Player Matchup

Ravana
Ravana
FaeFlake
Ravana
Level 109
God Stats
2W - 8L
1,293 SR
Queue Stats
381W - 377L
1,487 Elo+
Solo
Ares
Ares
Landoris
Ares
Level 88
God Stats
1W - 2L
1,753 SR
Queue Stats
51W - 44L
1,566 Elo+
Party 1
Tsukuyomi
Tsukuyomi
NvTheBlackman
Tsukuyomi
Level 101
God Stats
0W - 2L
1,682 SR
Queue Stats
43W - 40L
1,560 Elo+
Party 1
Raijin
Raijin
Sasorie
Raijin
Level 63
God Stats
0W - 1L
1,727 SR
Queue Stats
5W - 11L
1,375 Elo+
Party 1
Terra
Terra
Sicilians
Terra
Level 116
God Stats
2W - 2L
1,324 SR
Queue Stats
117W - 131L
1,426 Elo+
Solo
Team Averages
Level 95
1,556 SR
1,483 Elo+

VS

Team Averages
Level 112
1,390 SR
1,491 Elo+
Chang'e
Chang'e
JODY MASA
Chang'e
Level 143
God Stats
7W - 8L
1,403 SR
Queue Stats
611W - 622L
1,475 Elo+
Party 2
The Morrigan
The Morrigan
Jody Draco
The Morrigan
Level 127
God Stats
5W - 8L
1,371 SR
Queue Stats
238W - 246L
1,457 Elo+
Party 2
Discordia
Discordia
Melzx1
Discordia
Level 81
God Stats
2W - 0L
1,721 SR
Queue Stats
187W - 177L
1,523 Elo+
Solo
King Arthur
King Arthur
MilitaryMass
King Arthur
Level 102
God Stats
1W - 5L
1,245 SR
Queue Stats
183W - 177L
1,484 Elo+
Solo
Da Ji
Da Ji
PhamtasticPlayer
Da Ji
Level 105
God Stats
1W - 2L
1,210 SR
Queue Stats
81W - 76L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
FaeFlake
Ravana
20
5 / 7 / 13
12,666
704
14,496
19,931
23,855
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ares
20
8 / 6 / 16
13,484
749
14,319
26,719
48,168
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tsukuyomi
NvTheBlackman
Tsukuyomi
20
11 / 7 / 13
15,262
848
31,659
26,301
17,549
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Raijin
Sasorie
Raijin
6
0 / 2 / 1
8,667
482
503
1,656
268
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
Sicilians
Terra
20
5 / 4 / 14
14,166
787
6,823
24,028
22,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
JODY MASA
Chang'e
20
5 / 6 / 16
12,823
712
16,062
21,468
8,643
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Morrigan
Jody Draco
The Morrigan
20
10 / 7 / 9
14,011
778
15,825
16,472
7,055
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
Melzx1
Discordia
20
5 / 5 / 16
14,294
794
23,559
16,901
6,389
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
MilitaryMass
King Arthur
20
5 / 8 / 14
13,581
755
11,051
21,989
27,214
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
1 / 3 / 4
9,078
504
2,953
4,659
1,699
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
85
29
Kills
26
26
Deaths
29
57
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Ravana
FaeFlake
Ravana
5
7
13
1.64
W
Chang'e
JODY MASA
Chang'e
5
6
16
2.17
W
The Morrigan
Jody Draco
The Morrigan
10
7
9
2.07
L
Ares
8
6
16
2.67
W
Discordia
Melzx1
Discordia
5
5
16
2.6
W
King Arthur
MilitaryMass
King Arthur
5
8
14
1.5
L
Tsukuyomi
NvTheBlackman
Tsukuyomi
11
7
13
2.5
W
1
3
4
1
L
Raijin
Sasorie
Raijin
0
2
1
0.25
L
Terra
Sicilians
Terra
5
4
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,800
Damage
69,450
98,635
Taken
81,489
111,856
Mitigated
51,000
35,648
Healing
31,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
FaeFlake
Ravana
14,496
2,878
893
1,267
19,931
23,855
1,414
6,959
12,767
5,522
33,347
W
Chang'e
JODY MASA
Chang'e
16,062
1,408
11,778
8,129
21,468
8,643
1,263
7,258
14,210
36,704
0
W
The Morrigan
Jody Draco
The Morrigan
15,825
2,471
182
1,865
16,472
7,055
1,472
4,677
11,795
42,713
1,634
L
Ares
14,319
662
732
1,932
26,719
48,168
1,781
13,300
12,498
24,771
0
W
Discordia
Melzx1
Discordia
23,559
1,467
1,765
3,621
16,901
6,389
1,561
4,435
12,466
58,276
0
W
King Arthur
MilitaryMass
King Arthur
11,051
820
1,147
2,212
21,989
27,214
314
6,046
15,943
271
19,199
L
Tsukuyomi
NvTheBlackman
Tsukuyomi
31,659
9,315
964
5,118
26,301
17,549
1,934
15,959
10,153
0
81,420
W
2,953
477
71
868
4,659
1,699
0
884
3,775
0
4,839
L
Raijin
Sasorie
Raijin
503
0
0
0
1,656
268
0
1,526
130
1,314
0
L
Terra
Sicilians
Terra
6,823
823
13,056
11,686
24,028
22,016
1,313
16,366
7,553
21,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,245
Gold Earned
63,787
159
Minions Killed
172
0
Camps Cleared
0
1,267,932
Distance Traveled
1,302,513
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
12,666
704
44
2
0
259,534
2
W
Chang'e
12,823
712
39
2
0
304,299
3
W
The Morrigan
14,011
778
70
4
0
288,613
0
L
Ares
13,484
749
24
1
0
317,928
1
W
Discordia
14,294
794
48
3
0
305,858
3
W
King Arthur
13,581
755
11
1
0
288,145
0
L
Tsukuyomi
15,262
848
70
4
0
338,176
0
W
Da Ji
9,078
504
4
0
0
115,598
1
L
Raijin
8,667
482
0
0
0
16,410
0
L
Terra
14,166
787
21
1
0
335,884
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role