
914,661
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,434
643
24
2
0
218,996
1
W
Skadi
6,401
640
90
9
0
202,216
4
W
Guan Yu
6,378
638
68
7
0
192,313
1
W
Anubis
6,841
684
77
8
0
187,222
0
L
Osiris
5,170
517
56
6
0
184,118
2
L
Ares
5,044
504
17
2
0
212,659
2
L
Thor
5,989
599
45
5
0
210,578
2
W
Pele
6,199
620
85
9
0
229,313
1
L
Tiamat
4,426
443
34
3
0
133,023
2
L
Hou Yi
5,803
580
77
8
0
174,283
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role