Player Matchup

Ymir
Ymir
 
Ymir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
SoulHunterTM
Anubis
Level 62
God Stats
43W - 49L
1,410 SR
Queue Stats
218W - 284L
1,267 Elo+
Party 2
Sobek
Sobek
Strongkeeper340
Sobek
Level 33
God Stats
2W - 1L
1,680 SR
Queue Stats
90W - 113L
1,302 Elo+
Party 2
Eset
Eset
Swagcart777
Eset
Level 48
God Stats
4W - 2L
1,773 SR
Queue Stats
131W - 165L
1,306 Elo+
Solo
Neith
Neith
WintryN TM
Neith
Level 42
God Stats
1W - 6L
1,023 SR
Queue Stats
101W - 132L
1,300 Elo+
Party 2
Team Averages
Level 63
1,477 SR
1,335 Elo+

VS

Team Averages
Level 54
1,388 SR
1,317 Elo+
Agni
Agni
Dawson-731
Agni
Level 51
God Stats
2W - 5L
1,062 SR
Queue Stats
107W - 134L
1,378 Elo+
Party 3
Hercules
Hercules
KindaTrolling
Hercules
Level 29
God Stats
7W - 5L
1,584 SR
Queue Stats
132W - 147L
1,307 Elo+
Party 1
Loki
Loki
PIMPASAURUS
Loki
Level 99
God Stats
3W - 5L
1,461 SR
Queue Stats
89W - 103L
1,304 Elo+
Party 1
Sol
Sol
SaltyClient420
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 67L
1,276 Elo+
Party 3
Izanami
Izanami
l3ossl3eats
Izanami
Level 63
God Stats
9W - 14L
1,334 SR
Queue Stats
10W - 17L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
6 / 1 / 3
6,884
626
6,470
6,174
2,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anubis
12
3 / 3 / 1
6,778
616
3,357
6,268
2,450
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 0 / 2
5,373
488
658
4,391
1,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 1 / 0
6,251
568
2,083
6,519
1,896
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
10
3 / 1 / 0
5,975
543
1,851
2,596
570
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
5,637
512
2,783
5,005
1,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
KindaTrolling
Hercules
8
0 / 5 / 5
5,102
464
3,553
7,137
3,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
5 / 0 / 0
6,751
614
4,012
5,652
1,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

5
1 / 2 / 0
4,157
378
996
3,831
1,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
l3ossl3eats
Izanami
7
0 / 4 / 1
4,545
413
1,215
3,299
816
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
14
15
Kills
6
6
Deaths
15
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
6
1
3
7.5
L
0
4
2
0.25
L
Hercules
KindaTrolling
Hercules
0
5
5
0.5
L
5
0
0
5
L
1
2
0
0.5
W
Anubis
3
3
1
1.17
W
0
0
2
1
W
3
1
0
3
W
Neith
3
1
0
3
L
Izanami
l3ossl3eats
Izanami
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,419
Damage
12,559
25,948
Taken
24,924
9,553
Mitigated
8,378
10,639
Healing
4,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,470
1,708
0
2,249
6,174
2,643
152
302
5,778
34,449
0
L
2,783
96
0
850
5,005
1,472
340
2,289
2,716
25,004
0
L
Hercules
KindaTrolling
Hercules
3,553
858
0
677
7,137
3,144
0
5,383
1,754
0
14,355
L
4,012
785
0
2,126
5,652
1,698
338
1,576
4,076
0
28,536
L
996
496
0
235
3,831
1,248
0
2,683
1,148
5,938
1,637
W
Anubis
3,357
413
0
1,940
6,268
2,450
653
454
5,814
33,699
0
W
658
124
0
1,228
4,391
1,994
622
316
4,075
6,094
0
W
2,083
154
0
3,845
6,519
1,896
366
2,179
4,032
25,316
0
W
Neith
1,851
690
0
1,377
2,596
570
2,178
190
2,406
0
30,133
L
Izanami
l3ossl3eats
Izanami
1,215
886
0
132
3,299
816
0
637
2,662
0
14,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,261
Gold Earned
26,192
263
Minions Killed
194
0
Camps Cleared
0
959,668
Distance Traveled
941,984
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,884
626
77
7
0
224,348
3
L
Agni
5,637
512
57
5
0
202,349
0
L
Hercules
5,102
464
31
3
0
210,468
2
L
Loki
6,751
614
62
6
0
204,992
3
L
Sol
4,157
378
13
1
0
174,628
0
W
Anubis
6,778
616
71
6
0
162,454
1
W
Sobek
5,373
488
8
1
0
200,008
2
W
Eset
6,251
568
37
3
0
209,016
1
W
Neith
5,975
543
70
6
0
163,842
1
L
Izanami
4,545
413
31
3
0
149,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role