Player Matchup

Izanami
Izanami
 
Izanami
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
Razberry724
Chronos
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 28L
1,786 Elo+
Party 2
Sol
Sol
that11tyme
Sol
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 12L
1,752 Elo+
Party 2
Team Averages
Level 66
1,500 SR
1,679 Elo+

VS

Team Averages
Level 65
1,596 SR
1,394 Elo+
Ganesha
Ganesha
PuffyBahamutz
Ganesha
Level 87
God Stats
4W - 5L
1,399 SR
Queue Stats
185W - 192L
1,443 Elo+
Party 1
Hera
Hera
XxKingJ0_0
Hera
Level 29
God Stats
5W - 4L
1,709 SR
Queue Stats
116W - 154L
1,312 Elo+
Party 1
Kali
Kali
linkofhyrul
Kali
Level 79
God Stats
3W - 1L
1,681 SR
Queue Stats
70W - 85L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
4 / 0 / 5
5,784
964
4,711
4,574
1,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
Razberry724
Chronos
9
2 / 0 / 7
5,428
905
5,854
4,105
1,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
3 / 1 / 6
5,790
965
3,749
3,365
1,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
7
0 / 3 / 1
4,254
709
1,776
8,013
6,118
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
1 / 2 / 0
4,500
750
4,489
3,175
1,032
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

7
0 / 4 / 1
4,231
705
2,351
5,816
2,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
9
Kills
1
1
Deaths
9
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
0
5
6.5
L
Ganesha
0
3
1
0.17
W
Chronos
Razberry724
Chronos
2
0
7
5.5
L
1
2
0
0.5
L
0
4
1
0.13
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,314
Damage
8,616
12,044
Taken
17,004
4,177
Mitigated
9,661
4,378
Healing
1,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,711
3,033
0
2,075
4,574
1,662
869
2,039
2,535
0
20,522
L
Ganesha
1,776
424
120
165
8,013
6,118
0
3,830
4,183
4,391
0
W
Chronos
Razberry724
Chronos
5,854
2,479
0
1,182
4,105
1,418
940
1,913
2,192
14,551
1,754
L
4,489
765
334
270
3,175
1,032
0
1,727
1,448
9,753
0
L
2,351
1,000
0
752
5,816
2,511
0
3,313
2,503
0
9,946
W
3,749
1,463
0
1,121
3,365
1,097
1,144
2,405
960
14,147
788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,002
Gold Earned
12,985
68
Minions Killed
32
3
Camps Cleared
2
315,559
Distance Traveled
318,453
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,784
964
27
5
1
105,067
1
L
Ganesha
4,254
709
0
0
0
107,286
1
W
Chronos
5,428
905
12
2
0
110,968
0
L
Hera
4,500
750
14
2
0
113,668
0
L
Kali
4,231
705
18
3
2
97,499
0
W
Sol
5,790
965
29
5
2
99,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role