Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Soul-ClassicKz
Ra
Level 6
God Stats
5W - 0L
1,500 SR
Queue Stats
92W - 15L
1,791 Elo+
Party 1
Fenrir
Fenrir
VerettaVendetta
Fenrir
Level 67
God Stats
27W - 6L
1,801 SR
Queue Stats
788W - 157L
1,830 Elo+
Party 1
Team Averages
Level 78
1,600 SR
1,707 Elo+

VS

Team Averages
Level 77
1,556 SR
1,365 Elo+
Hou Yi
Hou Yi
Invictus897
Hou Yi
Level 122
God Stats
17W - 13L
1,706 SR
Queue Stats
189W - 191L
1,602 Elo+
Solo
Hel
Hel
Rinerceros
Hel
Level 96
God Stats
0W - 1L
1,318 SR
Queue Stats
42W - 72L
1,250 Elo+
Party 2
Ymir
Ymir
saltfish2020
Ymir
Level 14
God Stats
5W - 10L
1,643 SR
Queue Stats
22W - 41L
1,244 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
7 / 3 / 9
8,662
866
12,454
6,864
2,269
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 0 / 14
7,993
799
5,999
5,937
1,999
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
8 / 0 / 10
8,554
855
7,823
11,783
6,695
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
11
2 / 6 / 0
7,040
704
8,514
9,850
3,247
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

9
1 / 6 / 1
6,349
635
4,537
7,826
2,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

8
0 / 6 / 2
6,375
638
2,406
12,011
10,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
18
Kills
3
3
Deaths
18
33
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
7
3
9
3.83
L
Hou Yi
2
6
0
0.33
L
1
6
1
0.25
W
3
0
14
10
W
8
0
10
13
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,276
Damage
15,457
24,584
Taken
29,687
10,963
Mitigated
15,772
12,222
Healing
4,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
12,454
3,984
0
1,598
6,864
2,269
1,289
2,313
4,499
0
46,811
L
Hou Yi
8,514
3,727
0
538
9,850
3,247
0
2,432
7,418
0
25,269
L
4,537
352
1,736
1,576
7,826
2,218
0
2,193
5,633
14,073
0
W
5,999
491
2,975
2,965
5,937
1,999
487
1,193
4,638
26,932
0
W
7,823
2,243
0
4,684
11,783
6,695
860
3,261
8,190
0
17,246
L
2,406
336
0
520
12,011
10,307
0
1,474
10,537
6,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,209
Gold Earned
19,764
134
Minions Killed
91
7
Camps Cleared
2
577,693
Distance Traveled
464,652
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,662
866
69
7
4
159,251
0
L
Hou Yi
7,040
704
49
5
1
167,472
4
L
Hel
6,349
635
24
2
1
160,016
0
W
Ra
7,993
799
54
5
3
211,647
5
W
Fenrir
8,554
855
11
1
0
206,795
3
L
Ymir
6,375
638
18
2
0
137,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role