Player Matchup

Hercules
Hercules
EthanNoWins
Hercules
Level 88
God Stats
8W - 7L
1,427 SR
Queue Stats
97W - 143L
1,400 Elo+
Party 2
Baron Samedi
Baron Samedi
Oscarsfruit
Baron Samedi
Level 115
God Stats
11W - 8L
1,555 SR
Queue Stats
124W - 178L
1,422 Elo+
Party 2
Bellona
Bellona
bird0726
Bellona
Level 68
God Stats
8W - 11L
1,472 SR
Queue Stats
171W - 250L
1,377 Elo+
Party 2
Team Averages
Level 90
1,485 SR
1,400 Elo+

VS

Team Averages
Level 78
1,345 SR
1,470 Elo+
Sobek
Sobek
MikeMMJMaster
Sobek
Level 55
God Stats
0W - 1L
1,288 SR
Queue Stats
2W - 2L
1,496 Elo+
Party 1
Ah Puch
Ah Puch
SickNanford
Ah Puch
Level 89
God Stats
1W - 4L
1,316 SR
Queue Stats
98W - 92L
1,495 Elo+
Party 1
Arachne
Arachne
scaredbear38
Arachne
Level 89
God Stats
0W - 1L
1,431 SR
Queue Stats
56W - 74L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
EthanNoWins
Hercules
15
2 / 3 / 16
10,499
656
11,883
15,643
10,864
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Oscarsfruit
Baron Samedi
17
8 / 1 / 12
12,119
757
12,635
7,480
3,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
bird0726
Bellona
17
11 / 3 / 7
12,284
768
16,935
17,605
9,177
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 3
8,983
561
5,643
16,202
22,462
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ah Puch
SickNanford
Ah Puch
13
1 / 9 / 5
9,606
600
12,397
14,478
4,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
scaredbear38
Arachne
14
5 / 5 / 2
10,314
645
9,958
17,804
5,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
17
21
Kills
7
7
Deaths
21
35
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hercules
EthanNoWins
Hercules
2
3
16
3.33
L
1
7
3
0.36
W
Baron Samedi
Oscarsfruit
Baron Samedi
8
1
12
14
L
Ah Puch
SickNanford
Ah Puch
1
9
5
0.39
W
Bellona
bird0726
Bellona
11
3
7
4.83
L
Arachne
scaredbear38
Arachne
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,453
Damage
27,998
40,728
Taken
48,484
23,542
Mitigated
32,458
15,413
Healing
8,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
EthanNoWins
Hercules
11,883
3,472
267
4,019
15,643
10,864
1,025
6,900
8,353
0
29,740
L
5,643
484
440
1,584
16,202
22,462
0
7,350
8,852
9,586
0
W
Baron Samedi
Oscarsfruit
Baron Samedi
12,635
744
3,742
3,524
7,480
3,501
302
4,661
2,600
49,639
0
L
Ah Puch
SickNanford
Ah Puch
12,397
1,188
0
1,170
14,478
4,388
0
1,729
12,749
43,790
0
W
Bellona
bird0726
Bellona
16,935
3,613
381
3,480
17,605
9,177
143
6,448
10,805
0
54,754
L
Arachne
scaredbear38
Arachne
9,958
6,286
0
5,489
17,804
5,608
0
3,867
13,937
0
19,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,902
Gold Earned
28,903
216
Minions Killed
116
9
Camps Cleared
4
862,416
Distance Traveled
769,474
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,499
656
49
3
2
294,422
0
L
Sobek
8,983
561
9
1
0
249,760
0
W
Baron Samedi
12,119
757
98
6
4
253,232
3
L
Ah Puch
9,606
600
83
5
3
228,282
7
W
Bellona
12,284
768
69
4
3
314,762
3
L
Arachne
10,314
645
24
2
1
291,432
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role