Player Matchup

Baron Samedi
Baron Samedi
BlissedCarnage
Baron Samedi
Level 48
God Stats
2W - 2L
1,582 SR
Queue Stats
32W - 63L
1,269 Elo+
Party 2
Susano
Susano
CHr0n0tHedeM0n
Susano
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 86L
1,253 Elo+
Party 2
Ymir
Ymir
MudkipBoy04
Ymir
Level 47
God Stats
1W - 2L
1,261 SR
Queue Stats
31W - 66L
1,257 Elo+
Party 2
Danzaburou
Danzaburou
Rhyme99
Danzaburou
Level 44
God Stats
0W - 6L
1,078 SR
Queue Stats
34W - 63L
1,213 Elo+
Party 2
Chaac
Chaac
thawahoo
Chaac
Level 145
God Stats
11W - 10L
1,522 SR
Queue Stats
206W - 223L
1,361 Elo+
Solo
Team Averages
Level 63
1,388 SR
1,271 Elo+

VS

Team Averages
Level 57
1,542 SR
1,374 Elo+
Cthulhu
Cthulhu
AceThePoet
Cthulhu
Level 108
God Stats
10W - 6L
1,858 SR
Queue Stats
465W - 428L
1,560 Elo+
Party 3
Kuzenbo
Kuzenbo
KingLeonidas1102
Kuzenbo
Level 56
God Stats
7W - 14L
1,190 SR
Queue Stats
143W - 213L
1,285 Elo+
Party 1
Gilgamesh
Gilgamesh
KyngLeonidas1102
Gilgamesh
Level 14
God Stats
6W - 6L
1,391 SR
Queue Stats
38W - 65L
1,196 Elo+
Party 1
Izanami
Izanami
moneygreenbanana
Izanami
Level 42
God Stats
17W - 13L
1,540 SR
Queue Stats
102W - 86L
1,463 Elo+
Party 3
Merlin
Merlin
redskittle411
Merlin
Level 67
God Stats
2W - 1L
1,731 SR
Queue Stats
63W - 56L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BlissedCarnage
Baron Samedi
9
3 / 1 / 0
6,058
551
3,149
6,880
2,112
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 5 / 1
4,598
418
1,890
7,248
1,696
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

6
0 / 6 / 1
4,796
436
2,735
12,339
4,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Rhyme99
Danzaburou
7
0 / 4 / 1
4,695
427
2,495
5,252
1,073
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
thawahoo
Chaac
11
1 / 0 / 1
5,995
545
2,336
6,265
3,244
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AceThePoet
Cthulhu
10
9 / 1 / 3
6,955
632
7,353
7,019
4,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 2 / 0
5,840
531
2,296
4,793
2,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
9
0 / 0 / 3
5,387
490
1,930
5,384
1,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
4 / 0 / 8
6,265
570
8,091
3,761
1,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

11
2 / 1 / 0
6,202
564
3,332
5,170
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
4
Kills
15
16
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AceThePoet
Cthulhu
9
1
3
10.5
L
Baron Samedi
BlissedCarnage
Baron Samedi
3
1
0
3
L
0
5
1
0.1
W
0
2
0
0
W
Gilgamesh
0
0
3
1.5
L
0
6
1
0.08
L
Danzaburou
Rhyme99
Danzaburou
0
4
1
0.13
W
4
0
8
8
W
2
1
0
2
L
Chaac
thawahoo
Chaac
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,605
Damage
23,002
37,984
Taken
26,127
12,614
Mitigated
11,293
13,888
Healing
7,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AceThePoet
Cthulhu
7,353
382
665
2,543
7,019
4,207
90
1,514
5,505
20,442
0
L
Baron Samedi
BlissedCarnage
Baron Samedi
3,149
498
385
2,928
6,880
2,112
391
2,760
3,813
20,647
0
L
1,890
679
200
1,968
7,248
1,696
80
1,505
5,743
0
16,285
W
2,296
764
0
90
4,793
2,523
0
261
4,532
24,859
0
W
Gilgamesh
1,930
516
0
2,084
5,384
1,799
0
870
4,514
0
21,958
L
2,735
650
235
3,451
12,339
4,489
189
4,194
8,071
9,327
0
L
Danzaburou
Rhyme99
Danzaburou
2,495
519
0
937
5,252
1,073
374
1,845
3,407
0
18,212
W
8,091
5,275
218
563
3,761
1,101
660
1,729
2,032
0
29,449
W
3,332
717
0
1,592
5,170
1,663
850
1,510
3,660
34,575
0
L
Chaac
thawahoo
Chaac
2,336
426
0
3,784
6,265
3,244
0
2,027
3,969
0
27,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,142
Gold Earned
30,649
192
Minions Killed
264
0
Camps Cleared
0
953,285
Distance Traveled
1,000,868
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,955
632
26
2
0
210,656
3
L
Baron Samedi
6,058
551
38
3
0
211,597
1
L
Susano
4,598
418
30
3
0
220,850
0
W
Kuzenbo
5,840
531
53
5
0
168,921
0
W
Gilgamesh
5,387
490
50
5
0
225,525
0
L
Ymir
4,796
436
17
2
0
180,685
4
L
Danzaburou
4,695
427
32
3
0
178,200
3
W
Izanami
6,265
570
58
5
0
199,579
0
W
Merlin
6,202
564
77
7
0
196,187
3
L
Chaac
5,995
545
75
7
0
161,953
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role