Player Matchup

Yemoja
Yemoja
Hoishell
Yemoja
Level 33
God Stats
0W - 2L
1,268 SR
Queue Stats
3W - 14L
983 Elo+
Solo
Tiamat
Tiamat
awesome5533
Tiamat
Level 50
God Stats
3W - 8L
1,492 SR
Queue Stats
34W - 54L
1,366 Elo+
Party 1
Achilles
Achilles
try_this_one_
Achilles
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 44L
1,301 Elo+
Party 1
Team Averages
Level 32
1,420 SR
1,217 Elo+

VS

Team Averages
Level 73
1,418 SR
1,409 Elo+
Osiris
Osiris
BulletDog_02
Osiris
Level 68
God Stats
10W - 9L
1,568 SR
Queue Stats
119W - 160L
1,339 Elo+
Party 2
Anubis
Anubis
ThePrezident18
Anubis
Level 28
God Stats
10W - 26L
1,234 SR
Queue Stats
147W - 198L
1,345 Elo+
Party 2
Danzaburou
Danzaburou
iZiGuSUCK
Danzaburou
Level 123
God Stats
52W - 52L
1,453 SR
Queue Stats
998W - 1,118L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Hoishell
Yemoja
11
0 / 6 / 1
8,221
587
3,983
13,992
12,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
11
1 / 6 / 2
7,927
566
8,063
11,178
5,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
try_this_one_
Achilles
11
1 / 8 / 2
8,347
596
9,566
18,753
12,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
2 / 1 / 17
9,726
695
11,759
13,884
12,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
6 / 1 / 13
10,724
766
8,542
6,878
3,002
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
iZiGuSUCK
Danzaburou
16
12 / 1 / 8
11,766
840
18,478
10,564
3,658
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
58
2
Kills
20
20
Deaths
3
5
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Osiris
2
1
17
10.5
L
Yemoja
Hoishell
Yemoja
0
6
1
0.08
W
6
1
13
12.5
L
Tiamat
1
6
2
0.33
W
Danzaburou
iZiGuSUCK
Danzaburou
12
1
8
16
L
Achilles
try_this_one_
Achilles
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,612
Damage
38,779
43,923
Taken
31,326
30,791
Mitigated
19,212
7,638
Healing
14,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
11,759
2,848
465
3,791
13,884
12,552
937
3,499
9,082
1,337
19,378
L
Yemoja
Hoishell
Yemoja
3,983
316
2,011
1,601
13,992
12,744
0
4,450
9,185
13,158
0
W
8,542
537
527
4,215
6,878
3,002
1,027
4,185
2,234
47,648
0
L
Tiamat
8,063
929
115
1,429
11,178
5,549
0
2,004
8,948
25,153
0
W
Danzaburou
iZiGuSUCK
Danzaburou
18,478
9,259
350
5,456
10,564
3,658
566
3,545
6,424
0
58,387
L
Achilles
try_this_one_
Achilles
9,566
2,631
0
2,482
18,753
12,498
0
2,748
15,348
0
24,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,495
Gold Earned
32,216
106
Minions Killed
174
1
Camps Cleared
11
661,476
Distance Traveled
768,392
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,726
695
35
3
0
278,957
0
L
Yemoja
8,221
587
25
2
0
217,606
1
W
Anubis
10,724
766
79
6
4
228,421
3
L
Tiamat
7,927
566
52
4
0
223,469
2
W
Danzaburou
11,766
840
60
4
7
261,014
2
L
Achilles
8,347
596
29
2
1
220,401
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role