Player Matchup

Chaac
Chaac
DOSHU
Chaac
Level 69
God Stats
14W - 21L
1,634 SR
Queue Stats
85W - 122L
1,374 Elo+
Party 1
Hel
Hel
Kasakira
Hel
Level 65
God Stats
1W - 3L
1,483 SR
Queue Stats
201W - 263L
1,318 Elo+
Party 1
Izanami
Izanami
ohjannah
Izanami
Level 26
God Stats
7W - 16L
1,437 SR
Queue Stats
41W - 51L
1,289 Elo+
Party 1
Team Averages
Level 53
1,518 SR
1,327 Elo+

VS

Team Averages
Level 64
1,574 SR
1,495 Elo+
Morgan Le Fay
Morgan Le Fay
GushiXGushi
Morgan Le Fay
Level 139
God Stats
7W - 8L
1,523 SR
Queue Stats
207W - 214L
1,598 Elo+
Solo
Fenrir
Fenrir
ScruffyScruggs
Fenrir
Level 28
God Stats
1W - 1L
1,578 SR
Queue Stats
88W - 126L
1,428 Elo+
Party 2
Jormungandr
Jormungandr
ScruggGang
Jormungandr
Level 25
God Stats
6W - 3L
1,621 SR
Queue Stats
63W - 84L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DOSHU
Chaac
11
1 / 5 / 2
7,753
596
6,311
18,580
12,212
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
0 / 8 / 3
7,642
588
5,490
14,516
5,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
ohjannah
Izanami
12
2 / 3 / 0
8,520
655
5,596
11,810
3,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GushiXGushi
Morgan Le Fay
15
9 / 0 / 6
10,476
806
18,905
5,847
2,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 2 / 10
8,835
680
6,197
9,192
5,253
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jormungandr
ScruggGang
Jormungandr
13
5 / 1 / 11
10,268
790
13,406
12,461
12,138
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
3
Kills
16
16
Deaths
3
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chaac
DOSHU
Chaac
1
5
2
0.4
W
Morgan Le Fay
GushiXGushi
Morgan Le Fay
9
0
6
12
L
0
8
3
0.19
W
2
2
10
3.5
W
Jormungandr
ScruggGang
Jormungandr
5
1
11
10.5
L
Izanami
ohjannah
Izanami
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,397
Damage
38,508
44,906
Taken
27,500
21,557
Mitigated
19,761
15,878
Healing
10,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
DOSHU
Chaac
6,311
1,376
141
3,489
18,580
12,212
0
12,274
6,306
0
21,771
W
Morgan Le Fay
GushiXGushi
Morgan Le Fay
18,905
1,491
259
2,751
5,847
2,370
788
757
5,090
65,102
0
L
5,490
946
6,809
4,657
14,516
5,349
0
11,314
3,202
27,239
0
W
6,197
1,157
688
3,552
9,192
5,253
1,070
1,930
7,262
0
16,504
W
Jormungandr
ScruggGang
Jormungandr
13,406
2,478
0
3,136
12,461
12,138
489
3,155
9,306
24,188
0
L
Izanami
ohjannah
Izanami
5,596
3,436
0
782
11,810
3,996
0
9,249
2,561
0
20,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,915
Gold Earned
29,579
127
Minions Killed
156
5
Camps Cleared
5
689,118
Distance Traveled
763,859
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,753
596
35
3
1
207,933
0
W
Morgan Le Fay
10,476
806
107
8
3
273,196
3
L
Hel
7,642
588
49
4
0
239,013
4
W
Fenrir
8,835
680
24
2
2
243,608
1
W
Jormungandr
10,268
790
25
2
0
247,055
2
L
Izanami
8,520
655
43
3
4
242,172
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role