Player Matchup

Achilles
Achilles
Dowl5112
Achilles
Level 25
God Stats
33W - 24L
1,545 SR
Queue Stats
88W - 93L
1,465 Elo+
Solo
Rama
Rama
MrM03NYB4GS
Rama
Level 108
God Stats
7W - 8L
1,557 SR
Queue Stats
277W - 231L
1,615 Elo+
Party 1
Sun Wukong
Sun Wukong
PUMPER12
Sun Wukong
Level 25
God Stats
25W - 22L
1,635 SR
Queue Stats
72W - 63L
1,594 Elo+
Party 1
Serqet
Serqet
getbettervirgin
Serqet
Level 14
God Stats
5W - 0L
1,844 SR
Queue Stats
30W - 26L
1,540 Elo+
Party 1
Sol
Sol
xDatOneGuyR
Sol
Level 15
God Stats
4W - 1L
1,644 SR
Queue Stats
12W - 6L
1,639 Elo+
Party 1
Team Averages
Level 37
1,645 SR
1,570 Elo+

VS

Team Averages
Level 21
1,582 SR
1,431 Elo+
Mulan
Mulan
BonnieNklyd
Mulan
Level 29
God Stats
2W - 2L
1,766 SR
Queue Stats
33W - 39L
1,449 Elo+
Solo
Yemoja
Yemoja
GSGhardcarry
Yemoja
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,255 Elo+
Party 2
Loki
Loki
JerryDaSnake
Loki
Level 28
God Stats
4W - 6L
1,535 SR
Queue Stats
100W - 128L
1,461 Elo+
Solo
Tiamat
Tiamat
Sk1nheadLarry
Tiamat
Level 17
God Stats
3W - 3L
1,613 SR
Queue Stats
19W - 14L
1,614 Elo+
Solo
Agni
Agni
zicosis
Agni
Level 17
God Stats
3W - 1L
1,496 SR
Queue Stats
27W - 24L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dowl5112
Achilles
12
4 / 0 / 7
8,504
472
4,679
14,633
15,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
11 / 3 / 4
9,716
540
16,698
12,198
4,543
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
PUMPER12
Sun Wukong
13
1 / 5 / 4
8,291
461
4,824
17,201
9,881
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 7 / 5
8,437
469
8,964
15,881
5,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
4 / 8 / 6
10,277
571
7,246
14,407
5,025
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 1 / 2
11,436
635
17,396
13,614
14,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yemoja
10
0 / 4 / 1
6,997
389
2,504
13,083
9,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
4 / 4 / 4
8,782
488
7,232
13,351
4,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 9 / 4
7,356
409
7,530
11,061
3,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
zicosis
Agni
16
9 / 5 / 5
10,035
558
16,012
12,773
3,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
39
23
Kills
23
23
Deaths
23
26
Assists
16
Player
Kills
Deaths
Assists
KDA
L
10
1
2
11
W
Achilles
Dowl5112
Achilles
4
0
7
7.5
L
Yemoja
0
4
1
0.13
L
4
4
4
1.5
W
11
3
4
4.33
W
Sun Wukong
PUMPER12
Sun Wukong
1
5
4
0.6
L
0
9
4
0.22
W
3
7
5
0.79
W
4
8
6
0.88
L
Agni
zicosis
Agni
9
5
5
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,411
Damage
50,674
74,320
Taken
63,882
41,083
Mitigated
35,706
25,868
Healing
18,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,396
2,030
0
6,909
13,614
14,413
201
1,400
11,836
6,892
68,999
W
Achilles
Dowl5112
Achilles
4,679
1,065
558
3,820
14,633
15,924
0
5,818
8,084
356
24,754
L
Yemoja
2,504
1,467
433
1,132
13,083
9,551
433
993
11,844
17,226
0
L
7,232
1,667
0
4,092
13,351
4,179
0
905
12,355
0
47,495
W
16,698
12,630
0
4,241
12,198
4,543
128
5,573
6,293
0
66,673
W
Sun Wukong
PUMPER12
Sun Wukong
4,824
794
0
6,052
17,201
9,881
0
4,130
12,130
0
42,097
L
7,530
842
0
1,397
11,061
3,747
206
192
10,753
37,787
0
W
8,964
2,259
0
5,404
15,881
5,710
0
5,009
10,323
0
48,715
W
7,246
2,561
0
5,793
14,407
5,025
1,268
5,820
8,062
55,026
0
L
Agni
zicosis
Agni
16,012
445
167
4,254
12,773
3,816
690
4,031
8,412
58,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,225
Gold Earned
44,606
429
Minions Killed
417
0
Camps Cleared
0
1,657,283
Distance Traveled
1,634,350
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
11,436
635
134
7
0
322,346
3
W
Achilles
8,504
472
31
2
0
363,123
3
L
Yemoja
6,997
389
28
2
0
311,870
3
L
Loki
8,782
488
87
5
0
379,845
1
W
Rama
9,716
540
97
5
0
314,392
1
W
Sun Wukong
8,291
461
107
6
0
342,832
1
L
Tiamat
7,356
409
61
3
0
305,806
0
W
Serqet
8,437
469
86
5
0
330,873
2
W
Sol
10,277
571
108
6
0
306,063
0
L
Agni
10,035
558
107
6
0
314,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role