Player Matchup

Medusa
Medusa
Orlandoscovitch
Medusa
Level 62
God Stats
24W - 22L
1,664 SR
Queue Stats
279W - 355L
1,402 Elo+
Solo
Ra
Ra
Sorore
Ra
Level 36
God Stats
0W - 2L
1,141 SR
Queue Stats
1W - 3L
1,382 Elo+
Solo
Chaac
Chaac
iExOd1ha
Chaac
Level 106
God Stats
3W - 5L
1,578 SR
Queue Stats
215W - 227L
1,543 Elo+
Solo
Team Averages
Level 68
1,461 SR
1,443 Elo+

VS

Team Averages
Level 109
1,397 SR
1,436 Elo+
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
BlueJacketCZ
Sol
Level 25
God Stats
2W - 8L
993 SR
Queue Stats
7W - 16L
1,165 Elo+
Solo
Zeus
Zeus
SoraGaming70
Zeus
Level 143
God Stats
26W - 11L
1,697 SR
Queue Stats
104W - 77L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 0
7,128
648
4,357
9,544
2,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ra
11
1 / 7 / 3
7,414
674
1,952
8,170
2,372
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
iExOd1ha
Chaac
11
3 / 4 / 1
7,564
688
7,080
12,815
10,309
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 1 / 7
8,647
786
7,230
7,806
2,994
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 4 / 7
8,193
745
4,290
7,108
2,148
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 1 / 9
8,363
760
15,888
6,172
1,786
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
6
Kills
15
15
Deaths
6
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
1
7
9.5
W
4
4
7
1.88
L
2
4
0
0.5
W
5
1
9
9.5
L
Ra
1
7
3
0.36
L
Chaac
iExOd1ha
Chaac
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,389
Damage
27,408
30,529
Taken
21,086
15,279
Mitigated
6,928
5,623
Healing
4,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,230
1,738
0
2,419
7,806
2,994
54
829
6,977
0
26,368
W
4,290
580
250
1,147
7,108
2,148
0
759
6,349
17,724
0
L
4,357
1,861
0
1,542
9,544
2,598
0
6,456
3,088
0
21,515
W
15,888
93
0
336
6,172
1,786
0
627
5,545
35,825
0
L
Ra
1,952
139
358
482
8,170
2,372
0
5,875
2,295
18,518
0
L
Chaac
iExOd1ha
Chaac
7,080
865
0
3,241
12,815
10,309
0
8,100
4,715
0
18,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,106
Gold Earned
25,203
117
Minions Killed
127
3
Camps Cleared
6
599,219
Distance Traveled
603,990
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,647
786
56
5
3
221,112
5
W
Sol
8,193
745
29
3
0
186,709
3
L
Medusa
7,128
648
31
3
1
210,932
0
W
Zeus
8,363
760
42
4
3
196,169
2
L
Ra
7,414
674
53
5
1
180,932
5
L
Chaac
7,564
688
33
3
1
207,355
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role