Player Matchup

Fenrir
Fenrir
Silver III
FlamingMinion1
Fenrir
Silver III
Level 121
God Stats
0W - 1L
1,584 SR
Queue Stats
24W - 47L
1,027 MMR
Solo
Bacchus
Bacchus
Silver II
XboxScrub
Bacchus
Silver II
Level 123
God Stats
7W - 5L
1,854 SR
Queue Stats
28W - 49L
1,214 MMR
Solo
Tiamat
Tiamat
Silver II
Zerakol
Tiamat
Silver II
Level 158
God Stats
11W - 13L
1,557 SR
Queue Stats
97W - 136L
1,071 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,665 SR
1,104 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,508 SR
1,146 MMR
Cupid
Cupid
Silver I
CoachCopeland125
Cupid
Silver I
Level 62
God Stats
4W - 2L
1,750 SR
Queue Stats
94W - 114L
1,227 MMR
Party 1
Zhong Kui
Zhong Kui
Silver V
Iskariote
Zhong Kui
Silver V
Level 154
God Stats
1W - 4L
1,145 SR
Queue Stats
68W - 133L
805 MMR
Solo
Ganesha
Ganesha
Gold III
JetpackerBrad
Ganesha
Gold III
Level 81
God Stats
7W - 10L
1,629 SR
Queue Stats
126W - 144L
1,406 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
6,343
634
1,765
9,643
6,709
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bacchus
XboxScrub
Bacchus
10
0 / 3 / 1
6,625
663
3,698
9,912
9,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
Zerakol
Tiamat
10
0 / 2 / 1
6,178
618
5,340
5,249
2,840
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
ZeusGilgameshHou YiThothNox

VS

Bans
CliodhnaMorgan Le FayAchillesPersephoneOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 0 / 1
8,289
829
8,346
5,275
2,010
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
Iskariote
Zhong Kui
11
1 / 0 / 7
6,878
688
7,431
5,355
3,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ganesha
12
0 / 1 / 9
7,894
789
5,205
6,073
4,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
1
Kills
9
9
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
8
0
1
8.5
L
1
4
0
0.25
W
Zhong Kui
Iskariote
Zhong Kui
1
0
7
4.5
W
Ganesha
0
1
9
4.5
L
Bacchus
XboxScrub
Bacchus
0
3
1
0.17
L
Tiamat
Zerakol
Tiamat
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,803
Damage
20,982
24,804
Taken
16,703
18,803
Mitigated
10,208
5,962
Healing
6,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,346
4,562
533
2,352
5,275
2,010
700
2,880
2,395
0
30,338
L
1,765
349
903
1,782
9,643
6,709
0
4,685
4,958
0
5,096
W
Zhong Kui
Iskariote
Zhong Kui
7,431
932
0
1,073
5,355
3,370
216
2,763
2,592
16,737
0
W
Ganesha
5,205
293
0
2,150
6,073
4,828
0
3,530
2,543
23,469
0
L
Bacchus
XboxScrub
Bacchus
3,698
298
0
2,319
9,912
9,254
0
4,625
5,287
8,455
0
L
Tiamat
Zerakol
Tiamat
5,340
315
0
958
5,249
2,840
0
3,750
1,499
32,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,146
Gold Earned
23,061
95
Minions Killed
143
3
Camps Cleared
7
565,523
Distance Traveled
609,326
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,289
829
101
10
5
207,425
3
L
Fenrir
6,343
634
3
0
0
171,611
3
W
Zhong Kui
6,878
688
37
4
2
188,329
3
W
Ganesha
7,894
789
5
1
0
213,572
2
L
Bacchus
6,625
663
21
2
1
193,762
4
L
Tiamat
6,178
618
71
7
2
200,150
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role