Player Matchup

Mercury
Mercury
 
Mercury
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Podwawelska12
Sol
Level 17
God Stats
13W - 16L
1,377 SR
Queue Stats
22W - 36L
1,239 Elo+
Solo
Bellona
Bellona
Shoyo_Sama101
Bellona
Level 26
God Stats
4W - 1L
1,634 SR
Queue Stats
73W - 72L
1,445 Elo+
Solo
Yemoja
Yemoja
iYanixTTV
Yemoja
Level 14
God Stats
3W - 2L
1,636 SR
Queue Stats
38W - 49L
1,420 Elo+
Solo
Team Averages
Level 21
1,530 SR
1,421 Elo+

VS

Team Averages
Level 36
1,468 SR
1,380 Elo+
Nu Wa
Nu Wa
Chólula
Nu Wa
Level 131
God Stats
1W - 5L
1,518 SR
Queue Stats
83W - 76L
1,560 Elo+
Party 1
Merlin
Merlin
Susano234
Merlin
Level 25
God Stats
3W - 3L
1,645 SR
Queue Stats
39W - 51L
1,349 Elo+
Solo
Ares
Ares
cantseehits
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 140L
1,500 Elo+
Solo
The Morrigan
The Morrigan
llNEWBIE
The Morrigan
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 7L
1,335 Elo+
Solo
Neith
Neith
rkr1234
Neith
Level 3
God Stats
3W - 7L
1,176 SR
Queue Stats
4W - 11L
1,158 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
5 / 2 / 5
6,493
590
4,566
7,658
2,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
 
Neith
10
4 / 4 / 0
6,268
570
4,664
6,523
2,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 2 / 1
6,308
573
3,191
5,593
1,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
11
4 / 1 / 3
6,362
578
3,945
7,142
4,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
iYanixTTV
Yemoja
8
1 / 1 / 4
5,381
489
1,329
5,044
2,151
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Chólula
Nu Wa
12
3 / 2 / 2
6,581
598
4,626
3,468
1,015
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
Susano234
Merlin
7
0 / 5 / 1
4,697
427
3,517
5,080
1,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 6 / 2
4,520
411
1,112
7,853
3,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Morrigan
llNEWBIE
The Morrigan
9
2 / 2 / 1
5,844
531
2,368
5,831
1,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
rkr1234
Neith
11
4 / 2 / 1
6,746
613
5,882
6,326
1,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
17
Kills
9
10
Deaths
17
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
2
5
3.75
W
Neith
 
Neith
4
4
0
1
L
Nu Wa
Chólula
Nu Wa
3
2
2
2
W
3
2
1
1.75
W
Bellona
4
1
3
5.5
L
Merlin
Susano234
Merlin
0
5
1
0.1
L
0
6
2
0.17
W
Yemoja
iYanixTTV
Yemoja
1
1
4
3
L
The Morrigan
llNEWBIE
The Morrigan
2
2
1
1.25
L
Neith
rkr1234
Neith
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,695
Damage
17,505
31,960
Taken
28,558
12,882
Mitigated
9,420
11,897
Healing
4,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,566
2,495
0
3,069
7,658
2,453
0
2,282
5,292
0
35,977
W
Neith
 
Neith
4,664
1,966
0
1,376
6,523
2,071
0
456
6,067
0
28,955
L
Nu Wa
Chólula
Nu Wa
4,626
928
0
384
3,468
1,015
0
681
2,787
43,847
0
W
3,191
1,510
0
2,387
5,593
1,795
0
3,353
2,172
33,577
3,559
W
Bellona
3,945
355
0
3,454
7,142
4,412
1,096
3,099
3,685
0
27,865
L
Merlin
Susano234
Merlin
3,517
69
0
818
5,080
1,378
0
861
4,219
13,111
0
L
1,112
107
0
503
7,853
3,554
0
1,968
5,885
6,995
0
W
Yemoja
iYanixTTV
Yemoja
1,329
281
1,089
522
5,044
2,151
0
1,879
3,121
10,036
0
L
The Morrigan
llNEWBIE
The Morrigan
2,368
610
0
879
5,831
1,716
0
205
5,626
24,040
0
L
Neith
rkr1234
Neith
5,882
2,790
0
2,398
6,326
1,757
0
449
5,877
0
41,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,812
Gold Earned
28,388
310
Minions Killed
263
0
Camps Cleared
0
1,030,377
Distance Traveled
989,565
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,493
590
81
7
0
251,822
0
W
Neith
6,268
570
60
5
0
185,408
1
L
Nu Wa
6,581
598
78
7
0
189,630
5
W
Sol
6,308
573
82
7
0
194,063
0
W
Bellona
6,362
578
71
6
0
212,034
2
L
Merlin
4,697
427
35
3
0
185,117
1
L
Ares
4,520
411
16
1
0
204,989
2
W
Yemoja
5,381
489
16
1
0
187,050
3
L
The Morrigan
5,844
531
52
5
0
204,525
2
L
Neith
6,746
613
82
7
0
205,304
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role