Player Matchup

Neith
Neith
 
Neith
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
GoodOnee
Kuzenbo
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 15L
1,574 Elo+
Party 3
Izanami
Izanami
LongDKong
Izanami
Level 8
God Stats
1W - 8L
1,242 SR
Queue Stats
11W - 13L
1,273 Elo+
Party 1
Gilgamesh
Gilgamesh
OhItsLaw
Gilgamesh
Level 27
God Stats
21W - 14L
1,616 SR
Queue Stats
81W - 72L
1,509 Elo+
Party 1
Olorun
Olorun
OhItsPoke
Olorun
Level 28
God Stats
4W - 4L
1,738 SR
Queue Stats
81W - 74L
1,510 Elo+
Party 1
Team Averages
Level 15
1,519 SR
1,473 Elo+

VS

Team Averages
Level 12
1,479 SR
1,463 Elo+
Gilgamesh
Gilgamesh
EF5FIVE
Gilgamesh
Level 16
God Stats
6W - 15L
1,500 SR
Queue Stats
111W - 156L
1,464 Elo+
Party 2
Cthulhu
Cthulhu
Godzilla KTM
Cthulhu
Level 14
God Stats
9W - 13L
1,443 SR
Queue Stats
43W - 59L
1,462 Elo+
Party 2
Ra
Ra
Koopdville
Ra
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
20W - 24L
1,500 Elo+
Party 4
Susano
Susano
Nolokunarty
Susano
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 4
Heimdallr
Heimdallr
tuchelthegoat
Heimdallr
Level 25
God Stats
9W - 5L
1,450 SR
Queue Stats
60W - 68L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
2 / 0 / 4
5,756
523
4,802
4,636
1,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
GoodOnee
Kuzenbo
10
4 / 0 / 2
6,430
585
4,409
6,725
4,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
LongDKong
Izanami
8
0 / 4 / 0
5,209
474
2,852
5,158
1,347
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
OhItsLaw
Gilgamesh
11
11 / 3 / 1
7,526
684
11,223
8,018
3,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
OhItsPoke
Olorun
13
5 / 0 / 0
7,273
661
5,904
4,667
2,168
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EF5FIVE
Gilgamesh
10
6 / 3 / 0
6,699
609
5,447
10,280
8,489
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
Godzilla KTM
Cthulhu
7
0 / 2 / 0
5,032
457
2,554
8,903
3,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
1 / 6 / 0
5,092
463
3,245
6,444
1,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
7
0 / 8 / 1
4,769
434
1,683
8,718
1,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Heimdallr
tuchelthegoat
Heimdallr
8
0 / 4 / 0
4,982
453
3,179
8,259
2,348
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
22
Kills
7
7
Deaths
23
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
4
4
L
Gilgamesh
EF5FIVE
Gilgamesh
6
3
0
2
L
Cthulhu
Godzilla KTM
Cthulhu
0
2
0
0
W
Kuzenbo
GoodOnee
Kuzenbo
4
0
2
5
L
1
6
0
0.17
W
Izanami
LongDKong
Izanami
0
4
0
0
L
Susano
0
8
1
0.06
W
Gilgamesh
OhItsLaw
Gilgamesh
11
3
1
3.83
W
Olorun
OhItsPoke
Olorun
5
0
0
5
L
Heimdallr
tuchelthegoat
Heimdallr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,190
Damage
16,108
29,204
Taken
42,604
13,471
Mitigated
17,562
10,486
Healing
9,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,802
1,581
0
1,166
4,636
1,697
0
945
3,691
0
25,062
L
Gilgamesh
EF5FIVE
Gilgamesh
5,447
1,941
0
2,395
10,280
8,489
0
0
10,280
0
26,161
L
Cthulhu
Godzilla KTM
Cthulhu
2,554
453
1,085
841
8,903
3,302
130
2,892
6,011
15,712
0
W
Kuzenbo
GoodOnee
Kuzenbo
4,409
1,399
129
2,933
6,725
4,790
25
2,459
4,204
24,997
0
L
3,245
478
70
1,223
6,444
1,957
0
4,486
1,958
19,069
0
W
Izanami
LongDKong
Izanami
2,852
2,376
0
1,185
5,158
1,347
1,028
0
5,158
0
27,521
L
Susano
1,683
596
0
1,662
8,718
1,466
0
0
8,718
0
21,475
W
Gilgamesh
OhItsLaw
Gilgamesh
11,223
4,646
0
1,501
8,018
3,469
0
342
7,642
0
34,393
W
Olorun
OhItsPoke
Olorun
5,904
3,196
0
3,572
4,667
2,168
853
1,819
2,710
51,868
0
L
Heimdallr
tuchelthegoat
Heimdallr
3,179
1,294
0
2,133
8,259
2,348
359
2,935
5,324
0
24,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,194
Gold Earned
26,574
306
Minions Killed
211
0
Camps Cleared
0
1,079,936
Distance Traveled
1,016,167
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,756
523
50
5
0
216,695
3
L
Gilgamesh
6,699
609
61
6
0
214,254
1
L
Cthulhu
5,032
457
28
3
0
199,925
0
W
Kuzenbo
6,430
585
35
3
0
230,637
4
L
Ra
5,092
463
34
3
0
191,462
1
W
Izanami
5,209
474
61
6
0
175,726
2
L
Susano
4,769
434
42
4
0
213,177
4
W
Gilgamesh
7,526
684
58
5
0
245,516
1
W
Olorun
7,273
661
102
9
0
211,362
0
L
Heimdallr
4,982
453
46
4
0
197,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role