Player Matchup

Hel
Hel
 
Hel
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Agbane
Sol
Level 125
God Stats
2W - 0L
1,603 SR
Queue Stats
38W - 27L
1,599 Elo+
Party 3
Bastet
Bastet
blobdabuilder
Bastet
Level 41
God Stats
1W - 0L
1,818 SR
Queue Stats
7W - 5L
1,625 Elo+
Party 3
Bacchus
Bacchus
catiewayne
Bacchus
Level 129
God Stats
3W - 2L
1,813 SR
Queue Stats
7W - 4L
1,776 Elo+
Party 3
Achilles
Achilles
eleutherios10
Achilles
Level 85
God Stats
1W - 1L
1,555 SR
Queue Stats
8W - 5L
1,547 Elo+
Party 3
Team Averages
Level 93
1,658 SR
1,609 Elo+

VS

Team Averages
Level 86
1,451 SR
1,626 Elo+
He Bo
He Bo
ASTROTHEKING
He Bo
Level 27
God Stats
4W - 2L
1,672 SR
Queue Stats
208W - 53L
1,760 Elo+
Party 1
Thanatos
Thanatos
ITUN4
Thanatos
Level 67
God Stats
4W - 11L
1,267 SR
Queue Stats
153W - 126L
1,612 Elo+
Party 1
Ullr
Ullr
Sir S1ime
Ullr
Level 114
God Stats
0W - 1L
1,455 SR
Queue Stats
22W - 28L
1,502 Elo+
Party 2
Tiamat
Tiamat
Vlk crow
Tiamat
Level 64
God Stats
0W - 2L
1,501 SR
Queue Stats
7W - 9L
1,527 Elo+
Party 2
Susano
Susano
zGenetic
Susano
Level 157
God Stats
0W - 2L
1,359 SR
Queue Stats
151W - 60L
1,727 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
18
4 / 3 / 14
11,819
788
6,515
13,779
5,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
Agbane
Sol
20
9 / 3 / 10
13,335
889
15,247
17,569
6,726
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
13 / 3 / 4
13,490
899
18,719
15,126
6,538
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
catiewayne
Bacchus
17
1 / 0 / 16
10,813
721
9,466
11,807
15,388
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
eleutherios10
Achilles
18
3 / 5 / 8
11,782
785
7,949
16,253
7,516
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 6
10,673
712
11,127
8,935
2,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
ITUN4
Thanatos
16
3 / 7 / 5
10,656
710
8,073
13,430
5,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ullr
16
2 / 5 / 5
9,916
661
9,969
13,546
7,297
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Vlk crow
Tiamat
16
0 / 8 / 8
9,249
617
7,723
15,029
14,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Susano
zGenetic
Susano
19
7 / 6 / 4
12,733
849
19,210
16,111
6,823
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
42
30
Kills
14
14
Deaths
30
52
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
4
3
14
3.67
L
2
4
6
1.25
W
Sol
Agbane
Sol
9
3
10
4.67
L
Thanatos
ITUN4
Thanatos
3
7
5
0.79
L
Ullr
2
5
5
0.9
L
Tiamat
Vlk crow
Tiamat
0
8
8
0.5
W
13
3
4
5
W
Bacchus
catiewayne
Bacchus
1
0
16
9
W
Achilles
eleutherios10
Achilles
3
5
8
1.4
L
Susano
zGenetic
Susano
7
6
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,896
Damage
56,102
74,534
Taken
67,051
41,409
Mitigated
36,778
25,815
Healing
10,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
6,515
614
4,710
5,467
13,779
5,241
220
3,911
9,576
18,410
0
L
11,127
83
0
155
8,935
2,662
0
2,348
6,480
36,924
0
W
Sol
Agbane
Sol
15,247
5,013
0
7,502
17,569
6,726
5,925
4,030
13,203
61,987
0
L
Thanatos
ITUN4
Thanatos
8,073
2,168
0
4,656
13,430
5,497
0
8,841
4,499
0
21,127
L
Ullr
9,969
3,371
692
858
13,546
7,297
0
5,426
8,026
0
37,745
L
Tiamat
Vlk crow
Tiamat
7,723
658
53
1,820
15,029
14,499
78
6,473
8,379
24,515
0
W
18,719
6,164
0
3,359
15,126
6,538
0
3,123
11,757
0
50,196
W
Bacchus
catiewayne
Bacchus
9,466
967
0
488
11,807
15,388
197
3,512
7,882
18,274
0
W
Achilles
eleutherios10
Achilles
7,949
3,340
597
3,692
16,253
7,516
442
2,951
12,984
0
45,728
L
Susano
zGenetic
Susano
19,210
2,036
0
2,284
16,111
6,823
63
8,024
7,799
0
42,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,239
Gold Earned
53,227
326
Minions Killed
292
8
Camps Cleared
7
1,513,031
Distance Traveled
1,336,071
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,819
788
34
2
0
306,218
1
L
He Bo
10,673
712
76
5
1
265,016
1
W
Sol
13,335
889
99
7
1
258,299
0
L
Thanatos
10,656
710
33
2
3
259,504
3
L
Ullr
9,916
661
64
4
2
273,922
1
L
Tiamat
9,249
617
50
3
0
250,719
2
W
Bastet
13,490
899
85
6
4
308,731
3
W
Bacchus
10,813
721
20
1
0
339,039
3
W
Achilles
11,782
785
88
6
3
300,744
4
L
Susano
12,733
849
69
5
1
286,910
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role