Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
MomisDad13
Nemesis
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
203W - 142L
1,623 Elo+
Party 1
Izanami
Izanami
PenthousePlayboy
Izanami
Level 28
God Stats
21W - 9L
1,760 SR
Queue Stats
36W - 29L
1,572 Elo+
Party 2
Baron Samedi
Baron Samedi
SGT Painal
Baron Samedi
Level 28
God Stats
7W - 10L
1,278 SR
Queue Stats
187W - 218L
1,506 Elo+
Solo
Gilgamesh
Gilgamesh
gorqshtmangust
Gilgamesh
Level 25
God Stats
8W - 10L
1,380 SR
Queue Stats
29W - 29L
1,493 Elo+
Party 2
Team Averages
Level 25
1,483 SR
1,539 Elo+

VS

Team Averages
Level 34
1,524 SR
1,515 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
Aquilliance
Heimdallr
Level 27
God Stats
6W - 9L
1,460 SR
Queue Stats
44W - 56L
1,420 Elo+
Solo
Bacchus
Bacchus
Mzxixi
Bacchus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,450 Elo+
Solo
Bellona
Bellona
PieroPPS
Bellona
Level 4
God Stats
1W - 1L
1,695 SR
Queue Stats
1W - 1L
1,752 Elo+
Party 3
Ao Kuang
Ao Kuang
ScarletWarlock
Ao Kuang
Level 26
God Stats
4W - 10L
1,466 SR
Queue Stats
40W - 50L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
22 / 1 / 11
13,785
656
25,701
10,718
10,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
MomisDad13
Nemesis
18
4 / 1 / 18
12,133
578
7,131
15,961
6,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
11 / 5 / 8
12,462
593
18,419
16,459
6,614
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
SGT Painal
Baron Samedi
15
6 / 7 / 13
10,596
505
7,554
15,235
14,170
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
gorqshtmangust
Gilgamesh
17
7 / 3 / 17
12,023
573
14,151
17,258
14,388
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
2 / 12 / 4
8,585
409
7,623
16,807
6,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Aquilliance
Heimdallr
15
6 / 10 / 7
10,165
484
13,622
16,580
6,430
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Bacchus
Mzxixi
Bacchus
12
2 / 8 / 9
8,914
424
4,342
20,238
27,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
PieroPPS
Bellona
11
1 / 9 / 4
8,289
395
3,192
13,664
12,214
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ao Kuang
14
3 / 11 / 3
9,598
457
5,926
20,562
7,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
41
50
Kills
14
17
Deaths
50
67
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
22
1
11
27.5
L
Morgan Le Fay
 
Morgan Le Fay
2
12
4
0.33
L
Heimdallr
Aquilliance
Heimdallr
6
10
7
0.95
W
Nemesis
MomisDad13
Nemesis
4
1
18
13
L
Bacchus
Mzxixi
Bacchus
2
8
9
0.81
W
11
5
8
3
L
Bellona
PieroPPS
Bellona
1
9
4
0.33
W
Baron Samedi
SGT Painal
Baron Samedi
6
7
13
1.79
L
Ao Kuang
3
11
3
0.41
W
Gilgamesh
gorqshtmangust
Gilgamesh
7
3
17
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,956
Damage
34,705
75,631
Taken
87,851
51,490
Mitigated
60,086
30,417
Healing
11,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
25,701
3,121
0
5,638
10,718
10,318
2,063
3,482
7,236
95,625
0
L
Morgan Le Fay
 
Morgan Le Fay
7,623
234
67
1,492
16,807
6,196
0
10,374
6,073
45,231
0
L
Heimdallr
Aquilliance
Heimdallr
13,622
6,811
0
1,949
16,580
6,430
0
4,980
11,532
0
50,261
W
Nemesis
MomisDad13
Nemesis
7,131
2,779
0
7,511
15,961
6,000
1,211
5,009
9,632
0
76,834
L
Bacchus
Mzxixi
Bacchus
4,342
629
0
708
20,238
27,674
0
7,734
12,285
17,438
0
W
18,419
12,673
0
6,716
16,459
6,614
4,087
3,606
12,853
0
105,419
L
Bellona
PieroPPS
Bellona
3,192
683
0
444
13,664
12,214
0
5,431
8,047
0
21,696
W
Baron Samedi
SGT Painal
Baron Samedi
7,554
628
1,247
4,797
15,235
14,170
0
3,758
11,477
43,019
0
L
Ao Kuang
5,926
1,747
0
6,558
20,562
7,572
0
6,518
13,858
43,899
0
W
Gilgamesh
gorqshtmangust
Gilgamesh
14,151
2,424
0
4,508
17,258
14,388
1,702
5,585
11,486
12,301
52,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,999
Gold Earned
45,551
565
Minions Killed
307
0
Camps Cleared
0
2,050,004
Distance Traveled
1,795,251
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,785
656
149
7
0
443,840
0
L
Morgan Le Fay
8,585
409
64
3
0
365,151
3
L
Heimdallr
10,165
484
92
4
0
362,900
1
W
Nemesis
12,133
578
105
5
0
451,596
1
L
Bacchus
8,914
424
29
1
0
339,567
3
W
Izanami
12,462
593
141
7
0
378,476
2
L
Bellona
8,289
395
46
2
0
342,273
3
W
Baron Samedi
10,596
505
48
2
0
353,170
5
L
Ao Kuang
9,598
457
76
4
0
385,360
1
W
Gilgamesh
12,023
573
122
6
0
422,922
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role