Player Matchup

Athena
Athena
 
Athena
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Deezelia
Eset
Level 105
God Stats
3W - 2L
1,324 SR
Queue Stats
307W - 299L
1,425 Elo+
Party 3
Olorun
Olorun
Duelosk
Olorun
Level 89
God Stats
26W - 12L
1,475 SR
Queue Stats
136W - 137L
1,439 Elo+
Party 3
Cthulhu
Cthulhu
Killershard
Cthulhu
Level 58
God Stats
12W - 3L
1,671 SR
Queue Stats
104W - 126L
1,472 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ShrekIsMySmurf
Ah Muzen Cab
Level 85
God Stats
3W - 5L
1,347 SR
Queue Stats
432W - 433L
1,503 Elo+
Party 1
Team Averages
Level 80
1,464 SR
1,468 Elo+

VS

Team Averages
Level 96
1,546 SR
1,456 Elo+
Sol
Sol
DeathTrek
Sol
Level 160
God Stats
11W - 8L
1,683 SR
Queue Stats
754W - 730L
1,527 Elo+
Party 2
Mulan
Mulan
MewNemia
Mulan
Level 68
God Stats
29W - 34L
1,469 SR
Queue Stats
382W - 439L
1,419 Elo+
Solo
Thanatos
Thanatos
Naphia
Thanatos
Level 137
God Stats
13W - 20L
1,440 SR
Queue Stats
639W - 590L
1,521 Elo+
Party 2
Yemoja
Yemoja
SouperMonkeyKing
Yemoja
Level 55
God Stats
3W - 5L
1,571 SR
Queue Stats
109W - 146L
1,328 Elo+
Solo
Merlin
Merlin
WynaughtGamJam
Merlin
Level 61
God Stats
0W - 1L
1,567 SR
Queue Stats
5W - 7L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
0 / 0 / 8
6,847
527
3,475
8,308
5,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Eset
13
2 / 1 / 5
7,501
577
7,912
7,088
3,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
Duelosk
Olorun
14
7 / 4 / 2
8,370
644
6,477
9,203
4,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Killershard
Cthulhu
12
1 / 0 / 3
7,028
541
3,420
5,692
5,167
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
ShrekIsMySmurf
Ah Muzen Cab
14
3 / 1 / 2
7,846
604
4,158
4,619
1,422
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
6,278
483
4,907
6,979
2,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
MewNemia
Mulan
11
0 / 2 / 1
6,283
483
2,466
5,962
3,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
Naphia
Thanatos
13
4 / 1 / 1
7,297
561
5,454
10,392
3,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
2 / 3 / 1
6,562
505
2,493
7,749
6,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
0 / 5 / 3
6,287
484
3,884
7,508
2,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
13
Kills
6
6
Deaths
13
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
0
8
4
L
0
2
2
0.5
W
Eset
2
1
5
4.5
W
Olorun
Duelosk
Olorun
7
4
2
2
W
Cthulhu
Killershard
Cthulhu
1
0
3
2.5
L
Mulan
MewNemia
Mulan
0
2
1
0.25
L
Thanatos
Naphia
Thanatos
4
1
1
4.5
W
Ah Muzen Cab
ShrekIsMySmurf
Ah Muzen Cab
3
1
2
4
L
2
3
1
0.83
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,442
Damage
19,204
34,910
Taken
38,590
19,643
Mitigated
18,159
14,180
Healing
17,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,475
890
0
2,580
8,308
5,845
254
4,252
3,958
10,660
0
L
4,907
2,229
0
3,234
6,979
2,162
0
1,453
5,526
38,568
8,484
W
Eset
7,912
1,035
288
2,289
7,088
3,133
480
1,310
5,454
54,060
0
W
Olorun
Duelosk
Olorun
6,477
2,607
372
3,982
9,203
4,076
375
2,556
6,535
36,478
12,400
W
Cthulhu
Killershard
Cthulhu
3,420
399
255
2,374
5,692
5,167
847
582
5,110
31,212
0
L
Mulan
MewNemia
Mulan
2,466
523
0
1,891
5,962
3,103
0
3,936
1,978
0
25,665
L
Thanatos
Naphia
Thanatos
5,454
1,224
0
8,843
10,392
3,998
0
5,565
4,611
0
46,475
W
Ah Muzen Cab
ShrekIsMySmurf
Ah Muzen Cab
4,158
1,760
0
2,040
4,619
1,422
1,314
1,298
3,321
0
60,447
L
2,493
816
721
1,404
7,749
6,567
0
3,704
3,955
15,497
0
L
3,884
380
0
972
7,508
2,329
43
5,442
1,608
28,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,592
Gold Earned
32,707
404
Minions Killed
351
0
Camps Cleared
0
1,283,483
Distance Traveled
1,107,775
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,847
527
10
1
0
294,544
2
L
Sol
6,278
483
95
7
0
223,767
3
W
Eset
7,501
577
117
9
0
257,674
5
W
Olorun
8,370
644
81
6
0
230,547
3
W
Cthulhu
7,028
541
75
6
0
243,219
1
L
Mulan
6,283
483
59
5
0
222,755
3
L
Thanatos
7,297
561
88
7
0
269,233
3
W
Ah Muzen Cab
7,846
604
121
9
0
257,499
4
L
Yemoja
6,562
505
32
2
0
197,780
0
L
Merlin
6,287
484
77
6
0
194,240
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role