Player Matchup

Anhur
Anhur
Alphaman1231917
Anhur
Level 22
God Stats
2W - 3L
1,524 SR
Queue Stats
29W - 16L
1,718 Elo+
Solo
Hades
Hades
EDW_09-HOT
Hades
Level 16
God Stats
2W - 10L
1,223 SR
Queue Stats
110W - 120L
1,477 Elo+
Solo
Olorun
Olorun
Edgarrarrio
Olorun
Level 28
God Stats
13W - 4L
1,798 SR
Queue Stats
166W - 184L
1,571 Elo+
Solo
Bakasura
Bakasura
dragon-victory12
Bakasura
Level 27
God Stats
13W - 5L
1,820 SR
Queue Stats
71W - 48L
1,583 Elo+
Solo
Cthulhu
Cthulhu
issan-yussan
Cthulhu
Level 16
God Stats
2W - 5L
1,592 SR
Queue Stats
33W - 59L
1,478 Elo+
Solo
Team Averages
Level 22
1,592 SR
1,565 Elo+

VS

Team Averages
Level 23
1,673 SR
1,571 Elo+
Sylvanus
Sylvanus
Jrippiee
Sylvanus
Level 29
God Stats
6W - 3L
1,666 SR
Queue Stats
76W - 58L
1,657 Elo+
Party 1
Nu Wa
Nu Wa
M00nlitMana
Nu Wa
Level 7
God Stats
1W - 0L
1,783 SR
Queue Stats
4W - 3L
1,435 Elo+
Solo
Loki
Loki
SavageRunner642
Loki
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
57W - 63L
1,560 Elo+
Solo
Bastet
Bastet
ZuckPapi
Bastet
Level 20
God Stats
2W - 1L
1,689 SR
Queue Stats
18W - 13L
1,576 Elo+
Solo
Rama
Rama
averageADC
Rama
Level 29
God Stats
16W - 6L
1,728 SR
Queue Stats
207W - 126L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 0
8,229
457
6,807
11,181
2,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
13
2 / 9 / 0
8,070
448
6,140
16,946
8,320
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Olorun
16
4 / 4 / 2
9,581
532
14,957
16,975
7,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
2 / 5 / 1
8,143
452
7,821
13,762
4,325
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
issan-yussan
Cthulhu
11
0 / 3 / 3
6,823
379
5,097
10,896
6,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Jrippiee
Sylvanus
15
3 / 0 / 10
9,965
554
6,959
12,319
13,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
1 / 6 / 1
9,292
516
8,713
12,517
4,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 3 / 1
9,452
525
2,240
10,676
3,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bastet
ZuckPapi
Bastet
19
14 / 0 / 3
12,194
677
20,972
15,521
8,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
7 / 2 / 5
11,278
627
13,466
15,733
6,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
11
Kills
26
26
Deaths
11
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
L
Hades
2
9
0
0.22
L
Olorun
4
4
2
1.25
W
Sylvanus
Jrippiee
Sylvanus
3
0
10
8
W
1
6
1
0.25
W
1
3
1
0.5
W
Bastet
ZuckPapi
Bastet
14
0
3
15.5
W
7
2
5
4.75
L
2
5
1
0.5
L
Cthulhu
issan-yussan
Cthulhu
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,822
Damage
52,350
69,760
Taken
66,766
30,087
Mitigated
35,972
20,282
Healing
35,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,807
2,126
0
2,710
11,181
2,983
0
1,895
9,150
0
56,352
L
Hades
6,140
1,281
433
4,084
16,946
8,320
279
1,495
14,614
41,851
0
L
Olorun
14,957
8,005
736
9,410
16,975
7,464
1,111
6,264
10,318
73,789
10,151
W
Sylvanus
Jrippiee
Sylvanus
6,959
1,425
2,154
5,133
12,319
13,585
988
6,042
5,605
23,067
0
W
8,713
1,830
200
2,344
12,517
4,835
2,386
5,509
6,011
60,414
0
W
2,240
595
0
5,422
10,676
3,165
0
1,768
8,813
0
70,046
W
Bastet
ZuckPapi
Bastet
20,972
5,511
0
12,937
15,521
8,158
6
5,805
9,539
0
89,531
W
13,466
11,786
0
7,497
15,733
6,229
2,263
4,724
10,495
0
96,715
L
7,821
4,511
0
1,983
13,762
4,325
0
3,775
9,770
0
38,283
L
Cthulhu
issan-yussan
Cthulhu
5,097
387
85
841
10,896
6,995
0
1,611
9,160
20,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,846
Gold Earned
52,181
476
Minions Killed
600
0
Camps Cleared
0
1,543,479
Distance Traveled
1,707,367
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,229
457
110
6
0
270,318
3
L
Hades
8,070
448
97
5
0
296,117
2
L
Olorun
9,581
532
148
8
0
271,353
0
W
Sylvanus
9,965
554
45
3
0
339,559
4
W
Nu Wa
9,292
516
119
7
0
273,273
3
W
Loki
9,452
525
113
6
0
393,224
1
W
Bastet
12,194
677
155
9
0
395,570
1
W
Rama
11,278
627
168
9
0
305,741
0
L
Bakasura
8,143
452
85
5
0
388,948
1
L
Cthulhu
6,823
379
36
2
0
316,743
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role